Again, the numbers don't interest me. This is a pic from that post and the reason I am not looking forward to these changes:
![]()


Again, the numbers don't interest me. This is a pic from that post and the reason I am not looking forward to these changes:
![]()
To be fair, this analysis is still made in a vacuum and if you read the whole thread, the author later states that taking raid buffs into account, it will be either a buff or nerf depending on your party composition. However any panic regarding some massive dps nerf is indeed unwarranted.
That said, most people remain salty about what is illustrated so perfectly in the earlier mentioned picture rather than any presumed dps loss.
This would be a stronger argument, if not for the fact that we've already got a tank job with very similar playstyle.


That is meant to be an argument point. It is meant to say that I’m not commenting on its playstyle, recognizing that that criteria is something which is subjective.
I also do not see any mention of raid buff nerf in their post. Are you looking in the comments?
Last edited by Chrono_Rising; 01-29-2018 at 09:06 PM.
Yeah. Here is the comment I am referring to. Just thought it should be mentioned for precision's sake.


Fair it works better some comps than others. I think we’ll need to wait for stars for a complete answer there.Yeah. Here is the comment I am referring to. Just thought it should be mentioned for precision's sake.
I want to tackle this argument regarding "WAR is now the same as PLD".
That's only relevant when talking about the DPS rotation of the jobs. You now have a very long downtime of a repetitive rotation involving aroung 6 skills, and a strong but short burst phase where you mostly spam one button. So yeah, they're pretty much both the same in that aspect.
HOWEVER.
The tanking aspect of the two jobs, mainly regarding aggro management and damage mitigation is still very distinct. And now that Warrior will be able to very easily do some stance dancing without much repercussion at all, -such as using Inner Beast more freely with a minimal DPS loss, while also taking advantage of the "downtime" period of the rotation to use Unchained (which should've got its cooldown reduced to 90s btw, but I digress)- the differences are even more important.
This will translate into the WAR being even more able to have a very flexible tanking playstyle which will be very useful to optimize healer's synergy. And this is an aspect of the 4.2 change that very few people talk about. They still have this mindset where Warrior is just a DPS job with a blue icon. Which is why they are mostly focusing on the DPS rotation being extremely simplified now... I mean, I do agree that the simplification is brutal. But only focusing on that is, in my opinion, a mistake.
Last edited by Fyce; 01-30-2018 at 12:42 AM.
I do agree with the Unchained/IB usage being something to consider(although let's face it, that aspect will be most likely gone as soon as you know the fight). However, please do not make assumptions about people only thinking of dps all the time and for goodness' sake, don't throw around that stupid "blue icon dps" term.
Part of the playstyle was making use of WAR having the best set of sustained mitigation cds of all tanks, so that you could be full time Deliverance without straining the healers, it's not like it was just "hurrdurr dps while keeping aggro". It's both about how you dps and how you mitigate.
But yeah, the flexibility might keep it more bearable for a while at least so that's a plus.
Well, I'd like not to make assumptions... But when the vast majority of the debates revolve around "OMG WAR GOT ITS DPS REDUCED!... OR BUFFED?!?!?" and "OMG WAR DPS ROTATION IS SO SIMPLE NOW!", it's pretty hard to ignore.


idk, Fyce does have a point when 90% of the outrage was "muh deeps" when they saw the zerk trait. after all: If it sounds like tantrum-filled minority blue icon dps fan-base, acts like a tantrum-filled minority blue icon dps fan-base and thinks like a tantrum-filled minority blue icon dps fan-base, it's a penguin!
If you say so.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



