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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Dzian View Post
    Checkpoints within a fight might not work mid battle per se. but checkpoints as a whole could be great and its something that's been suggested multiple times.

    All it really needs is like 3 simple checks:- and lock out various options if the answer to any is no.
    A: have you entered the fight before?
    B: have you made it to the phase 3?
    C: have you got the boss down to lower than 10%?
    I was under the impression OP was referring to checkpoints within a fight, like what people were suggesting for A6S’ Robot Party and Ultimate; not checkpoints in regards to personal progression per player, so apologies to the OP if that was what they meant.

    While these would be wonderful, I’m not sure how the devs would code them into the fight. As it stands now, I think the only flag they have is: fight cleared? Yes/No. They would have to implement multiple flags for this to work.

    Would they do it by phases (e.g., Phase 1, Phase 2, Phase 3, etc.) or by a boss’ HP percentage (e.g., 75%, 50%, 25%, etc.)? I feel like both could be tricky to implement, though I certainly wouldn’t be against the implementation for PF requirements.

    Using the example of V5S, I suppose if they were to divide it by phases, they could do something like:
    —Phase 1: Beginning to add phase (generally this is 100% ~ 60% with a decent group)
    —Phase 2: Adds / Doom Chimney / Throttle & Putrid Passenger Phase
    —Phase 3: Post-Putrid Passenger Phase (since the mechanics just repeat from this point forward until enrage, albeit in a faster fashion).


    That being said, I still stand by my original point: if a person joins a PF and doesn’t have any business being in there, a party leader should enforce their own rules. They are more than within their power to do so, and shouldn’t feel “bad” if they have to kick a person that is holding back a group (or a person that joined a clear/farm and had never stepped foot into the fight).
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by HyoMinPark View Post
    That being said, I still stand by my original point: if a person joins a PF and doesn’t have any business being in there, a party leader should enforce their own rules. They are more than within their power to do so, and shouldn’t feel “bad” if they have to kick a person that is holding back a group (or a person that joined a clear/farm and had never stepped foot into the fight).
    I don't disagree the party leader should do that when necessary

    the problem with that though is that if it gets to that stage where the party leader has to kick someone who clearly shouldn't be there for making so many mistakes. then chances are they've already wasted a good deal of everyone elses time..

    a checkpoint style thing would go a long way to prevent that and thus result in less wasted time for everyone by preventing that time waster from joining in the first place.
    (1)
    Last edited by Dzian; 02-05-2018 at 10:09 PM.