How does any of this nonsense deal with the core complaints of the repair system in this game? Please leave your elitism at the door, and answer this without nonsensical whining over "casuals".Repairing isn't a gil sink (or else we wouldn't have the millions upon millions of gil we do), the only reason it ends up unpopular in games is because players hate having to work for things, they hate having to actually pay attention to what they're doing in their gaming.
Repair systems were fine before the "I want it noooow and I don't like micromanaging!" generation of MMO gamers sprung up. I like the repair system, they already simplified it enough for the complainers, they don't need to axe it.


Because there is nothing left in repair that is worth complaining about. It's already way cheaper, uses far less repair items and already brings items up to 99% - which were the core complaints.How does any of this nonsense deal with the core complaints of the repair system in this game?
Complaining about whats remaining is just being nit-picky, looking for a chicken bone in an egg.

Meh...just..meh. It hasn't made that much of a difference to me since I don't wipe on consecutive mobs.
Formerly Rounnin Tiankeris of Kashuan; reborn as Yongdi Washou of Hyperion.
May we continue to walk in the light of the crystal and restore Eorzea to its former glory.
http://lodestone.finalfantasyxiv.com/rc/character/top?cicuid=12044635
http://na.finalfantasyxiv.com/lodestone/character/997521/



if you talk about the 3rd icon from the right side, if I dont hover the cursor on it and if you dont write UO, i will not know it talking about Ultimate Online 14 days free trial, or neither bother to look much into the left panel of the game that doesn't caught my interests. Good to know though, take back what I said


Maaaann... if you can't stand Repairing I don't want to see how you can stand fueling the car tank every now and then...
Yes, because visiting an NPC located at every camp that repairs your gear to 99% is such hard work. I hear it also requires a massive amount of attention.Repairing isn't a gil sink (or else we wouldn't have the millions upon millions of gil we do), the only reason it ends up unpopular in games is because players hate having to work for things, they hate having to actually pay attention to what they're doing in their gaming.
Repair systems were fine before the "I want it noooow and I don't like micromanaging!" generation of MMO gamers sprung up. I like the repair system, they already simplified it enough for the complainers, they don't need to axe it.
They may as well make it 100%, up the cost to make it a proper gil sink (the game needs one badly), and remove the repair system from crafters. It would also be nice if, instead of clicking nine times, you could click once and have everything repaired, but I guess that's asking a lot from a dev team who can't even give us a damn mailbox in a years time.
Since Yoshi and company have been looking at games like WoW and Rift to know "what kind of service system {WTF is a service system}, game content, and community content..." I'm assuming they agree. Repairs can stay, but they may as well make the NPC's repair to 100% and be done with it.
Last edited by Blarp; 11-23-2011 at 08:43 PM.
It's not really a matter of reward, it's the simple fact that if you and a buddy are outside of Uldah you can't trade off items.
"Sorry I can't give you this thing you really need because neither of us leveled goldsmith to 35 or higher."
A lot of the annoyances with repair has been slowly alleviated, but I don't see why a NPC couldn't just repair something to 100% for say, more gil than it would cost to repair it to the current 99%. It wouldn't suddenly invalidate crafters.
As much as I would greatly cheer just seeing the degregation system removed, at the same time, I really don't want to see a more strict death penalty put in place. So if it meant putting up with repairs to have just about every other activity be less annoying than I'd rather have the system stay.
Last edited by Kio; 11-23-2011 at 09:57 PM. Reason: edited for redundancy
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