Quote Originally Posted by Lord_Zlatan View Post
more people need to like this post, as this is the true issue in this game.
Unfortunately, developers SPECIFICALLY do it that way. It's not lack of competence or lack of creativity. They want gear to be strictly stat boosts, and furthermore, they want the choice of gear to be a case of "ilvl check, if higher then equip". You can see that with how almost every piece of healer gear have piety in the 61-70 range, so even if you'd be willing to sacrifice a tier of gear to have lower stats, but different ones, you rarely can. You'd have to pick a gear that just can't keep up.

This is in an attempt to simplify the game, to make it more "casual friendly" and to avoid situations in which players fail to pick a working "set", by focusing on "wrong" stats. And I'm sure to make balancing easier...All in all, for it to change, the developers need to realize that people play RPG games for options. For straightforward advancement, they play action or FPS games.