The thing is this can be said for almost all jobs, just change 'healing' to 'keeping yourself and others alive' and you have a reasonable set of prioroties for any player.
You shouldn't stand in AoE, you shouldn't drag dangerous attacks like cleaves/markers into the party, you should be using your support abilities primarily with a focus on using them enough to clear the encounter and the rest of your time and energy should go into dps.
No one wants a selfish BLM who eats every AoE for 'their deeps' or a RDM who uses Displacement when it isn't safe and loldrgs themself. Sure, these things might lead to more short-term dps and there are times (seconds away from enrage, boss at 1%) that these decisions are the right ones but in general we all have to prioritize survival before damage or we're doing it wrong.
(I know there are mechs we ignore deapite the damage they cause because it works out to be beneficial to maintain uptime, I'm not taking this to a crazy extreme but rather the logial conclusion of "we all have the same responsibilities of staying alive, not harming the party and doing damage" irrespective of the color of our icon. Healers don't have more responsibility they just have more to do for support. Tanks do as well. So do some DPS like BRD and RDM, then eventually you find yourself at the other end of the spectrum as SAM who more or less dodges and dpses.)


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