Taken from reddit thread:
https://www.reddit.com/r/ffxiv/comme...gd&sh=e8efef36
Delirium
Delirium Recast time has been reduced from 120s to 80s.
What does this mean for Dark Knight's DPS output? Well, it means you get one extra Delirium every 240s.
For starters, each extra Delirium nets you 2400 MP and lose 50 Blood. The reverse of using a willy-nilly TBN, which has been deemed to be a tiny potency loss. Therefore, this exchange is a tiny potency gain. It's pretty insignificant though (something like 7 Potency every 4 mins) so let's move on.
When it comes to Blood Weapon
Before: 106s in Blood Weapon every 240s. (44.17% uptime)
After: 114s in Blood Weapon every 240s. (47.50% uptime)
(Based on 2.39 base GCD, 2.96 Auto Delay on Genji Nagamaki)
21.42s in Blood Weapon yields one extra GCD.
26.15s in Blood Weapon yields one extra Auto Attack.
Therefore, this Delirium change yields roughly one extra GCD every 10m25s and one extra AA every 13m05s.
Again, pretty insignificant change. When hitting a dummy for 13 minutes, we're talking fractions of a percent here, but more importantly, raid encounters often have lulls in combat that resets gains on tiny GCD/AA delays. The likelihood of gaining an extra GCD/auto from what equates to 8 seconds of Arrow every four minutes is tiny.
The REAL benefit of the Delirium buff is the MP and Blood you gain from Delirium.
Blood Weapon gives you 480 MP and 3 Blood Gauge per physical attack landed while it is active.
You get 7 GCDs under Blood Weapon without Delirium. You get 11 GCDs under Blood Weapon with Delirium.
Furthermore, you get an average of 3.00 auto attacks per 8 seconds under Blood Weapon (again, based on 2.96 Auto Delay on Genji Nagamaki).
This equates to 3360 MP and 21 Blood gained per 4 mins, via GCDs and Autos.
What about off-GCDs like Carve & Spit and Plunge?
Every other Carve & Spit is used in a Blood Weapon window. This does not change.
Plunge shouldn't be held to align with Blood Weapon. If anything, if Plunge usage is delayed, it is to align with mechanics to use as a gap closer. Therefore, it's more or less RNG as to whether you will get an extra Blood Weapon bonus from Plunge due to this change. Chances are, every other Plunge will be in a Blood Weapon window. The likelihood of getting an extra proc resulting from the new Delirium is small but still worth noting.
Overall, 3360 MP equates to 190 potency (1.4x Dark Arts). 21 Blood equates to roughly 56 potency (133 x 21/50).
Factoring in those tiny gains we talked about earlier, Dark Knight is gaining roughly 65 Potency per minute.
Based on Deltascape encounters and random 95 percentile logs I've plucked, these changes to Delirium will result in a gain of 0.50% to 0.60% increase in DPS.