


I doubt. Passable but untradeable = EX stuff going to loot. Just like tappers, that can be given away while at loot but not tradeable.
Just another flaw to the list. I'm getting REALLY curious to see what excuse the dev team will use when we migrate to 2.0 servers...because right now it's always the current server's fault.
Tradable in the context of to the NPC.This is similar to the OP's suggestion, but we have decided on preserving the current drop rates for weapons and individual chests and dropping an item which can be traded for a weapon at a fixed rate, in addition to the reward weapon drop.
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