It would have been better if PvE was never implemented and all the development time spent on it went towards new PvP content and systems instead. The game should have been called Final Fantasy XIV Online: Heroes of Hydaelyn. :>
It would have been better if PvE was never implemented and all the development time spent on it went towards new PvP content and systems instead. The game should have been called Final Fantasy XIV Online: Heroes of Hydaelyn. :>
Give me XIV with a mix of the good aspects of 3.x and 4.x's PvP systems, with informed, smart, regular PvP support, actual handling of cheating/botting issues, and perhaps throw in that West Shroud idea of mine in several locations, and I'd sub to that. Hell I'd pay for yours too.
Weak, and far in the shadow of the DRK hype and AST interest (yet played more than AST, surprisingly) at that time, but I'm gonna side with Yoshi P in that a lot of people just didn't know how to play it. It wasn't perfect. It's still not perfect. But with some QoL adjustments people figured out Wildfire and how to properly play it, and realized it could pump out numbers more titillating than Thancred or Aymeric wearing the elusive Male Bunny glam. First impressions last, unfortunately, and a lot of the XIV crowd shies away from complexity or challenge anyways, not to mention SE decided to reinvent the wheel with MCH one expansion after its introduction, thus the MCH remains a conundrum for many, a beautiful, ballistic pleasure for others.MCH at 3.0 launch was incredibly weak, and it was the hardest job to play all through the expansion because you needed to play piano with wildfire to get decent DPS. This wasn't controversial. It literally was all about forcing too many damage and modifier OGCDS into a brief window of time, and even though they slowly adjusted it, most people didn't seem to play it. New MCH was worse I feel because they tacked on heat gauge, when they just needed to spread its abilties out and reduce BS stuff.
P.S. Edda was hot even before all the crazy.
Last edited by ThirdChild_ZKI; 02-06-2018 at 03:49 AM.
I'd love to see the good aspects of 3.X and 4.X PvP combined. I've always enjoyed PvP content, but unfortunately for whatever reason I never seem able to actually get in these days.Give me XIV with a mix of the good aspects of 3.x and 4.x's PvP systems, with informed, smart, regular PvP support, actual handling of cheating/botting issues, and perhaps throw in that West Shroud idea of mine in several locations, and I'd sub to that. Hell I'd pay for yours too.
Some players should have their characters forcibly changed to look better than they do. Especially anyone who uses that awful, awful face that Elezen and Hyur men share. I'm sure some people know exactly which one I'm talking about.
And anyone who uses excessive makeup.
Positionals.
I think they're awful in almost every conceivable way. It's the #1 reason I play a tank, because it's basically a melee DPS that doesn't need to do positionals.
1) The netcode is complete garbage and makes positionals even worse than they should be.
2) The devs even recognize that they suck and half the time they just make it a full circle (i.e. everything is considered a positional) due to boss design.
3) It'd help get rid of an otherwise useless button (True North).
4) It'd raise the skill floor, something that the devs seem to want to do, but consistently struggle with.
5) Stifles encounter design
I really wanted to reply to a bunch of people about their dislikes of "parsers, FFLogs, a few other notions", but I am unfortunately short on time. Consider yourselves lucky!
More unpopular opinions from me:
There aren't as many bots in pvp as people claim. People just assume bad players are bots. No, some people are just bad/new at pvp.
In the same line of thinking.
I've seen a lot of people jump to conclusions that a bad player was a jump potion user without any reason to think that was the case. Sometimes they'll say it's because of the shire gear, but that doesn't account that there are some non-jump potion players who simply don't upgrade their shire gear because they're rushing through MSQ and selling the quest gear (it's a LOT of gil for a newer player).
A lot of times a bad player is just exactly that, a bad player. That doesn't automatically make them bots or jump potion users. Not everyone is as l33t as you.
Oops, another unpopular opinion of mine: leave healer DPS alone. It's fine how it is, we don't need this additional complexity or whatnot to make it more "engaging". Instead, we need more stuff in standard content like o5n to force healer-only players to actually dps themselves out of a bad spot.
#KeepPvPOutOfMyMMOs
Not saying you're wrong. The numbers have reduced a bit now that there aren't as many people needing to level, but. . .
Even a bad player reacts to being attacked, whether panic or counterattack.
No real MCH would ever respond to an LB with a Bishop Turret (3.x PvP)
As good as I am, even my timing isn't as sharp as some of the bots in RW when it comes to defensive skills.
No real player just gives up chasing a near dead enemy then tries to take a base instead, when the only change was height/line of sight
Obviously I won't name names, but keep your eyes on the NIN. . .
Undercutting is completely justified in many cases and the people who get upset about it to an excessive degree just can't stand how the market board is competitive and requires a certain amount of upkeep to stay on top of things.
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