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  1. #111
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    You don't have to be a world-first Savage/Ultimate clear caliber of player to do the old EX fights.
    Unfortunately, one person knowing the fight just doesn't translate to a group of eight being able to do it. Eventually it often comes down to just people not being able to dodge no matter how much you tell them how to.

    I've lost count of the number of Shiva EX runs I've gotten into where parties would just simply not stop wiping to the bow form transition, no matter how many times you say to get behind her, no matter how many macro warnings you shout, no matter how blue in the face you are. And this is one of the simpler mechanics. You can only imagine what I've seen in other fights.

    There comes a point where you just can't "teach" anymore, people just have to get better before they start DFing things that are *designed* for expert players. It's like telling someone to "dodge better". It's a useless instruction, but sometimes that's about all you can say.
    (11)

  2. #112
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fynlar View Post
    Unfortunately, one person knowing the fight just doesn't translate to a group of eight being able to do it. Eventually it often comes down to just people not being able to dodge no matter how much you tell them how to.

    I've lost count of the number of Shiva EX runs I've gotten into where parties would just simply not stop wiping to the bow form transition, no matter how many times you say to get behind her, no matter how many macro warnings you shout, no matter how blue in the face you are. And this is one of the simpler mechanics. You can only imagine what I've seen in other fights.

    There comes a point where you just can't "teach" anymore, people just have to get better before they start DFing things that are *designed* for expert players. It's like telling someone to "dodge better". It's a useless instruction, but sometimes that's about all you can say.
    I agree with all of that and that's why I go in to synced EX fights with the goal for people to learn and get better, not to clear. I can't tell you how many times I've simply sighed in resignation because the same people kept wiping us with the same mistakes no matter how many times and ways I explained what to do. It's an exercise in futility for lost causes like them. But there are usually a few people who are notably better for all the practice, and those are the people I do the roulette for. Basically go in with progression in mind first and foremost. Or go healer/tank and get guildhests and dungeon backfills 90% of the time. :P

    Truth be told, I like seeing sproutlings attempting the old EX fights. I hope they learn a lot and become great players by the time they're at end-game. We need more players who want to challenge themselves and improve, imo.
    (0)
    Last edited by Hestzhyen; 01-28-2018 at 09:42 AM.

  3. #113
    Player
    Tsurayu's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    149
    Character
    Yuki Furostomi
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Admittedly I've become a rather casual player, and as a result the Mentor Roulette has been locked for me for quite some time now because I find myself no longer taking the time to learn EX Primals, but those EX fights most certainly have a place in the roulette.

    Being a Mentor, despite it often being a joke to a great deal of players in one form or another, is a responsibility to help other players through a variety of content both easy and difficult and everything in between. I understand it can be frustrating when you have difficulty with some of the more difficult EX Primals, but the point is to help those players with those difficulties. Forgive my incoming moral high-horse attitude, but if you are only interested in completing your daily roulette for the sake of completion and it's rewards you are doing it all for the wrong reasons.
    (1)

  4. #114
    Player
    Lozza's Avatar
    Join Date
    Sep 2016
    Posts
    188
    Character
    Shaelysis Amara
    World
    Faerie
    Main Class
    Astrologian Lv 70
    This topic strikes me as being like all those T9 meteor mechanics are too hard unsynced pls remove them topics that we had a number of about a year back.

    I'm in favour of a lot of things regarding mentor roulette - allowing players with all the duties unlocked to do it regardless of whether they have official mentor status, giving greater rewards for longer/harder duties, removing rewards from the achievements, giving harsher penalties for those who skip out on the roulette they get but I am not for taking out the ex trials from mentor roulette. These are the exact things that need mentors and mentors that can't explain the fight or aren't willing to fail over and over to help new players learn shouldn't be there.
    (0)

  5. #115
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Alleo View Post
    .
    The thing is, it isn't just about helping new people. It's also about helping fill in party slots, which all content requires, not just dungeons.
    (2)



    Baby, tell me, what's your motive?

