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  1. #11
    Player
    Xesh's Avatar
    Join Date
    Jan 2018
    Posts
    29
    Character
    Daegen Lok
    World
    Zodiark
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Legion88 View Post
    What makes it Fun to play a tank in your eyes?
    Also why don't like people to play as tank?
    Short answer: DRK and WAR both used to have VERY rewarding and satisfying playstyles, but now both have been made extremely boring to play, which only drives players even more away from tanking.
    (12)

  2. #12
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,126
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Xesh View Post
    Short answer: DRK and WAR both used to have VERY rewarding and satisfying playstyles, but now both have been made extremely boring to play, which only drives players even more away from tanking.
    Another one who gets it Take all my likes!
    (2)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  3. #13
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    DRK used to be fun, it had a lot to do and it felt rewarding for doing it right. Simplifying things does not make them more fun.

    Likewise, nerfing DPS from a tank even if that might not be their main priority does not help make it feel better either. Other MMO's i've played (while not as good or having nearly as good a community as ffxiv) make sure their tanks feel sufficiently strong at least so that tank players don't feel like JUST a meat-shield
    (2)

  4. #14
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100
    each job is as boring or as interesting as you make it being a cry baby does not change anything.
    (5)

  5. #15
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by george357 View Post
    each job is as boring or as interesting as you make it.
    In what imaginary world do you live that you think this sentence is actually correct in any way? You have made two posts so far and both of them are laughably bad and you calling other people crybabies.
    (8)

  6. #16
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,126
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by TheCount View Post
    In what imaginary world do you live that you think this sentence is actually correct in any way? You have made two posts so far and both of them are laughably bad and you calling other people crybabies.
    He probably lives in his own world
    (1)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  7. #17
    Player
    Kaimishi's Avatar
    Join Date
    May 2015
    Posts
    40
    Character
    Leto Gt
    World
    Moogle
    Main Class
    Summoner Lv 70
    Feels bad about those changes guys.

    With those new changes, the rotation becomes much easier to execute which will not doubt increase an already existing issue in tanking, the very high learning curve intertwined to it.

    Frankly, I'm not sure those changes will go through the whole 4.2 since it seems that the reaction throughout the regions is rather... explosive.
    (0)

  8. #18
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Azerhan View Post
    I disagree. Main dps here, I try sometime to play in tank (DRK and WAR most of the time) and everytime I switch from dps to tank, I feel bored.
    Take Shinryu for exemple, in MCH, you have to think to your own mechanics (HG, Ammo, Turret, Burst...) AND Shinryu's mech.
    On the other side, in DRK, the only thing that I've to be worry it's aggro and TB. And it's very easy with Provoke, Shirk, and the 1-2-3 combo from the DRK. I drop off Grit and using TBN when I know I'll take some damage, and it's just boring.

    So no, it's not more challenging, neither more interresting.
    It's 'to each their own' really. Players will find jobs engaging, challenging, boring, easy, etc. based on their own playstyles. I find tanking to be challenging because I have to leave my comfort zone in order to play it. No matter how easy other players may find it, nothing about tanking comes easy for me. I've played DPS jobs as well, and like you to tanking, I find them boring, unengaging, and easy in the sense that very little responsibility falls on them that is under a microscope like healers and tanks.

    Quote Originally Posted by Azerhan View Post
    And you don't have to know the whole fight to be a good tank, but to be a good MCH, to keep this job for exemple, you need to know the whole fight to time your burst.
    What you're talking about here is what you know in comparison to what other players expect you to know. Generally speaking, players expect tanks to know the fight from bottom to top. I've never done fresh content as a tank, but I would imagine this is the only time they get any kind of a break for not knowing the fight. Knowing a fight to be better at it is a given for all jobs and roles. IOW, knowing a particular instance doesn't make you a good anything, and likewise you can go into content blind and still outperform everyone else because you simply are that good.
    (3)

  9. #19
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Derio View Post
    snip.
    So it's an ego thing for you or...?

    I actually find tanking to be the least stressful job. I don't play it that often but I find it relaxing to not have to worry about healing or maximizing my deeps all the time. Just pull all the things. Granted I'm just taking about dungeons.
    (2)

  10. #20
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by VanilleFang View Post
    So it's an ego thing for you or...?

    I actually find tanking to be the least stressful job. I don't play it that often but I find it relaxing to not have to worry about healing or maximizing my deeps all the time. Just pull all the things. Granted I'm just taking about dungeons.
    It could be if you do something for the first time. :P

    Quote Originally Posted by Azerhan View Post

    I disagree. Main dps here, I try sometime to play in tank (DRK and WAR most of the time) and everytime I switch from dps to tank, I feel bored.
    Take Shinryu for exemple, in MCH, you have to think to your own mechanics (HG, Ammo, Turret, Burst...) AND Shinryu's mech.
    On the other side, in DRK, the only thing that I've to be worry it's aggro and TB. And it's very easy with Provoke, Shirk, and the 1-2-3 combo from the DRK. I drop off Grit and using TBN when I know I'll take some damage, and it's just boring.

    So no, it's not more challenging, neither more interresting.
    And you don't have to know the whole fight to be a good tank, but to be a good MCH, to keep this job for exemple, you need to know the whole fight to time your burst.
    on a
    Edit: seems something gone wrong with the quote
    You dont only tank, you have responsibility to do dps as well and lead the party as a tank, on a DRK managing cd's, MP, blood gauge to pull out as much as possible is challenging. And still you are in charge and you are responsible for a wipe if you execute the mechanics wrong, got killed because of 0 deffences or position the boss so everyone gets killed by it. With trash mobs, pulling (making sure you hold aggro when pulling), positioning, dodging aoe's, keep yourself alive with various def cd's and doing dmg while managing your mp requires more engagement from the player than dropping few aoe and dot spells here and there (summoner).
    There are for sure more engaging jobs to play, but that doesnt change too much in terms of the gameplay, because your job is just to do dps by the end of the day, zero responsibilities whatsoever, maybe excluding higher level content where people are counting dps, other than that there are none, if the duty will take 5 minutes longer or less its for the most part doesnt matter.

    Provoke or ultimatum are useless for pulling, since its only puts you on the top of enmity +1, 1 more than the biggest value, its not generating any. When you use it and the healer is on the top of enmity list, one spell from the healer will pull the mobs back to him, and believe me this thing happens all the time basically.
    (1)
    Last edited by Nedkel; 01-29-2018 at 12:14 PM.

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