

So?
Having lots of players in the same world doesn't mean that those players have to actually want to play with each other.
Heck I once played an MMO that was entirely solo except for a global chat and marketplace.
And converting these to solo wouldn't change that there is a ton of other group content, and many other games (included WoW) don't actually force anyone to do dungeons/raids to progress in story or in unlocking many basic things, it's usually optional and people do things for the reward/thrill. When I played in Wotlk I went pretty much straight to endgame dungeons/raids without ever touching a lower level dungeon.
Back on topic.
I did 2 runs of Praet with MSQ roulette as healer and yesterday's was 22 minutes with an insta-queue, and today's was 19 minutes (with a 5 minute queue time adding to 24 minutes). So if there was an additional 15 mins of cutscenes, as long as the roulette exp is double, I'd do it depending on the queue time.
Last edited by Squintina; 01-28-2018 at 05:23 AM.


I'd say Castrum Meridianum will be kind of bearable in 4.2. The cutscene density isn't as long as people make it out to be.
The main issue is the Pratorium. A lot of story-related cutscenes are all over the place in that instance compared to the previous 8-man dungeon.
That being said, we'll see how the EXP and tome distribution goes for these two dungeons.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
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