Page 11 of 13 FirstFirst ... 9 10 11 12 13 LastLast
Results 101 to 110 of 128
  1. #101
    Player

    Join Date
    Jun 2011
    Location
    Windy
    Posts
    60
    I'm with mog, I just want more relevant info for stuff that is right around the corner, less "detailed information" about F and L because we all know it's going to change. Also, where are all my abilities/spells post 1.2?? I like choosing what is usable for every situation, don't dumb it down.
    (1)
    Creator and Leader of Raptured on the Karnak Server
    www.Raptured.enjin.com

  2. #102
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AtlasThomas View Post
    I'm with mog, I just want more relevant info for stuff that is right around the corner, less "detailed information" about F and L because we all know it's going to change. Also, where are all my abilities/spells post 1.2?? I like choosing what is usable for every situation, don't dumb it down.
    Looks like Thursday/Friday will be a new Letter from the Producer talking about 1.20.
    (0)

  3. #103
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DoctorMog View Post
    Water is not an offensive spell gained by BLM, CON or THM.
    (on a side note the elemental wheel is all over the place and now it will be worse)

    "Skillchains" have come back as self combos, (where is the party play?)

    All classes just lost 10+ abilities each (understandable assuming the skills don't suck)

    There are not Damage over time spells (saved for a new class?)

    There are no enfeeble spells (paralyze, slow etc...)



    I am not complaining, but I really need help in seeing the vision SE has for this game. This vision is not like any other game I have ever played, and I can not see how innovating new mechanics in FFXIV a second time will help. This game needs some solid, already tested, mechanics. Ones people know, ones people agree are staples to the MMO genre.

    A messed up Elemental wheel, a lack of debuffs, no party incentive (except loot? Thats another story... crafted vs NM loot... jesus...)

    If crafted gear is better or equal to raid gear, why raid?
    Sit in town, craft better gear, then don't raid because you have the best gear? Um.. k.


    I need some help community, where is this game going?
    I believe a party based combo system is still in the works, and I'm fine with moving a lot of key enfeeble effects to combos (personal or party) rather than spells as I liked that aspect of the Battle Regimen System. I think it gives melee some balance that isn't reliant on their pure damage numbers.



    Quote Originally Posted by DoctorMog View Post
    A messed up Elemental wheel, a lack of debuffs, no party incentive (except loot? Thats another story... crafted vs NM loot... jesus...)

    If crafted gear is better or equal to raid gear, why raid?
    Sit in town, craft better gear, then don't raid because you have the best gear? Um.. k.


    I need some help community, where is this game going?
    I agree with this part. I am starting to wonder if it is not going in the direction I want it. Especially with the latest announcement that they are keeping personal loot lists, it seems like a direct attack on the whole idea of organized endgame/teamplay.

    I play MMO's to socialize and play with others, I come to rely on my linkshell, and I enjoy being part of a community. Yet, Yoshida now seems bent on putting my experience in a bubble to "protect" me from ninja looters and "elitism". If as a group I kill something I should be able to share my rewards with my fellow group members who helped kill it.

    Not everyone in 2012 is an anti-social prick who can't play with others. If Yoshida is insisting on designing a game for those people maybe he is in the wrong genre. Single player and lobby games are that way.
    (3)
    Last edited by Murugan; 11-23-2011 at 03:25 AM.

  4. #104
    Player
    RikkCavalier's Avatar
    Join Date
    Mar 2011
    Posts
    149
    Character
    Rikk Foixewesfv
    World
    Excalibur
    Main Class
    Dancer Lv 91
    Quote Originally Posted by Sephr View Post
    That's because we're not developing the game. We only know what we've been told, but the things being asked aren't covered by that, are they?
    Which is exactly the point, we are given answers, but it raises more concerns. And when we are finally given something concrete its like what are they thinking? lol The things being asked should've been covered. They knew we were going to be uspet by removing certain things. Did they expect they could just remove all these essential items from a MMO and we would say "Oh, Ok."? No, it raises concerns and questions. Mainly, Why???
    (0)

  5. #105
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by DoctorMog View Post
    I need some help community, where is this game going?
    inb4 Letter from the Producer 21 - We are no longer updating FFXIV, and 2.0 is being scrapped. kthnxbai
    (0)

  6. #106
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    When Doctor Mog has a problem Neptune takes notice.
    (2)

  7. #107
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by DoctorMog View Post
    Water is not an offensive spell gained by BLM, CON or THM.
    (on a side note the elemental wheel is all over the place and now it will be worse)

    "Skillchains" have come back as self combos, (where is the party play?)

    All classes just lost 10+ abilities each (understandable assuming the skills don't suck)

    There are not Damage over time spells (saved for a new class?)

    There are no enfeeble spells (paralyze, slow etc...)



    I am not complaining, but I really need help in seeing the vision SE has for this game. This vision is not like any other game I have ever played, and I can not see how innovating new mechanics in FFXIV a second time will help. This game needs some solid, already tested, mechanics. Ones people know, ones people agree are staples to the MMO genre.

