
Originally Posted by
AdvancedWind
Now, to adress some of the things said in this thread.
I do agree with quite a lot of what's has been discussed here in regards to both FFXIV's lack of varied environments, sense of progression and the ridiculously easy leveling curve due to the PL craze.
However, I do NOT agree with quite a few players that keep dropping sentences like
"You need to EARN X"
"you need to work very hard to level up!"
and other similar posts.
This is a damn game and we should never "work" towards having our fun. We should have fun while "working" towards our goals. And sorry, shouting for parties for a hour, then wasting half a hour to reach the spot, kill the same crap for hours and then losing your level after getting killed by a random NM that you aggroed because of a minimal mistake is NOT fun. Okay, maybe that last part can be funny sometimes..
Anyways, yes, we should be rewarded by spending more time in the game and we should be rewarded by taking the time to do whatever time sink is imposed to us, be it a grind or whatever it is. However, said time sink SHOULD ultimately be fun. That's the proper way to do a time sink. In other words, I'm totally against grinding for grind's sake. Grinding so we "earn" the right to level up and do other content.
The bottom line is, whatever it is we are doing in this - GAME - the main objective should always be having - FUN -. Always. Yes, sometimes, you may need to do certain things to make the overall experience better, even if you don't particularly enjoy doing that activity. Be it leveling a class you don't like, or leveling a craft, whatever.
However, I think that such things should be cut out entirely whenever possible. If the community is "forcing" players to learn skills X, Y, Z to do certain content, this should be addressed by the devs in one way or another, for example. If 90% of the playerbase expects you to do or have X, then it is hardly optional.
In the same way, if the leveling process is boring as hell, this also should be addressed by the devs, but the way they seem to be dealing with in the current game (that is, removing the grind almost completely so you can skip to the end game), indeed is NOT the right way imo.
There should be a reasonable level of grinding that takes a while to reach the cap, however it must be one that makes you think "Hey, I've had a blast with this party, can't wait to be able to do X or reach the next area!" instead of "Damn...still need two more hours of this crap before calling it a day..". If at any point anyone complains about what he's currently doing in the game in that way, then the devs pretty much screwed up.
The reward, accomplishment or whatever at the end of the grind shouldn'be "I finally got past this level! Thanks god, I never have to do this crap again!".
Therefore, If SE is unable to deliver us this kind of leveling experience that is fun, engaging, reasonable and full of milestones and a good sense of progress, then don't even bother messing with the current level curve, because at the very least it allows us to skip the boring parts.