Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 25
  1. #11
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by alimdia View Post
    Yes please! No more useless spells.
    Something is always gonna be useless at the level cap. That will probably never change. Big maybe on probably, as in I doubt it ever will. Would be nice if spells like Sleep worked in SB instances though... But the fact it doesn't is proof that SE wants early job actions to become unused at late levels due to how useless they become.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  2. #12
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Joe777 View Post
    Something is always gonna be useless at the level cap. That will probably never change. Big maybe on probably, as in I doubt it ever will. Would be nice if spells like Sleep worked in SB instances though... But the fact it doesn't is proof that SE wants early job actions to become unused at late levels due to how useless they become.
    The problem with Freeze is that it was always useless.
    (3)

  3. #13
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Ferth View Post
    The problem with Freeze is that it was always useless.
    It's actually quite strong around 40 or so. Stronger than Fire II in fact, but only just barely, which at that level isn't much of a difference anyway, but at least you can stay in Umbral Ice with it. Compared them in Cutter's Cry myself.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  4. #14
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I would like this change yes
    (1)

  5. #15
    Player
    DJaySaint's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    70
    Character
    Grace Marigold
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Joe777 View Post
    Something is always gonna be useless at the level cap. That will probably never change. Big maybe on probably, as in I doubt it ever will. Would be nice if spells like Sleep worked in SB instances though... But the fact it doesn't is proof that SE wants early job actions to become unused at late levels due to how useless they become.
    Sleep was never useful to me, even at low level. They also gave Red Mage an aoe bind in Tether which is also totally useless... and that's a new job. Not sure why with their whole action rework to get rid of unused actions, they would keep useless actions in, and even add one on a brand new job. Crowd control in this game is so pointless because combat is based around face rolling as fast as possible. One thing I really miss about XI was needing to control adds instead of just smashing aoe buttons all day and totally ignoring their usefulness. I miss the days where you used to have to crowd control and come up with strategies for fights, but in XIV unfortunately it's run in and face tank all the things almost all the time. Or dodge some form of circle.

    Not to mention almost all of the mobs you actually might want to crowd control are randomly just totally immune to it, making those spells absolutely worthless.

    /nostalgia
    (1)
    Last edited by DJaySaint; 01-30-2018 at 05:46 AM.

  6. #16
    Player
    Azsalyn's Avatar
    Join Date
    Jun 2015
    Location
    Ul'dah
    Posts
    14
    Character
    Azsalyn Isylia
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I completely agree with OP here. It is clunky and awkward to use a single target spell such as Blizzard 4 in an AoE rotation when Freeze should also be able to generate Umbral Hearts. Since the majority of raid encounters are single target, this change does not seem likely to break anything in a progressive tier, and even with a low potency, spreading the damage to all targets is more desirable than focusing it on just one if we were to use Blizzard 4 instead.

    Bliz 3 -> Enochian -> Thunder 4 -> Freeze -> Fire 3 -> Flare -> Flare -> Convert -> Flare -> Max-Ether -> Swiftcast -> Flare -> Transpose -> (Thunder 4 -> Freeze -> Foul (if available) -> Fire 3 -> Flare -> Flare -> Transpose ->) looks good to me.

    Make freeze great again!
    (1)

  7. #17
    Player
    MysticDreamer's Avatar
    Join Date
    Jan 2017
    Posts
    52
    Character
    Mystic Dreamer
    World
    Faerie
    Main Class
    Black Mage Lv 90
    Do you remember doing your lvl 63 blm quest and you had to defeat I forgot what's his name but when he starts casting origin of ice it left a big frozen puddle on the floor.and I said to myself that's what freeze should have been.It could be some kind of magic vul debuff but oh well...Forgot to mention blizzard 2 and sleep are useless skills as well.
    (1)

  8. #18
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by DJaySaint View Post
    Sleep was never useful to me, even at low level. They also gave Red Mage an aoe bind in Tether which is also totally useless... and that's a new job. Not sure why with their whole action rework to get rid of unused actions, they would keep useless actions in, and even add one on a brand new job. Crowd control in this game is so pointless because combat is based around face rolling as fast as possible. One thing I really miss about XI was needing to control adds instead of just smashing aoe buttons all day and totally ignoring their usefulness. I miss the days where you used to have to crowd control and come up with strategies for fights, but in XIV unfortunately it's run in and face tank all the things almost all the time. Or dodge some form of circle.

    Not to mention almost all of the mobs you actually might want to crowd control are randomly just totally immune to it, making those spells absolutely worthless.

    /nostalgia
    It's true bind has always been a useless affliction in combat, and is especially useless vs mages and archers, but vs melee attackers with no ranged attacks or for just plain escaping it has its uses. Mind you these are pretty rare situations for it to be used... As for Sleep, it comes in handy in those solo instances where you have to deal with voidkin from portals while closing said portals. Yes CC isn't exactly ideal in this game and is situational and it would be nice if SE would acknowledge it a bit more, but this is also one of those games where if you do then you don't have much need for tanks and healers since dps could just stunlock enemies. They won't get rid of such things though since it is useful for getting through those solo instances. Also Tether does proc dualcast so despite being situational it has its uses, like for example Tethering enemies then Vercuring because you were being attacked by multiple enemies and losing to them.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  9. #19
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Much better idea. get rid of freeze entirely.
    (0)

  10. #20
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    OP's aoe rotation wastes an excessive amount of mp. Umbral hearts reduce flare's cost by 1/3 per heart available. I use the rotation:

    Blizzard 3 > Enochian > Thunder 4 > Blizzard 4 > Fire 3 > Fire 2 > Fire 2 > Triple Cast > Flare > Flare > Convert > Flare> Transpose > Swiftcast > Endless Loop back(skipping the 3rd flare and CDs when they're not available at the time)

    Fire 2 may be 80 potency, but keep in mind it gets a super buff from the astral fire bonus with enochian's 10% bonus. Think astral fire 3 is an 80%ish buff to fire spells. So with that math in mind Fire 2 is around 152 potency so that's around 304 potency loss.
    (2)

Page 2 of 3 FirstFirst 1 2 3 LastLast