They did put STR on accessories for tanks. They just didn't give as much as slaying, but not like we can wear them now.STR Tank meta, in particular, is a vile bane of the game and I sincerely hope SE continues to force these inconsiderate tanks out by iLVL and gear limits preventing them from getting into content and torturing healers, or by adding STR to tank specific gear next to vitality and defense.
I guess since I am here now though...
Here's one. "Casual" content as people would put it should boost the difficulty up a bit. Not to levels of extremes or savage, but like... when the AI can carry you through a mission, it's kind of sad.
Example actually is the new solo missions in the story, that I barely paid attention in and still passed. I think almost every robot blew up too with 0 worries.
My unpopular opinion is that I like that all three roles have to contribute to DPS. It makes no sense that a tank holds hate, for instance, when he does next to no damage. Who would you prioritize hitting, for instance, the guy who hits like a wet noodle but yells really loud or the two guys behind you legitimately killing you dead?
I'd prioritize whoever is doing the most damage, so it makes sense that the person holding hate has to be capable of being a real threat, and not just being a threat because the enmity table says so.
While my first unpopular opinion relates to an outdated concept... I am one of the 2 players alive that actually liked the way BRD played in HW. Yes. I said it. I enjoyed “bow-mage”.
Though, as BRD stands now, it’s SB incarnation is absolutely perfect and the developers had better not decide to overhaul it again for 5.0 or I will be very mad.
Second unpopular opinion—I expect equal contribution of all party members, especially in Extreme trials, Savage, and Ultimate Savage content. If you are a healer that refuses to DPS, then I’m sorry, but I don’t want you in my party for higher-end content. If everyone else is expected to push 99~100% active time in the content, then so are you.
The same goes for if you are a healer that refuses to pull your weight in healing. I do not like being pushed into a main healer role when I roll heals in 8-man content, especially since I enjoy DPSing as a healer and do my best to balance both. But if you stand around and refuse to heal and/or Raise, please leave. Find someone else to be your healer b*tch.
Obviously this is different for people learning a fight. But if you are decked out in full BiS and stand around doing 0~20%, no.
Last edited by HyoMinPark; 02-05-2018 at 10:43 AM.
Sage | Astrologian | Dancer
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Hyomin Park#0055
This isn't an unpopular opinion at all; there's literally a thread on the first page talking about how "pure healers" aren't "good players" in FFXIV. The healer subforum and FFXIV Reddit are also littered with similar sentiments.Second unpopular opinion—I expect equal contribution of all party members, especially in Extreme trials, Savage, and Ultimate Savage content. If you are a healer that refuses to DPS, then I’m sorry, but I don’t want you in my party for higher-end content. If everyone else is expected to push 99~100% active time in the content, then so are you.
It's fairly unpopular given that most threads about it erupt into dozens if not hundreds of pages of argument. It's just that the opposing stance is likewise unpopular.
I am aware of the thread. There are equal amounts of arguments that healers are supposed to only heal/“you don’t pay my sub” in that thread as well. The amount of flack I have personally received for saying healers should contribute DPS has lead me to believe that it’s still a relatively unpopular opinion.
I would also like to add another that I forgot because I got distracted by my cat:
I will not carry players. If you are not pulling your weight in content that demands it (i.e., Extremes, Savage, Ultimate), then please leave and come back when you are ready to pull your weight. I will also not feel sorry for kicking someone who joins a clear/farm party that has never stepped foot into the content (especially if it’s a farm and you haven’t cleared). Call me callous, but if I’m expected to earn my clears, I expect others to earn theirs.
And another because I was posting in another thread about this:
Super unpopular opinion: I don’t care if the developers wanted to add in external DLC to the cash shop at a later date. I am talking minions from previous OSTs, Artbooks, Plushies, and the emotes from the Odin/Shiva Statues. I am not a fan of “exclusivity” or “limited time only” deals. I don’t see the big deal if someone just wants a minion or an emote, and wants to pay $5~10 USD for it instead of $50~150. I pay more because I get cool merchandise for the price, PLUS a minion/emote.
This opinion is coming from someone who has all OST/Artbook/Plushie minions except the Wind-up Bahamut/Wind-up Dalamud, and the Wind-up Yotsuyu (because I am protesting the change to per character from account-wide), and from someone who pre-ordered the Shiva statue.
Last edited by HyoMinPark; 02-05-2018 at 11:19 AM.
Sage | Astrologian | Dancer
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Hyomin Park#0055
Unpopular personnal opinion : healing is too strong.So strong that the vast majority of the content can be solohealed.
Shinryu is overtuned.
Healing in PVP should delay death, not prevent it.
I'd prefer race specific attack animations instead of adding new playable races.
Viera are stupid.
You should be able to just buy as much MGP as you need with gil.
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