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  1. #11
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    I don't know people complain mobs are too strong maybe they are doing this to make it easier?
    (1)

  2. #12
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ManuelBravo View Post
    I don't know people complain mobs are too strong maybe they are doing this to make it easier?
    They are when leveling an undergeared class, but if you're able to keep up with gear, not really.
    (0)

  3. #13
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,353
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MerleSirlos View Post
    Ala mhigan gear was moved to centurio seals vendor.
    They said Run Ala Mhigo, to get the i300 Arhat gear, not the Ala Mhigan gear that use to be from tomes.


    Anywho! I don't really mind the way they progress things. I mean, if I'm going to be gearing up, I want to feel the power from it. What's the point otherwise.

    I see some people say to keep old content fun, but like... I want to do the new stuff, and gear up and get stronger from it. It's not worth it otherwise IMO.
    (3)
    Last edited by Anarnee; 02-01-2018 at 11:40 AM.

  4. #14
    Player
    Astrelle_hyperion's Avatar
    Join Date
    Dec 2015
    Posts
    115
    Character
    Astrelle Drillemont
    World
    Hyperion
    Main Class
    Paladin Lv 80
    The thing is, for a vertical gear progression to work, the stats have to start accelerating. +1 WD for instance is currently a 1% change in WD. back in ARR times it was a 2% increase. As stats get higher, you need larger increases to make the gear "worth" upgrading to. The means it has to supralinear approaching geometic growth. Otherwise the engine pushing the vertical growth stalls.
    (8)

  5. #15
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Yeah, what they really need is make minimum ilevel runs something rewarding somehow..
    (1)

  6. #16
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    The damage increase from tomestone weapon, to the upgraded version, isn't really a good indication of a power creep, as it isn't always the same. Looking at the WAR tomestone weapons over the course of ARR, HW and up to 4.2 in SB:

    Augmented Ironworks Magitek Axe (Poetics) and Kintoki Kai (Law) have a +3 increase.
    Conquerer (Soldiery), Parashu (Esoterics), and Mikazuki Kai (Mendacity) have a +2 damage increase.
    Augmented Hellfire Battleaxe (Lore), Augmented Shire Bhuj (Scripture), and Augmented Lost Allagan Battleaxe (Creation) have a +1 damage increase.

    Quote Originally Posted by Anarnee View Post
    They said Run Ala Mhigo, to get the i300 Arhat gear, not the Ala Mhigan gear that use to be from tomes.
    The person you quoted was simply pointing out that the Ala Mhigan gear has been moved to the Centurio seal vendor, not the poetics one.
    (1)

  7. #17
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I think as long as FFXIV retains such a strongly vertical progression system, there's little chance of power creep slowing down. As others pointed out, the percentage increase of +2 damage now is roughly equivalent to the +1 damage we got in ARR.

    That said, I think the power creep is a god-awful idea, and it has dealt a severe blow to my motivation for end-game content (there are other reasons I avoid it as well). Not only do small incremental boosts feel boring and worthless, I also know that the same boosts will be a lot easier to get in three months.

    SE would be well-advised to start branching out, introducing gear that improves ability performance in certain ways to adjust how jobs play (a pseudo "skill tree" system, built via gear). Give me WHM gear sets that add a Stoneskin effect to my Cure, or increases the performance of my Regen. Give me gear that alters how Lilies behave and makes them more useful. Give me gear that adds a small AoE effect to Esuna, or an additional debuff effect for Break. These changes would be fresh, they'd provide a smaller damage buff than we get via item scaling, and they'd be easier to build stable content around (SE could simply test content sans bonuses to ensure proper balance).

    That said, SE has demonstrated nothing but rank incompetence and an astonishing lack of creativity when it comes to itemization. I've little faith they'll ever move in this direction. Still, Eureka might surprise...
    (9)

  8. #18
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ghastly View Post
    Yeah, what they really need is make minimum ilevel runs something rewarding somehow..
    Why? Doing it for fun and for the challenge isn't reason enough?
    (1)
    With this character's death, the thread of prophecy remains intact.

  9. #19
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    I think that's why they introduce craftable gear of relevant level, so you can buy your way through ilvl barriers. Most of my alts are swimming in money just from playing the game and minimal retainer use, I don't even need to craft stuff for them on my main, I buy it outright.
    (0)

  10. #20
    Player
    Aronys's Avatar
    Join Date
    Dec 2014
    Location
    Nym
    Posts
    450
    Character
    Arty Highbrush
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Vhailor View Post
    SE would be well-advised to start branching out, introducing gear that improves ability performance in certain ways to adjust how jobs play (a pseudo "skill tree" system, built via gear). Give me WHM gear sets that add a Stoneskin effect to my Cure, or increases the performance of my Regen. Give me gear that alters how Lilies behave and makes them more useful. Give me gear that adds a small AoE effect to Esuna, or an additional debuff effect for Break. These changes would be fresh, they'd provide a smaller damage buff than we get via item scaling, and they'd be easier to build stable content around (SE could simply test content sans bonuses to ensure proper balance).
    I fully agree. FFXIV is currently way too vertical, it needs a bit of horizontality. I stopped bothering to be up to date in the last patch of HW and in SB was only up to date until Creation gear was introduced and the new walls were set in place. Heck, now we have a new tomestone and I haven't even finished the old one. I wish they would take some design choices from GW2, where you have different sets at the same level, but each does different things and is for different kind of content. And please, more customization of your character ability wise, but... that went out the window the moment they stopped focusing on elemental attributes.
    (3)

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