I've said it in another thread on the subject...
But, for it to be functional in my eyes...
We need to be able to use the plates anywhere.
And we need enough plates for every class and some extra for miscellany, 35~40 should be plenty to start with.
I've said it in another thread on the subject...
But, for it to be functional in my eyes...
We need to be able to use the plates anywhere.
And we need enough plates for every class and some extra for miscellany, 35~40 should be plenty to start with.
It's of course a new system and there will be growing pains. I'm sure it'll be improved as time goes on.
That said, in all truth my main gripe is the restrictions on where we can use our glamour plates. When the system was first introduced I thought "Oh cool, I can maybe have my character wear a less battle-hardened outfit while I'm out and about, then switch to her armor when things need to be murdered!" But nope. Can only use glamour plates in main hubs. This coupled with having to run to an inn every single time you want to edit a plate or add new items into it is really ruining it for me. Suffice it to say, I regret putting in my collection of weapons I use for skins. I'm holding out hope they'll eventually add a glamour dresser item to be crafted so we can go to our houses as an option instead.
That all said, I'm happy we got a new system. The old one was simpler, but for players like me who love hoarding cool looking equipment, the new system has fully lightened the load for me. Just wish those restrictions weren't a thing.
Ah yes, I agree. More plates would be great.
I like it as well. Can it use improvements, of course.... but its still a massive improvement from the old system. The consolidation of glamour prisms to just 1 type was a massive improvement as well.
If you could add the appearances of items into the dresser without destroying the item itself, like in the MMORPG RIFT, then that would satisfy the majority of players as far as I can tell. I don't know why they decided that destroying items was a good idea, it just adds tedium
Speaking of tedium here is its biggest flaws besides space/destruction of items:
1. You can't change the order of the plates or assign to jobs.
2. Glamour item cancels itself when you put on a new piece of armor/weapon...then you have to go to a city to re-apply the glamour plate
3. You can't cross-job glamours even though item descriptions are removed once you feed vanity into the glamour dresser. Cross-job glamouring was present in Final Fantasy 11.
I love the glamour dresser, it saves space and time, and I don't look like a peasant anymore when I'm low level! Yay!
But they need to change these issues above if it wants to live up to even FFXI
Hopefully it will improve over time, considering the budget for this game, im guessing it will
Last edited by valentinas; 02-02-2018 at 04:11 AM.

For those who do not know, FFXI has a way better glamour system. I do not know when it was introduced (as i took a very long time away from the game) but is works this way:
-You have plates where you place the item you want to use for glamour (and a good bunch of them at that).
-When you link an item to a equipment slot on those plates, you can choose to use it either as a glamour or an equipment set.
-Now, here is the good part: To use an item as a glamour you only need to be able to use it by it's job. After that you can use the appearance of the item by any job/level you have.
Somehow i hoped this glamour system was moving in that direction.
Thank you for explaining this, I would like to add that if they did implement this exact mechanic it would also motivate me to level classes I'm not interested in. It's a Win-Win in terms of SE wanting you to continue spending time in the game. In exchange we get MORE GLAMOUR!![]()
Last edited by valentinas; 02-02-2018 at 07:33 AM.

I enjoy it the way it is.It's pretty much what I hoped would be implemented as an alternative to the old system. Though it's still not perfect. The plates are a great idea, but there really needs to be an option to glamour an individual piece. But for now there are workarounds. Eventually I'd like to see a plate that clears all glamours from your current gear. But for now we still have dispellers. Great start so far and I can't wait to see this system evolve.
Oh sure, there are ways to improve it a bit, and some more space would be nice, but it's a pretty good start.
I think the underlying issue is people's unrealistic expectations. I keep hearing World of Warcraft's Transmog system thrown out there for examples and comparisons. Problem is - this isn't WoW. Square Enix isn't nearly as accustomed or experienced with the intricacies of MMO design as a company like Blizzard. And yes, I'm aware of FFXI, but almost no one from that game has a presence in XIV. The point is, the changes to the glamor system is designed to be changed and tweaked for the foreseeable future as the developers learn more about it, and receive feedback from users. So, cut them a little slack, people.
I would actually be OK with items being destroyed - but only if we had a fully functional glamour log that stored skins/imagine for future use. I really hate the "you can always re-farm/repurchase" line. It is not fun for me to have to go back to item farming when I've already managed to collect it once.I really want to use the dresser, but the whole destroy item part is what keeps me from using it. If we could put in or out items from the dresser at free will, then I'll give it a go, but until then I have to avoid it. I'm bursting at the seems with glamour stuff, but I can't risk losing items permanently.
Well, I still play XI, and hey, I'm sure there are more. But really, it shouldn't matter whether or not XI players have a presence in XiV.
The bigger concern to me is that SE managed to implement a better system in XI which is an ancient game, and instead of building off of their predecessor, we end up with the hot mess that is the Glamour Drawer. It feels like a massive step backwards.
I'd be more willing to cut SE some slack if they didn't have a bad habit of constantly implementing features in the most ass-backwards way possible.
Last edited by Skivvy; 02-02-2018 at 10:10 AM.
yes, the real problem is the destruction of the item. From a data point of view, sure - while in the dresser is doesn't need to be an item, but when you retrieve it, it just needs to turn it back into an item again. I have no idea why they would leave out that quite basic final step.



Careful bringing up something good about XI!
XI had no problem implementing versions of some of XIV's systems but the younger game seems only content on updating monster models instead of borrowing good concepts
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