Again, the numbers don't interest me. This is a pic from that post and the reason I am not looking forward to these changes:
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Again, the numbers don't interest me. This is a pic from that post and the reason I am not looking forward to these changes:
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To be fair, this analysis is still made in a vacuum and if you read the whole thread, the author later states that taking raid buffs into account, it will be either a buff or nerf depending on your party composition. However any panic regarding some massive dps nerf is indeed unwarranted.
That said, most people remain salty about what is illustrated so perfectly in the earlier mentioned picture rather than any presumed dps loss.
This would be a stronger argument, if not for the fact that we've already got a tank job with very similar playstyle.


That is meant to be an argument point. It is meant to say that I’m not commenting on its playstyle, recognizing that that criteria is something which is subjective.
I also do not see any mention of raid buff nerf in their post. Are you looking in the comments?
Last edited by Chrono_Rising; 01-29-2018 at 09:06 PM.
Yeah. Here is the comment I am referring to. Just thought it should be mentioned for precision's sake.
I want to tackle this argument regarding "WAR is now the same as PLD".
That's only relevant when talking about the DPS rotation of the jobs. You now have a very long downtime of a repetitive rotation involving aroung 6 skills, and a strong but short burst phase where you mostly spam one button. So yeah, they're pretty much both the same in that aspect.
HOWEVER.
The tanking aspect of the two jobs, mainly regarding aggro management and damage mitigation is still very distinct. And now that Warrior will be able to very easily do some stance dancing without much repercussion at all, -such as using Inner Beast more freely with a minimal DPS loss, while also taking advantage of the "downtime" period of the rotation to use Unchained (which should've got its cooldown reduced to 90s btw, but I digress)- the differences are even more important.
This will translate into the WAR being even more able to have a very flexible tanking playstyle which will be very useful to optimize healer's synergy. And this is an aspect of the 4.2 change that very few people talk about. They still have this mindset where Warrior is just a DPS job with a blue icon. Which is why they are mostly focusing on the DPS rotation being extremely simplified now... I mean, I do agree that the simplification is brutal. But only focusing on that is, in my opinion, a mistake.
Last edited by Fyce; 01-30-2018 at 12:42 AM.
I do agree with the Unchained/IB usage being something to consider(although let's face it, that aspect will be most likely gone as soon as you know the fight). However, please do not make assumptions about people only thinking of dps all the time and for goodness' sake, don't throw around that stupid "blue icon dps" term.
Part of the playstyle was making use of WAR having the best set of sustained mitigation cds of all tanks, so that you could be full time Deliverance without straining the healers, it's not like it was just "hurrdurr dps while keeping aggro". It's both about how you dps and how you mitigate.
But yeah, the flexibility might keep it more bearable for a while at least so that's a plus.


Technically you would want to cleave as high as you can on the beast gauge for maximum +%chance crit but be at 50% or lower before infuriate comes available.
The only odd time you might not want to wait till the gauge is higher is to clip off the remaining time left on infuriate if cleave is available. Latent rotation annoyance.
Laughing so hard at that pic. LOL
Anyway, only reason I didn't already use skill speed before is because it would cause my skills to be up out of sync. Now that I don't have to sync Berserk with IR, or even wait for a full beast gauge for IR, one can safely max skill speed and just spam away with no worries.
Assuming your GCDs don't clip though, I don't think we'll need much under 2.4s recast to hit the 5 Fell Cleaves. Unless your connect is really REALLY bad.
Last edited by BluexBird; 01-29-2018 at 08:11 PM.


problem with playstyle arguments is you are porking over the current "warrior". I will personally enjoy this "style" for warrior more but i am not by any means a war main. I hated this crap from Blizzard come every gd xpac, so it would be unfair for me to not call it out here. (SB changes were "additions" things like this and brd for example are "reworks") Reworks are often very divisive for a said class' community. (brd i forgave too cuz imo this was the "natural" progression for it and bow mage was just a snaffu)
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