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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    I hate the need/greed system, how can you deem someone that needs something? YOU DON'T NEED ANYTHING! YOU WANT EVERYTHING! Everyone will just either do greed>need. It's a terrible system that doesn't need to be implemented and it's a waist of resources
    (4)

  2. #2
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Rokien View Post
    I hate the need/greed system, how can you deem someone that needs something? YOU DON'T NEED ANYTHING! YOU WANT EVERYTHING! Everyone will just either do greed>need. It's a terrible system that doesn't need to be implemented and it's a waist of resources
    waste*

    It's a refined lotting system. Even if everyone hits on "need" when it's just "greed" it's a randomized process that goes back to just lotting on things.
    (0)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rokien View Post
    I hate the need/greed system, how can you deem someone that needs something? YOU DON'T NEED ANYTHING! YOU WANT EVERYTHING! Everyone will just either do greed>need. It's a terrible system that doesn't need to be implemented and it's a waist of resources
    It's just a modified /random roll.

    I see no point in having the weapon drop and then a npc-tradable item as well, it would be better to just have the npc-tradable item IMO.
    SE never do things the easy way though. WHY IS THIS !! ??

    Quote Originally Posted by Lienn View Post
    Just another flaw to the list. I'm getting REALLY curious to see what excuse the dev team will use when we migrate to 2.0 servers...because right now it's always the current server's fault.
    PS3 limitations of course, worked well enough for them in FF11.

    Quote Originally Posted by Ava View Post
    I'm happy to hear they are doing a token-like system but I'm not sure I like their implementation. I think it'd be better if it was untradable but dropped for each person.
    Exactly, everyone should get a 1 token per fight and then say after collecting 10 you can buy your weapon.

    I would be totally happy with that, gives me something to work towards.

    Quote Originally Posted by kro View Post
    I agree completely. Making only the tokens tradable has far more potential for abuse than just weapons. I can already see groups offering to take a leech on a run and sell tokens for exorbitant amounts of gil.
    Where did it say the tokens would be tradable between PC players ?
    Common sense tells me they would only be tradable to an NPC, but then I suppose I shouldn't let common sense fool me, it is SE we are talking about.
    (2)
    Last edited by Jinko; 11-24-2011 at 12:09 AM.

  4. #4
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Jinko View Post
    PS3 limitations of course, worked well enough for them in FF11.
    LOL!

    Very true...i forgot about this one.
    (3)