And here we go.
I agree with this, people weren't complaining because they wanted job utility on Warrior. The point was warriors have no utility so buff our damage. SE decided to give warrior utility. Fine on its own and not game breaking, makes shielding the party easier, and has a ton of uses, but buffing warrior means dark knight issues get larger because the job needs to justify its existence in some way. Dark was sorta hanging on with the whole I have a 1 target shield thing, but SiO is a bit better in terms of utility.
And while it is doing that it provided a self heal and a 20% boost to HP while providing that buff to damage. I also agree, Inner beast is horrible for speed running, great for learning when you might want an extra CD. If you don't need to use SiO lets not forget you can use it to snapshot your buffs into a buffed shield for yourself as yet another mitigation. Warrior also now has unchained for relatively free tank stance for a short time. This also gives access to Equilibrium every other unchained for relatively free and if you have an upheavel during this time it is almost entirely free because of unchained and tank stances interaction with the skill. Lets not forget Holmgang and Veagence being on shorter cooldowns meaning the job has more frequent access to said mitigations (something which often seems forgotten in these discussions of how many do you have), on top of having higher durations on most mitigation.
And unlike Paladin, Dark Knight doesn't have sheltron which can block 26% of damage, which is usually enough on its own. The fact that TBN needs to be paired with something for more powerful tankbusters is pointing a light on the kit. Paladin has it bad with tank stance swapping, but lets not forget grit is on the GCD, has triple the mana cost, and clips into your next GCD big time to take it off. Its not worlds apart better.
It isn't as bad a Gordias, but not as bad doesn't mean we should repeat the same mistake and make one job do less in virtually all respects. There are three tanks, I cannot beleive that it is so hard to find a unique domain for three jobs. The healer situation seems great. Again, there can only be one meta, but each class should have a domain it excels in. I cannot really think of one for dark knight.
In three jobs it is weaker in terms of utility, mitigation, and damage. So everything is fine? K.
Relevance? I'm pretty sure you can be good at a job and recognize that it seems to be lagging behind jobs performing a similar role.