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  1. #11
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Raidwide mitigation would be great. Though, instead of a shield buff like Shake It Off, couldn't we make the enemy have a major debuff from some kind of action on the enemy? Example, adding a major damage down debuff for a short duration (5 seconds?) when a DRK uses Bloodspiller. To be honest, I don't know if adding such a debuff to Bloodspiller would kill their DPS... since some DRKs may hold on using Bloodspiller until they need to use the debuff.
    (1)

  2. #12
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Dark Passenger seems like a pretty good candidate to get a rework and have a damage down debuff effect added to it.

    Taken from a previous thread.

    Dark Passenger – Lvl.40 – Ability
    Cast: Instant – Recast: 60s – Cost: 2400MP – Range: 10y – Radius: 10y
    Deals unaspected damage with a potency of 150 to all enemies in a straight line before you.
    Additional Effect: Lowers the damage dealt by 10% for all enemies hit for a duration of 10s.
    Can only be executed when under the effect of Darkside.
    Dark Arts effect and Blind effect removed. Recast changed from 30s to 60s. Potency increased from 100 to 150. Additional effect of 10% reduced damage dealt by enemies hit added.

    Basically it could act like a low-end defensive cooldown in mob packs or a party-wide defensive in boss fights.

    EDIT:
    The above was taken from an older more comprehensive DRK rework thread I made a while back.
    http://forum.square-enix.com/ffxiv/t...od-Dark-Knight
    (6)
    Last edited by TouchandFeel; 02-05-2018 at 03:48 PM.

  3. #13
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I think it'd be interesting if Dark Knight's had a group wide recovery option instead of another shield / DR layer.

    Something like:

    "Opposite-of-Sole Survivors"
    Effect: Inflicts the enemy with draining magic for 15s. Allies attacking this enemy gain 50% of the damage they deal as health, up to 50% total of their maximum health.
    (5)

  4. #14
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TouchandFeel View Post
    Dark Passenger seems like a pretty good candidate to get a rework and have a damage down debuff effect added to it.
    This is one of the possible changes I most strongly support, practical for SE to add quickly and would be a good step in the right direction.
    (0)

  5. #15
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Possible sole survivor rework.

    Grants everyone within range the 'sole survivor' status. For the next 10 seconds, 15% of most damage they inflict is compiled, then returned at the end of the effects duration in the form of a protective barrier.

    Advantages: Big dps rewarded with big shields, feels thematically pretty fitting to me.
    Disadvantages: Could be a bit awkward to use to full effectiveness sometimes, healers probably won't benefit a great deal.

    At least it's not a copy/paste of divine veil though, or a copy/paste of divine veil where the only major difference is we have to spend MP on it and PLD doesn't .
    (1)
    Last edited by Jandor; 02-03-2018 at 02:03 AM.

  6. #16
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    I think the protective barrier is now old and DRK should have a unique distinguishing difference. You could have TBN when broken heals the raid for X%. Let's not throw another raid barrier just because that's what PLD and War have. I feel DRK is all about stealing life from enemies and having a raid type heal would retain that identity. Whether it is attached to sole survivor, TBN, or something else.

    I personally feel TBN would be the best thing with Dark Passenger cost no mana on a 15-30 sec cooldown and Sole Survivor granting the effect on timeout or death.
    (0)

  7. #17
    Player
    Zyne's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Z'ythe Nunh
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by TouchandFeel View Post
    Dark Passenger seems like a pretty good candidate to get a rework and have a damage down debuff effect added to it.

    Taken from a previous thread.

    Dark Passenger – Lvl.40 – Ability
    Cast: Instant – Recast: 60s – Cost: 2400MP – Range: 10y – Radius: 10y
    Deals unaspected damage with a potency of 150 to all enemies in a straight line before you.
    Additional Effect: Lowers the damage dealt by 10% for all enemies hit for a duration of 10s.
    Can only be executed when under the effect of Darkside.
    Dark Arts effect and Blind effect removed. Recast changed from 30s to 60s. Potency increased from 100 to 150. Additional effect of 10% reduced damage dealt by enemies hit added.

    Basically it could act like a low-end defensive cooldown in mob packs or a party-wide defensive in boss fights.
    This could be a useful skill for DRK and bring back the use of DP
    (0)

  8. #18
    Player
    Zyne's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Z'ythe Nunh
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    DRK needs something that is it's own.

    Personally I would remove blood price and blood weapon would work under grit (re balanced for fairness)

    Blood price should be a trait that gives DRK mana for every hit they take. Let DRK be the tank that can dish out their damage while in their tanking stance, not forcing them to choose between them.

    Not only would allowing them to dish out damage in their tanking stance be interesting...it'd make for one hell of a flexible tank. They wouldn't have the pure defense of a PLD yes, or the damage of a warrior, but they wouldn't need to sacrifice their durability for their damage thus making them a tank that'd make their foes pay for every hit.

    as for dark passenger I'd personally like to see it reworked or just removed at this point. I'm not a big fan of a ton of skills in MMO's, I'd rather have 10 impactful skills then 20 mediocre ones.
    (1)

  9. #19
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The easiest solution is just to take Reprisal off of the role action list and give it to DRK. Then adjust the recasts of Reprisal, SiO, and PoA appropriately. Three different solutions, three different tanks.
    (0)

  10. #20
    Player
    Eliroth-Kaminari's Avatar
    Join Date
    Oct 2016
    Posts
    78
    Character
    Moku Satsu
    World
    Odin
    Main Class
    Dark Knight Lv 90
    in Lore point of view DRK shuld not have party shield buff.
    By lore PLD is knight who honor come from protecting weak. / utilty defence and shielding /
    By lore WAR is someone who submit into natural instinct of rage and adrenaline making u single mind pull oponent down before it can do enything / DPS and resistance by rage /
    By lore DRK has belef in Darkness and do not belef all good deeds are met whit ones instead drk will belef Evil is met whit evil. / self sustain because lack of belef in coporation and curseing weakening enemis whit diffrent kind of mindset weakness debuffs /

    in that case Dark would need aura of retrepution or somthing like that weakens enemy dmg because they lose will in they strenghts sad thing is that SE work oposit way of pressing all tanks under same template slowly.
    123 rotation.
    (0)
    Last edited by Eliroth-Kaminari; 02-03-2018 at 09:43 PM.

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