I've seen 150-200 dps loss on threads here but it has to be more than that right?
I've seen 150-200 dps loss on threads here but it has to be more than that right?
prob a 1-2% decrease.



Won't know till patch is done and can play again. Then see how much dps I lost. Didn't they nerf summoner also on another patch to. When we got sustain back. They lowered tri-bind from 100 to 70 that be a 30% drop for that skill. Which is used when tanks pull large group of monsters. Painflare was dropped 10%. Not sure but think after this nerf the smn now same what it was in heavensward when other classes get buffs and we loose any we get. Doesn't seem very fair. Watch next they will lower last 2 status spells down to what they was in heavensward.
Last edited by hynaku; 01-30-2018 at 03:27 PM.


You can easily calculate it.
If you pick first parse from alte roite fflogs you can see ruin 3 is 19% overall damage.
wyrmwave is 6.81% overall damage.
Ruin 3 nerfed 10 potency so 10/130 = 7.7%.
Wyrmwave nerfed 10/160 = 6.25%.
7.7% from 19 is 1.463%
6.25% from 6.81 is 0.425%
so Nerf is 1.888%
If you do now 5000 dps, your dps will be 94.4 dps lower. Painflare nerf can also affect little bit opener, depending your opener.
Last edited by Sunako; 01-30-2018 at 02:35 PM.

It's really not bad at all, though it's not GREAT either, considering that this almost guarantees physical meta comp again, as SMN was the only caster even close to breaking in.
SMN will still be the strongest AOE damage by a pretty large margin.
Calculated from a personal parse, on single-target only. On 5100 DPS, I'd lose something like 85 DPS (it should probably be more since I didn't maximize the usage of Ruin 3 and Wyrmwaves). So something between 1.5 and 2% should be pretty accurate.

Well I did a Skalla this morning.
Normally the adds in the first pull are nearly dead after the first application of Tri-Bane-Pain-Trance-bind spam-Death.
Today, they were at 50% still.
if smn is really only losing that much overall dps, smn just might be in a good spot afterall... sure its a pain that the "almost" speedkill meta spot seems further away, but smn should still have good dps + fine utility, hence still be desirable (also in prog)
just need to see, how blm and mnk fair in 4.2, compared to the new smn.. (if blm with its minor buff will be desirable enough now..., and if mnk will overdominate prog and / or speedkill, in a meta with already 2 melee in it)
poor tanks... now dng runs are even more boring for them if they can't even overmob anymore as well... : /
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