Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 132
  1. #21
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    I actually enjoy playing tank in other games, but just about every patch in this one has driven me away from tank more and more. For me I think the final straw was the damage stat reversions to STR. It was a complete one step backwards coupled with tenacity being fairly bleh. They seem to want to kill the tank DPS meta by nerfing tank DPS, but they won't give any other alternative ways to play. And that just feels not fun.
    (2)

  2. #22
    Player
    Akor's Avatar
    Join Date
    Oct 2017
    Posts
    144
    Character
    Akor Draconic
    World
    Phoenix
    Main Class
    Thaumaturge Lv 70
    5.0 they will remove tank stance too, dont worry guys. Please look forward to it!
    (3)

  3. #23
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    516
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    I think I mainly like tanking because it makes me manage the pace of the dungeon. And I don't mind the ally dps to be low, it's ok as long as something's happening, they are playing, while I dislike to see a tank waiting between every fight, at start, or whatever. I love to don't have that stupid 15sec or more countdown for nothing from some tanks... On my side, I use no countdown. If we are all here, full life and full MP/TP, no reason to don't engage in dungeon because someone who has to do something else will at least tell you "brb" or "2sec". It's their role to write if they need time for something I can't guess with my own UI.
    On top if that, I enjoy adapting to my allies, if they don't want big pulls, I won't, if they want me to take more that I'm use to, I'll do it and see how it goes, I can even learn from that. And if someone if not synced because he is of the level of the dungeon, I like to do the whole dungeon if he asks me to, like I would like a tank to take a maximum of monsters when I'm coming as Healer or DPS of the dungeon's level to get more exp.
    And I also like to know every dungeon to the point of using some tricks on all of them to go quicker, or even to the fun of showing some tricks to people who don't know them.

    In short, I think I like to have that role of a benevolent leader, who is able to adapt to everyone, the best as the worse players without any problem... and to go to the pace I like (which can look paradoxal in a way).

    (and I especially enjoyed in HW to prove people wrong --> that I could handle aggro, be quick for runs and survive even as Marauder in the whole story mode and beat Nidhogg + did extreme primals like this, even with some players who were with the max ilvl (so higher than mine), but that's another story).
    (0)
    Last edited by Fannah; 01-29-2018 at 03:30 PM.

  4. #24
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    The WAR changes in this patch were waaay beyond what I expected. However, this will make it less punishing when you miss a GCD during your burst and it should make timing your burst much easier. I don't like that berserk and IR were merged, I don't like the 90s CD on IR. I DO like that unchained will now be usable again and I like that if you need to go into tank stance during a recovery it's MUCH less punishing now. I still think WAR will be fun to play and will still give you a good variation in how you use your skills vs the strict FoF, GB, RA, RA, GB, Req, HSx5 PLD or the very simplistic 123 rotation that DRKs got stuck with at the beginning of 4.x These changes won't push me away from WAR much less tanking in general. I find the requirement of knowing the fight 100%, for timing rotations, CDs and boss positioning to still be engaging and fun. In the end, I think WARs will still push top DPS even with YOLO fell cleaves for 80s.
    (0)

  5. #25
    Player
    Millen1's Avatar
    Join Date
    Aug 2013
    Location
    Gradania
    Posts
    228
    Character
    Xiao Ming
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    Given lack of changes to drk, I will play it a little less. Monk and blm got some nice changes and I recently picked up bard. I really like drk, the way it is designed the skills but the SB changes just aren't keeping my attention and they have really done well with dps in SB. So one less tank for roulettes most days. I will do the new Sigmascape as drk though. Sigmascape should be fun as it is more than pull, burn the trash and move on dungeons.
    (0)

  6. #26
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Lately i prefer healing in dungeons - easier to make run faster and can carry not-so-good groups. For raiding, tanking is fun when you have some trusty bro-tank at your side and both can and want to optimize. Raiding with PUG tanks or bad co-tank is a total cancer. I'm switching to BRD for 4.2 on a main, m.b. still will tank sometimes on alt.
    (0)

  7. #27
    Player
    Aniond's Avatar
    Join Date
    Nov 2015
    Location
    Casa Grande, AZ
    Posts
    205
    Character
    Siolenas Darkleaf
    World
    Zalera
    Main Class
    Dragoon Lv 76
    When tanking became more about DPS then mechanics.. Does that surprise you? More people are crying about the tanks damage getting nerfed then actual tanking itself.
    (3)

  8. #28
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by VanilleFang View Post
    So it's an ego thing for you or...?

    I actually find tanking to be the least stressful job. I don't play it that often but I find it relaxing to not have to worry about healing or maximizing my deeps all the time. Just pull all the things. Granted I'm just taking about dungeons.
    That's a different matter, that is, if you do all the roulettes. Leveling Roulette for example, a good amount of time going through that you're without half of your abilities, so it really is a brain dead pull all the things cycle.

    Quote Originally Posted by Akor View Post
    5.0 they will remove tank stance too, dont worry guys. Please look forward to it!
    Oh hey go for it. Judging from what I've been reading around here, the majority of folks either don't use them, or use them rarely.
    (0)
    Last edited by Rasikko; 01-29-2018 at 04:57 PM.

  9. #29
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    When tanking became more about DPS then mechanics.. Does that surprise you? More people are crying about the tanks damage getting nerfed then actual tanking itself.
    Every class is essentially a damage-dealer with specific responsibilities outside of 'get that target dead', be it aggro, health, or specializing entirely in damage dealing. I don't understand this mentality where people point out the fact others are focused on the damage-side of changes as if it's against the norm - damage is part of every role, so yes, of course it is going to get attention when those numbers change. There are presently no 'emnity' problems, so why wouldn't it get our attention? It's not 'more about X than Y', it is looking at the most prevalent changes and asking 'why'?

    It should be no surprise that there is a large portion of players who are optimizing their class/role for more than just living up to their role-description (Tank/Healer/DPS). I'm a WHM main, which means I can pump out 20% (or more) team-damage in dungeons. Yes, that isn't my priority, yet if they randomly decided to nerf our damage output, you can bet your face that WHM's are going to want answers. This doesn't mean WHM's are randomly believing it's all about 'da damagez' over our healing capabilities. Why is it to be any different for tanks? In short, if said changes don't bother 'you' then I fail to see how it is worth your comment.
    (3)
    Last edited by RopeDrink; 01-29-2018 at 06:20 PM.

  10. #30
    Player
    Aniond's Avatar
    Join Date
    Nov 2015
    Location
    Casa Grande, AZ
    Posts
    205
    Character
    Siolenas Darkleaf
    World
    Zalera
    Main Class
    Dragoon Lv 76
    It is a surprise. If you ever played WOW, Everquest, or any other trinity based game then you understand this.

    In WOW I tanked for nearly 8 years or so. Not once was my DPS as a paladin or a druid questioned. Alot of people migrated from other MMOS with that same mentality which is their job above else. If you tank you tank, you heal you heal.

    Its really that basic.
    (10)

Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast