Quote Originally Posted by MagiusNecros View Post
As a FF fan from the FF1 days where DRK had high defense and bitching damage in the standard games it was present in I am in conflict against their design philosophy for DRK in XIV. For a game that metes out physical damage, magic damage, and a darkness damage type that ignores defense values and the DRK not being able to inflict Darkness damage at all is baffling to me.

Right now you use DRK for either dungeon runs(which right now it's more fun to go WAR) or use DRK for progression. All while being clunky and overwhelming with some skills not even being used at all or using skills requires a lot of work just to barely break even.

And most of DRK is really centered around TBN. And wants you to MT.
DRK was not present in FF1, it first appeared as a non playable job in 2, and then in 3, there was the Demon Swordsman who was turned into the Dark Knight. However, the DRK's basic design has pretty much been one of sacrificing health in order to do high damage. In theory, DRK should be the highest damage tank with poor survivability that's offset with heath leech abilities. Right now, it's centered around both TBN and DA, but it's not consistent. DP is worthless, and in some cases, you can have a full bar of blood with nothing to use it on.