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  1. #1
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Lord_Zlatan View Post
    more people need to like this post, as this is the true issue in this game.
    Unfortunately, developers SPECIFICALLY do it that way. It's not lack of competence or lack of creativity. They want gear to be strictly stat boosts, and furthermore, they want the choice of gear to be a case of "ilvl check, if higher then equip". You can see that with how almost every piece of healer gear have piety in the 61-70 range, so even if you'd be willing to sacrifice a tier of gear to have lower stats, but different ones, you rarely can. You'd have to pick a gear that just can't keep up.

    This is in an attempt to simplify the game, to make it more "casual friendly" and to avoid situations in which players fail to pick a working "set", by focusing on "wrong" stats. And I'm sure to make balancing easier...All in all, for it to change, the developers need to realize that people play RPG games for options. For straightforward advancement, they play action or FPS games.
    (1)

  2. #2
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by kikix12 View Post
    Unfortunately, developers SPECIFICALLY do it that way. It's not lack of competence or lack of creativity. They want gear to be strictly stat boosts, and furthermore, they want the choice of gear to be a case of "ilvl check, if higher then equip". You can see that with how almost every piece of healer gear have piety in the 61-70 range, so even if you'd be willing to sacrifice a tier of gear to have lower stats, but different ones, you rarely can. You'd have to pick a gear that just can't keep up.

    This is in an attempt to simplify the game, to make it more "casual friendly" and to avoid situations in which players fail to pick a working "set", by focusing on "wrong" stats. And I'm sure to make balancing easier...All in all, for it to change, the developers need to realize that people play RPG games for options. For straightforward advancement, they play action or FPS games.

    I agree with you in that I completely understand why they do it. But eventually its just going to continue to be more of the same, over and over. This is tolerable for a game that is by all accounts a good game, but even then it will get stale after 6, 7, 8 years.

    Maybe once we reach i500 (just throwing an arbitrary number out there), they will do away with minimum scaling iLevel (500 will be the flat entry level) for end game content, and allow players to gear up/pick pieces of gear up based on certain encounters. I really would just like augments for abilities. FFXI got a bit carried away with gear abilities and in addition gear swapping (PLEASE FOR THE LOVE OF GOD NO GEAR SWAPPING), but is it so hard to give a weapon for a DRG that gives it a bonus to a major skill, while also giving it the draw back of increased enmity? I dont think so, if they give multiple options and give a drawback as well.

    In fact, they started doing it with the books for Novus (maybe wrong on that) weapons. But instead, maybe they can add materia that you can slot into your weapons that give them different bonus/abilities/increases.
    (1)
    Last edited by Lord_Zlatan; 02-02-2018 at 05:08 AM.