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  1. #1
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90

    DRK 4.2 Buff is a .50 - .60% DPS increase.

    Taken from reddit thread:
    https://www.reddit.com/r/ffxiv/comme...gd&sh=e8efef36

    Delirium

    Delirium Recast time has been reduced from 120s to 80s.

    What does this mean for Dark Knight's DPS output? Well, it means you get one extra Delirium every 240s.

    For starters, each extra Delirium nets you 2400 MP and lose 50 Blood. The reverse of using a willy-nilly TBN, which has been deemed to be a tiny potency loss. Therefore, this exchange is a tiny potency gain. It's pretty insignificant though (something like 7 Potency every 4 mins) so let's move on.

    When it comes to Blood Weapon

    Before: 106s in Blood Weapon every 240s. (44.17% uptime)

    After: 114s in Blood Weapon every 240s. (47.50% uptime)

    (Based on 2.39 base GCD, 2.96 Auto Delay on Genji Nagamaki)

    21.42s in Blood Weapon yields one extra GCD.

    26.15s in Blood Weapon yields one extra Auto Attack.

    Therefore, this Delirium change yields roughly one extra GCD every 10m25s and one extra AA every 13m05s.

    Again, pretty insignificant change. When hitting a dummy for 13 minutes, we're talking fractions of a percent here, but more importantly, raid encounters often have lulls in combat that resets gains on tiny GCD/AA delays. The likelihood of gaining an extra GCD/auto from what equates to 8 seconds of Arrow every four minutes is tiny.

    The REAL benefit of the Delirium buff is the MP and Blood you gain from Delirium.

    Blood Weapon gives you 480 MP and 3 Blood Gauge per physical attack landed while it is active.

    You get 7 GCDs under Blood Weapon without Delirium. You get 11 GCDs under Blood Weapon with Delirium.

    Furthermore, you get an average of 3.00 auto attacks per 8 seconds under Blood Weapon (again, based on 2.96 Auto Delay on Genji Nagamaki).

    This equates to 3360 MP and 21 Blood gained per 4 mins, via GCDs and Autos.

    What about off-GCDs like Carve & Spit and Plunge?

    Every other Carve & Spit is used in a Blood Weapon window. This does not change.

    Plunge shouldn't be held to align with Blood Weapon. If anything, if Plunge usage is delayed, it is to align with mechanics to use as a gap closer. Therefore, it's more or less RNG as to whether you will get an extra Blood Weapon bonus from Plunge due to this change. Chances are, every other Plunge will be in a Blood Weapon window. The likelihood of getting an extra proc resulting from the new Delirium is small but still worth noting.

    Overall, 3360 MP equates to 190 potency (1.4x Dark Arts). 21 Blood equates to roughly 56 potency (133 x 21/50).

    Factoring in those tiny gains we talked about earlier, Dark Knight is gaining roughly 65 Potency per minute.

    Based on Deltascape encounters and random 95 percentile logs I've plucked, these changes to Delirium will result in a gain of 0.50% to 0.60% increase in DPS.
    (10)

  2. #2
    Player
    Erin_Singh's Avatar
    Join Date
    Oct 2017
    Posts
    32
    Character
    Erin Singh
    World
    Moogle
    Main Class
    Dark Knight Lv 70
    It's insulting, that's all.
    (14)

  3. #3
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    The changes were just as bad as I expected them to be and yet I'm somehow still disappointed.
    (8)

  4. #4
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    I laughed when I saw the changes. I thought it had to be some kind of sick joke. But it's not a joke...
    (4)

  5. #5
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90


    Yeah, I expected that much...
    (12)

  6. #6
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    Incredibly disappointing.
    (3)

  7. #7
    Player
    Akor's Avatar
    Join Date
    Oct 2017
    Posts
    144
    Character
    Akor Draconic
    World
    Phoenix
    Main Class
    Thaumaturge Lv 70
    this goes under the 1% margin of error
    (3)

  8. #8
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    So in other words we'r more balanced around other tanks because they've been nerfed and not because we've been buffed
    (0)

  9. #9
    Player
    Ortheri's Avatar
    Join Date
    Oct 2013
    Posts
    14
    Character
    Ortheri Ruinmeathor
    World
    Diabolos
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Sylvain View Post
    So in other words we'r more balanced around other tanks because they've been nerfed and not because we've been buffed
    Nope still broken. Still likely lowest DPS and all other issues unaddressed.
    (0)

  10. #10
    Player
    Aerendil's Avatar
    Join Date
    Oct 2017
    Posts
    1
    Character
    Aerendil Silverith
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    How much MP do you gain with a 2.33 gcd? How much blood does the change give you if you had a 2.29 gcd? What about if you use Delirium on BW and get down to a NIN-like 2.09? How much MP, or how many DAs, or how many GCDS? I challenge you to think again about this. I mean REALLY think before you sound the next call to arms and rage all over the forums for ANOTHER raid tier.
    (0)

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