    A messed up Elemental wheel, a lack of debuffs, no party incentive (except loot? Thats another story... crafted vs NM loot... jesus...)

    If crafted gear is better or equal to raid gear, why raid?
    Sit in town, craft better gear, then don't raid because you have the best gear? Um.. k.


    I need some help community, where is this game going?
    Well if you don't want the game to be new, innovative, interesting and exciting then by all means complain about all these things.
    (5)

  8. #108
    Player
    CoDeWa's Avatar
    Join Date
    Mar 2011
    Location
    Oklahoma
    Posts
    58
    Character
    Codewa Ne
    World
    Kraken
    Main Class
    Paladin Lv 90
    I want to be clueless when 2.0 is released. There was a learning curve in FFXI that very few hit. It wasn't the same as any other MMORPG. You couldn't even find all the tactical information online. Far as I know anyway, I can only read English. The situational strategy in FFXI was by far the most in depth of any MMORPG available in America to date. Every other MMORPG felt like a cake walk after 11, like turning on a water faucet and filling up a bucket. Why I posted this, I'm not sure anymore. But if FFXIV can please those that want to play casually 8 hours a day, or want a game to push the minds a bit and only play for maybe an hour, I will be very happy.
    (0)

  9. #109
    Player
    Bearforce's Avatar
    Join Date
    Sep 2011
    Location
    somewhere in earth
    Posts
    218
    Character
    Justin Fever
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    why make useless threads when you are still not experiencing the changes?

    half of the information is still not out in lodestone.

    these forums = your personal lulz and gags for mods to ponder and laugh at your threads.

    /end of thread
    (2)

  10. #110
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by DoctorMog View Post
    I dont think:



    because if innovation was what people wanted, FFXIV wouldn't be where it is now. FFXIV started "too far outside normal MMO's rules" and for that, its paid dearly.


    And as for:



    Why even raid? Hell why even put raids in the game? I can just sit in town and get the best gear. Never kill a single monter.

    Right now, the only reason we kill Ifrit is because the weapons look good. They are no better than double materia'd crafted items. Plus, crafting an item is 100% chance to make the item and 19% chance to double materia it (in 10-15 minutes?).

    Getting a (WORSE item) Ifrit drops are 5% droprate for 30 minutes of work, a HIGH chance at failure, an even higher chance to get DOUBLE items you already have, and prereq quests up the wazoo. Not to mention you need multiple jobs at 50 to accomplish it regularly. Oh and not to mention 7 OTHER people who have all of the above mentioned, and aren't a complete Derp.


    Where is the balance of effort vs reward?


    So, triple the effort needed by raiding, times 7 other people, for worse items.

    Where is the balance here?

    I am so confused....

    uh ifrit weapons are better than a double materiad item, in fact they are better than a double materia +3 item,

    in fact they are slightly better than a +3 triple materia item.

    hard example.

    cobalt claws to come close to ifrit would need
    +3 to get its damage slightly below ifrits, and a level IV materia for attack, a level IV materia for resistance a level IV materia for adding fire damage.

    note that of the last two materias it would need, 1 doesnt actually occur in that slot, and the other does not exist.

    Ifrits is a unique and powerful weapon, comparable in power to the best of weapons, with abilities that cant be found from any other source.
    It is also easier to get an ifrit weapon than it is to make a +3 3x materiad top tier level IV weapon by far.

    quoting this for a mass of math.

    also if you want compute the amopunt of peoples time that goes into each weapon, you have to compute the time a gather spent gathering Ores, wood, horns etc, which is probably about 60 minutes(for +3 mats) per item needed in the recipe, the time the crafter spends synthing those parts which is about 1.5 minutes per raw material to turn it into base material. then you assume that of those +3s only about 1/5 will turn into actual +3 base mats, so multiply that 60 minutes times 5, and the 7.5 minutes for turning base materials times 5, so you are now at 5.5 hours per attempt at HQ weapon, but even with all the mats, you probably will only get a +3 1/8 times, so multiply that by 8. now your up to 44 hours of players time to create a +3, now to get a top teir materia, its probably about an hour per materia attempt? and it requires a base gear which probably costs about 20 minutes in man hours to produce, and to get it to bond that fast your probably need a party of 7 people. out of each bond, most like 1/15? will be that top class teir IV item that people wanted to put in a specific slot?

    so now you take that 44, and you ad 20 hours for the first materia, add 20 hours for the second materia, and multiply it 5 for the attempt to add it, now your looking at 84 x 5 hours which is 420 hours for a +3 2x materia, multiply that times 10 to see how many man hours a +3 3xmateria items costs.

    long story short, your looking at about 4200 hours of combined player work to see a +3 3xmateria item.

    which in order to be the same player work for ifrits, at absolute worst .5x8 per attempt, or 4 combined hours per player. heck ill even ad 30 minutes per player to get the tapers, so 8 combined hours. you would need to be 1/500 before it would be as a rare as an equivalent materiad item. in man hours to obtain.
    (2)
    Last edited by Physic; 11-23-2011 at 03:00 PM.

Page 11 of 13 FirstFirst ... 9 10 11 12 13 LastLast