Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 110
  1. #11
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Avraym View Post
    Repair is in place because there needs to be some consequence to dieing/being in battle.

    A couple of minutes in a weakened state isn't punishment enough for being reckless in battle.

    The current system is very affordable compared to other games.

    Repair NPC is your friend. Especially since NPC's can repair accessories in next patch.

    You'd expect this sort of "I dont like Repair" "Airship cost is too much!!!111!" thread from someone who didn't have a LVL 50.

    But this? Shame on you.
    actually that not why repairs are in place, repairs were here before that death penalty even existed.
    (1)
    Last edited by syntaxlies; 11-23-2011 at 02:10 AM.

  2. #12
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Get rid of player repair and make NPC to 100% for all items. That or make just one item called Dark Matter and let the appropriate crafter class repair all items using it.
    (0)

  3. #13
    Quote Originally Posted by syntaxlies View Post
    actually it is the definition of a gil sink
    A gil sink (or any currency sink) purpose is to get rid of money in the economy to stabilize an overabundance of what's coming in, it's not doing it's job because there's also NPC repairing.

    Let's put it this way, unless you're adamantly trying to meld 4 materia to gear and you're buying top materia constantly, the rich is still rich and will continue to get richer, this means the gil sink isn't doing it's job, because we can counter repair costs after just 1 leve, let alone selling spoils from leveling. A gil sink should be able to take out more gil than what comes in.
    (2)

  4. #14
    Player
    Silma's Avatar
    Join Date
    Nov 2011
    Posts
    59
    Character
    Silma Floyd
    World
    Twintania
    Main Class
    Gladiator Lv 65
    please remove repairs, XP, mobs and crafting
    and please OP remove yourself
    (4)

  5. #15
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    its needed for a death penalty. The biggest problem I have is not being able to trade gear if its not 100%. What if i want to give my new friend starting out my old gear, well I have to bazaar it and wait for a stranger to repair it, then I can trade it. I hate that so much. Don't allow it to be posted in AH fine, but allow it to be traded between characters for the love of god.

    --i feel better getting that off my chest.
    (10)

  6. #16
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Elexia View Post
    A gil sink (or any currency sink) purpose is to get rid of money in the economy to stabilize an overabundance of what's coming in, it's not doing it's job because there's also NPC repairing.

    Let's put it this way, unless you're adamantly trying to meld 4 materia to gear and you're buying top materia constantly, the rich is still rich and will continue to get richer, this means the gil sink isn't doing it's job, because we can counter repair costs after just 1 leve, let alone selling spoils from leveling. A gil sink should be able to take out more gil than what comes in.
    no it shouldn't, i gil sink is just a means of taking gil outta the game. you can have multiple gil sinks in a game, hence the airships.

    edit:if i went to a repir npc to get all my gear fixed it would cost around 35K plus gls that theyre adding 60-70k

    so 3 airship passes and a set of gear fixed is 60k
    (2)
    Last edited by syntaxlies; 11-23-2011 at 01:07 AM.

  7. #17
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    256
    leave repairs alone.

    also, not all players have millions of gill.

    i have about 1.2mil and its taken time and effort to get that as i dont craft. only leves i do is gathering and gathering rarely makes enough income until it hits L50 and you got yourself kitted out in top gear/materia. then and typicaly only then does gathering make us money atm.

    even then, we have to keep a close eye on the erm...(brain just died, cant think of the word)..............economy! there we go, we have to keep an eye on the economy because almost everyone undercuts instead of finding the average selling amount and selling for that amout (which is what i do to try and keep a stable economy).
    (1)

  8. #18
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by syntaxlies View Post
    actually that not why repairs are in place, repairs were here before that penalty even existed.
    This makes no sense.

    Repairs have always been here because there alway needs to be a penalty for being in combat or dieing.

    Your being pissy over nothing.
    (1)

  9. #19
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Avraym View Post
    This makes no sense.

    Repairs have always been here because there alway needs to be a penalty for being in combat or dieing.

    Your being pissy over nothing.
    there has not always been a gear damage penalty for dying, sorry

    gear damage penalty for dying was added in 1.17-1.18 sometime, i forget exactly.
    (1)
    Last edited by syntaxlies; 11-23-2011 at 02:03 AM.

  10. #20
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by syntaxlies View Post
    there has not always been a gear damage penalty for dying, sorry
    You skipped over a part of his sentence -- "A penalty for being in combat or dieing." Repair systems are in MMOs for the purpose of keeping players engaged in character management. It was added as a death penalty (all MMOs have one) because people would be upset for losing miniscule exp that's made up in minutes.
    (2)

Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast