It becomes my business when that's the excuse they want to use for why they're in my PF. Or why I'm having a harder time carrying them in some random DF because they're constantly on the ground or otherwise doing their impression of a corpse with regards to how many buttons they're actually pushing in any given encounter.
That being said, I'd like to believe you're aware that I don't actually care what they do with their money and their time. And I'd like to reiterate that I'm not sure the people described in Kamatsu's strawman actually even exist.
Really? Come on. I deserve better than some throwaway Star Wars quote. I pay me sub and do the gud deeps! I do the gud deeps! :|Impressive. Every word you just said is wrong.
Kylo Ren is a punk.
Obviously the game is friendly to casual players - except when it's not, I mean - but that's not what I'm saying. I'm saying that it is in SE's best interest to not cater to the whims of people that don't want to put any effort whatsoever into their game, that for all intents and purposes will never be a reliable revenue stream on an individual level, else we wind up with the current PvP combat system in PvE and encounters that never rise above a mildly-pitched yawn.SE caters to them right now, with the entire story being accessable in easy content, with no features being gated behind difficult checks, with the mechanics designed to easily catch people up on gear at endgame so they're never far behind being able to do everything, with roulettes tossing experienced people in their groups to guide them through group content, and with the hand holding the game does.
The game has always been friendly to these people since 2.x. It seems to be pretty not dead.
Let's not act like people weren't/aren't peeved at Steps of Faith, The Chrysalis, Garuda normal, etc. being nerfed. That people weren't adamant about Ozma, Nidhogg and Shinryu not receiving mechanical changes to appease the vocal backlash. That people weren't happy that 2.x had actual endgame progression structure - even if just as many, if not more, were happy when it was eventually abolished.
Don't get me started on that group. Anything they want is definitely the last thing I want, XIV and especially otherwise.SE management likely disagrees with you.
Balance is indeed the key. While I have no quick and dirty example like Wildstar on the hardcore end, I can't imagine many games can survive solely off of their fickle and unreliable casual audience. I've gone down the rabbit hole a number of times weighing theories for what the game would look like if the higher end of the skill spectrum vanished.From a financial PoV, if you have to cut one group it's pretty clear which one it is, but a smart game wants to keep both because people enjoy watching top players struggle against stuff they couldn't possibly do themselves. Which is why ultimate was such a success on Twitch compared to how the game usually is on there (basically non-existant).



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