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  1. #11
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Did some quick math, the penalty is about 10% raw stats for the i350 nq crafted so not as bad as I thought. It puts a 350 NQ chest piece actual ilvl around about 330-335ish (Other than DEF/MDEF) which is fair for catchup gear.

    The NQ 350 sch book has a whopping 14 less weapon damage (-10% overall rounded up) putting it at actual ilvl around i285 for wdmg stat. Yikes that is really bad. The raw stats are fine on it though.

    DEF/MDEF stats take a beating as well but not as big a deal as weapon damage.

    Crafting gear seems to be about 12% raw stat penalty for NQ.

    I would just lower the ilvl of the nq gear since raising the stats to same as hq (for battle gear it is already 5-10 ilvls higher than previous tome gear at HQ) would just make normal raid floors less attractive since they drop the same ilvl. Maybe fix the weapon damage if they are feeling generous.
    (0)
    Last edited by Vaer; 02-04-2018 at 10:40 AM.

  2. #12
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Vaer View Post
    Did some quick math, the penalty is about 10% raw stats for the i350 nq crafted so not as bad as I thought. It puts a 350 NQ chest piece actual ilvl around about 330-335ish (Other than DEF/MDEF) which is fair for catchup gear.

    The NQ 350 sch book has a whopping 14 less weapon damage (-10% overall rounded up) putting it at actual ilvl around i285 for wdmg stat. Yikes that is really bad. The raw stats are fine on it though..
    that is a huge issue, using nq weps is cheating ilevel requirements basically
    (3)

  3. #13
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by Vstarstruck View Post
    that is a huge issue, using nq weps is cheating ilevel requirements basically
    o.0

    How is that "cheating"? The ilevel is the ilevel. When SE is making the ilevel requirements they should be just looking at the NQ gear not the HQ stuff. They are the ones that stat up the gear and set the requirements after all. They more than anyone else should be very aware of the differences.
    (4)

  4. #14
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by DeaconMoore View Post
    o.0

    How is that "cheating"? The ilevel is the ilevel. When SE is making the ilevel requirements they should be just looking at the NQ gear not the HQ stuff. They are the ones that stat up the gear and set the requirements after all. They more than anyone else should be very aware of the differences.
    The ilevel requirements are based on drop gear, and drop gear is = HQ. The ilevel requirements are not meant to be bypassed in NQ gear. esp with drastic differences in weapon.

    NQ is basically trash in this game, I have no idea why it is made like it is, NQ gear is noob traps, all it is.
    (3)

  5. #15
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by Vstarstruck View Post
    The ilevel requirements are based on drop gear, and drop gear is = HQ. The ilevel requirements are not meant to be bypassed in NQ gear. esp with drastic differences in weapon.

    NQ is basically trash in this game, I have no idea why it is made like it is, NQ gear is noob traps, all it is.
    I'm reading a lot of assertion on your part, got any source material from SE for it? Because like I said, SE is the ones that make the gear and set the requirements, they are very aware of the differences and should be setting ilevels based on the NQ gear. If NQ gear is supposed to be just trash gear it shouldn't have stats on it at all.

    I also still don't see the cheating part.
    (2)

  6. #16
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by DeaconMoore View Post
    o.0

    How is that "cheating"? The ilevel is the ilevel. When SE is making the ilevel requirements they should be just looking at the NQ gear not the HQ stuff. They are the ones that stat up the gear and set the requirements after all. They more than anyone else should be very aware of the differences.
    It's the fact that you can have the 'proper ilvl', but not the 'proper output' for something. It's like back in 3.X when people were wearing other class accessories to fake their ilvl, then they did poorly because bards had tank gear and were missing About 300+ points of dex because of it.

    And it's not the texbook meaning of cheating. It's like 'doing something that gets you into stuff you shouldn't be in with your stats, but are anyways'. The ilvl should be different for NQ and HQ of the same item honestly.
    (2)

  7. #17
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bacent View Post
    Should an item be considered ilvl 350 when it's NQ compared to the stats of a HQ item?
    Probably not. There are a lot of potential issues with that; sorting in the Marketboard, for example. What I'd rather see are additional restrictions placed on DF instances; one for average iLevel (fine), and one for minimum wDmg. That latter should be set at the level of HQ crafted gear / drops. It's simply too powerful of a stat to allow people to game the system...

    Quote Originally Posted by DeaconMoore View Post
    I'm reading a lot of assertion on your part, got any source material from SE for it? Because like I said, SE is the ones that make the gear and set the requirements, they are very aware of the differences and should be setting ilevels based on the NQ gear. If NQ gear is supposed to be just trash gear it shouldn't have stats on it at all.

    I also still don't see the cheating part.
    It doesn't matter where SE sets the iLevels, nor does it matter what content is balanced around. If literally every other item meeting iLevel requirement is significantly superior to what you're using, you are, in effect, cheating the system, in spirit if nothing else. Even if it's enough to make it through the content, it's disrespectful to those who are grouping with you.
    (1)

  8. #18
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by Bacent View Post
    It's the fact that you can have the 'proper ilvl', but not the 'proper output' for something. It's like back in 3.X when people were wearing other class accessories to fake their ilvl, then they did poorly because bards had tank gear and were missing About 300+ points of dex because of it.

    And it's not the texbook meaning of cheating. It's like 'doing something that gets you into stuff you shouldn't be in with your stats, but are anyways'. The ilvl should be different for NQ and HQ of the same item honestly.
    o.0 The proper minimum output should be being achieved with the NQ gear that qualifies. HQ gear should just make your output even better.

    I don't think I've encountered any all class gear in SB (I could be wrong, I pay more attention to the actual stats than the line that says what can wear it unless I see red), we should be past the point of people wearing other classes stuff to get in. Really though, that's a different subject than NQ vs HQ.

    I agree the higher stats should warrant a higher ilevel on HQ stuff. But SE did make the gear and reqs, it should be accounted for already.

    Quote Originally Posted by Vhailor View Post
    Even if it's enough to make it through the content, it's disrespectful to those who are grouping with you.
    Thanks for the giggle.
    (2)
    Last edited by DeaconMoore; 02-04-2018 at 05:41 PM.

  9. #19
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Vhailor View Post
    It doesn't matter where SE sets the iLevels, nor does it matter what content is balanced around. If literally every other item meeting iLevel requirement is significantly superior to what you're using, you are, in effect, cheating the system, in spirit if nothing else. Even if it's enough to make it through the content, it's disrespectful to those who are grouping with you.
    Say a dungeon with minimum ilevel 110 requirement and ilevel-synch to ilevel 120. I enter it with ilevel 110 equip, the other with ilevel 200 equip, that get synched down to ilevel 120. Would i cheat the system, because I don't wear ilevel 120 equip?
    (2)

  10. #20
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    One of the main reasons to get crafted gear is to overmeld it. Simple fix would just be to just have NQ and HQ have the same stats and the only difference is HQ gets the overmeld slots. NQ crafted gear would just be equal to what you could get in instance drops, and people would still want HQ gear for the overmelding.
    (0)

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