  6. #116
    Player
    TheAngelneer's Avatar
    Join Date
    May 2017
    Posts
    64
    Character
    S'vhele Cottl
    World
    Siren
    Main Class
    Monk Lv 70
    Can we please drop the holier-than-thou attitude and the moral crusade and have an honest discussion about the Mentor Roulette?

    Mentor Roulette is not about helping new players, this has been stated here multiple times and I'll say it again, Mentor Roulette is not about helping new players.

    It doesn't make any effort to pair you with newcomers, it just throws you in whichever duty has the longest queue by the time it is your turn to be queued, and that is it. Mentor roulette was created to backfill long queues, the reward is your incentive to running the roulette and helping with queues, because as explained before Mentor Roulette is not about helping new players.

    Even if you quote what the mentor NPC tells you (which people eventually do in this kind of discussion):

    As a mentor you are expected to actively perform the following:

    1 - Provide gameplay advice for new adventurers and other players.
    2 - Be an exemplar for player etiquette.
    3 - Invite new adventurers to the Novice Network and answer their queries in the chat channel.
    Politely explaining to new players that queued for Ex content, who probably don't know better, that the difficulty for these fights are unlike any they have seen to date, that they require coordination, knowledge of the fight, being properly geared and understanding how your job plays, and thus they will have a better experience and a better chance to clear by using the Party Finder function, is to provide gameplay advice while being an exemplar for player etiquette.

    People simply have a romanticized view of mentors and the mentor roulette that was never there even from the developers standpoint. A mentor is there to help new players get acquainted with the game, and directing people that wish to clear high-end content to Party Finder and how to set a prog party is part of this process.
    (4)

  7. #117
    Player
    Tsurayu's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    149
    Character
    Yuki Furostomi
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TheAngelneer View Post
    Mentor Roulette is not about helping new players, this has been stated here multiple times and I'll say it again, Mentor Roulette is not about helping new players.
    You're stating your opinion as fact. The function of the Mentor Roulette is debatable, varying greatly on how one chooses to use it.

    That said, I do agree that the function seems to be geared towards filling up spaces in queues, but I believe that wasn't the intended function at all, but I digress.
    (1)

  8. #118
    Player
    TheAngelneer's Avatar
    Join Date
    May 2017
    Posts
    64
    Character
    S'vhele Cottl
    World
    Siren
    Main Class
    Monk Lv 70
    Quote Originally Posted by Tsurayu View Post
    You're stating your opinion as fact. The function of the Mentor Roulette is debatable, varying greatly on how one chooses to use it.

    That said, I do agree that the function seems to be geared towards filling up spaces in queues, but I believe that wasn't the intended function at all, but I digress.
    Mentor roulette was created with the express purpose of filling long queues.


    Source: https://eu.finalfantasyxiv.com/lodes...3d2c4227dfdc2e

    People riding the moral high-horse are the ones trying to pass their opinion as fact.
    (7)

  9. #119
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by RiyahArp View Post
    A better solution is that they should just bump all ex trials to 70 and rebalance them and the awards. The amount of ppl who do them synced is tiny, and unsynced doesn't really help anyone. Might as well just make all optional content for the current level cap.
    Unsynced is handy for farming mounts.
    (1)

  10. #120
    Player
    Tsurayu's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    149
    Character
    Yuki Furostomi
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TheAngelneer View Post
    Mentor roulette was created with the express purpose of filling long queues.


    Source: https://eu.finalfantasyxiv.com/lodes...3d2c4227dfdc2e

    People riding the moral high-horse are the ones trying to pass their opinion as fact.
    Fair enough.

    Had a poor choice in words in making an assumption on what the devs intended the function to be, versus what I wish it was intended to function.

    However, I don't think there is any harm in players choosing to believe the roulette's function is to serve as a method for mentors to help new players given the Mentor system as a whole is designed for that in mind. Besides, the deliberate function of the roulette seems like a tangent to the topic at hand.
    (0)

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