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  1. #1
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MagiusNecros View Post
    As a FF fan from the FF1 days where DRK had high defense and bitching damage in the standard games it was present in I am in conflict against their design philosophy for DRK in XIV. For a game that metes out physical damage, magic damage, and a darkness damage type that ignores defense values and the DRK not being able to inflict Darkness damage at all is baffling to me.

    Right now you use DRK for either dungeon runs(which right now it's more fun to go WAR) or use DRK for progression. All while being clunky and overwhelming with some skills not even being used at all or using skills requires a lot of work just to barely break even.

    And most of DRK is really centered around TBN. And wants you to MT.
    DRK was not present in FF1, it first appeared as a non playable job in 2, and then in 3, there was the Demon Swordsman who was turned into the Dark Knight. However, the DRK's basic design has pretty much been one of sacrificing health in order to do high damage. In theory, DRK should be the highest damage tank with poor survivability that's offset with heath leech abilities. Right now, it's centered around both TBN and DA, but it's not consistent. DP is worthless, and in some cases, you can have a full bar of blood with nothing to use it on.
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  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Delily View Post
    DRK was not present in FF1, it first appeared as a non playable job in 2, and then in 3, there was the Demon Swordsman who was turned into the Dark Knight. However, the DRK's basic design has pretty much been one of sacrificing health in order to do high damage. In theory, DRK should be the highest damage tank with poor survivability that's offset with heath leech abilities. Right now, it's centered around both TBN and DA, but it's not consistent. DP is worthless, and in some cases, you can have a full bar of blood with nothing to use it on.
    Let me bold the important part.

    Quote Originally Posted by MagiusNecros View Post
    As a FF fan from the FF1 days where DRK had high defense and bitching damage in the standard games it was present in I am in conflict against their design philosophy for DRK in XIV. For a game that metes out physical damage, magic damage, and a darkness damage type that ignores defense values and the DRK not being able to inflict Darkness damage at all is baffling to me.

    Right now you use DRK for either dungeon runs(which right now it's more fun to go WAR) or use DRK for progression. All while being clunky and overwhelming with some skills not even being used at all or using skills requires a lot of work just to barely break even.

    And most of DRK is really centered around TBN. And wants you to MT.
    Ergo games like 3, X-2, XI, Bravely Default, etc. I would have thought that was obvious. Instead you opt to go for cherrypicking.

    Until DRK is actively sacrificing HP for damage it isn't a DRK in any sense. Right now DRK has no real identity and just has an aesthetic thing going for it. It's selling on name alone and right now the only thing people want to talk about that makes it viable is TBN.
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    Last edited by MagiusNecros; 02-02-2018 at 02:11 AM.

  3. #3
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Let me bold the important part.



    Ergo games like 3, X-2, XI, Bravely Default, etc. I would have thought that was obvious. Instead you opt to go for cherrypicking.

    Until DRK is actively sacrificing HP for damage it isn't a DRK in any sense. Right now DRK has no real identity and just has an aesthetic thing going for it. It's selling on name alone and right now the only thing people want to talk about that makes it viable is TBN.
    High defense has never been a part of the dark knight's concept. As the series's role have solidified over the years, the dark knight's signature ability is sacrificing health for more damage.

    However, that doesn't translate well into a tank role in an MMO for a myriad of reasons. Our identity is about spending our MP on Dark Arts to empower various abilities, which is why Darkside kills our refresh. The problems are that there's very little reason to not use Dark Arts on things like Quietus, Bloodspiller, Carve & Spit, and Dark Passenger. Using it on Abyssal Drain was great, but it was over tuned, which is why they killed Blood Price and upped the cost on AD. Finally, there's also little reason to use it on Siphon Strike or Souleater.

    SE needs to give me a reason to think about not using DA on those abilities, and a reason to think about using Dark Arts on Souleater (I'm sure some high end raiders do weave it occasionally). That would be a start. SE also needs to do something about Blood, because right now, it's top heavy. In a Susano normal fight, which I do becaue of the trial roulette, I'm sitting at full Blood because Bloodspiller is locked and Delirium is on Cooldown. It's not a problem at 70, persay. They don't need to go crazy here redesigning the class, they just need to make it worth using a DA-empowered Siphon Strike, and not using DA always on Bloodspiller. Maybe even make TBN raid wide if Dark Arts is used. Right, also do something with Sole Survior and Dark Passenger. It's ridiculous that 2 abilities aren't even on my action bar.
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