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  1. #51
    Player
    Panda-s1's Avatar
    Join Date
    Jan 2018
    Location
    Gridania
    Posts
    23
    Character
    R'lloon Lhuil
    World
    Adamantoise
    Main Class
    Samurai Lv 55
    Quote Originally Posted by SilverObi View Post
    Careful bringing up something good about XI!

    XI had no problem implementing versions of some of XIV's systems but the younger game seems only content on updating monster models instead of borrowing good concepts
    ah yes, nothing simpler than adapting systems from an older game with a completely different engine amirite?
    (2)

  2. #52
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Panda-s1 View Post
    ah yes, nothing simpler than adapting systems from an older game with a completely different engine amirite?
    Yes adapting a CONCEPT is the same thing as ripping code from a completely different engine and shoving into an already spaghettified mess. You totally got what I was saying, bravo

    Even though XI threw together their own version of glamour, PF, companions, and even took in the iLvl concept without hassle. XIV can't take ideas from an older game and make them work, you're right that is too hard for the devs.

    See I can misrepresent your statement too
    (8)

  3. #53
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    I like the new system, but I only play like 3 jobs on a regular basis and have a few specific outfits I like on them and I don't think that's something that applies to most of the regular playerbase.
    (0)

  4. #54
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Like a lot of features in XIV, they tend to introduce it; then improve it later.

    It is my hope they do the same for the glamour dresser, as it is quite flawed atm (I thought they were going to allow us to have different glamours via the plates for jobs of the same role??)
    (0)

  5. #55
    Player
    Panda-s1's Avatar
    Join Date
    Jan 2018
    Location
    Gridania
    Posts
    23
    Character
    R'lloon Lhuil
    World
    Adamantoise
    Main Class
    Samurai Lv 55
    Quote Originally Posted by SilverObi View Post
    Yes adapting a CONCEPT is the same thing as ripping code from a completely different engine and shoving into an already spaghettified mess. You totally got what I was saying, bravo

    Even though XI threw together their own version of glamour, PF, companions, and even took in the iLvl concept without hassle. XIV can't take ideas from an older game and make them work, you're right that is too hard for the devs.

    See I can misrepresent your statement too
    I'm sorry, I didn't realize you were a game dev who understood ff14 inside out and could claim with certainty the only reason they haven't adapted this system is just because they didn't feel like it. now if you don't mind, I'm gonna err on the side of making the system people want is actually more complicated than it seems and they rather put more effort into things they can accomplish a lot easier, faster.
    (0)

  6. #56
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by BillyKaplan View Post
    I'm waiting until they let you tie plates to jobs. Until then it sounds like far too much hassle for what it can do.
    You can, indirectly...

    Just use the macro

    /gearset change 1 2

    Where 1 is the gearset number, and 2 is the plate number.
    What this will do is once you use your job switch macro, it switches to that job/gearset and applies the plate after you switch..


    ----

    I haven't played around with it too much yet but my main critisism is that 10 plates seems a little bit too skimp.. As someone who plays a lot of classes, is an omnicrafter, and gatherer - the best thing about the dresser gets trivialised - being able to apply different glamours to shared pieces of gear (say SAM and MNK for example, or any of the DoH/DoL shared gear).. This is because to do this with just your crafters, would consume 8 of the 10 plates.. That's discounting DoL and battle classes.. :/

    The other thing I don't like about it is the fact that they didn't release a craftable/purchasable dresser.. It's annoying to have to go to my Inn room just to access it. Houses / apartments / FC rooms / etc are just a lot more convenient.
    (1)
    Last edited by Altena; 02-02-2018 at 03:35 PM.

  7. #57
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I too have yet to try it out, is if user friendly at least to use??
    (0)

  8. #58
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Panda-s1 View Post
    I'm sorry, I didn't realize you were a game dev who understood ff14 inside out and could claim with certainty the only reason they haven't adapted this system is just because they didn't feel like it. .
    You are really terrible (good?) about taking a statement and twisting it into a strawman. In other threads I've defended SE's choices of working within the limitations that obviously exist but like many longtime players we can see the spots where they painted themselves into corners for reasons. And if you don't like my comments, ask any of the many players here who ARE coders and database experts, they exist. The glamour dresser isn't perfect and needs adjustment that will surely come in time but as of right now doesn't meet the needs of a lot of players, that's just the facts. Could they have worked longer on a better system? Definitely but it's always a hard act to balance
    (4)

  9. #59
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    This is really a case of if you don't like it don't use it... I imagine they will make it available outside of town and items retrievable as it evolves... but since the old system is still in place nobody HAS to use the new one
    (2)

  10. #60
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Okamimaru View Post
    This is really a case of if you don't like it don't use it... I imagine they will make it available outside of town and items retrievable as it evolves... but since the old system is still in place nobody HAS to use the new one
    I suppose in the most simplistic sense, yes, if you don't like it don't use it, but that does not mean that people should just be thrilled about this interesting system that we've been given. It is designed horribly, and it's convoluted as only SE can manage. I suppose it's a baby-step in the right direction, but there is a lot of work to be done to make this a decent system.
    (4)

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