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  1. #1
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rosalynd View Post
    This BS again.
    Look, don't get mad at the players for adapting to the game. I'd *love* to actually spend more time in tank stance than in DPS stance. But the nature of the game discourages that. Everyone is encouraged to eke out as much DPS as possible in order to meet the checks. That's how you succeed. Being a "dps" class has nothing to do with it. Everyone needs to maximize DPS. This is a problem for healing classes as well. If you don't need to be healing, you should be DPSing. Until something fundamental changes in the game, that's the reality we have to work with. Yet, at the same time, SE is making any adjustment to the reality that they have created harder when they roll out changes like this.

    Furthermore, they haven't even nerfed what is widely considered to be some of the stronger parts of the WAR kit. WAR still has superior cooldowns to DRK, and is at least on par with most of PLD's kit. All indicators point to SE having a case of the left not knowing what the right is doing.
    (5)

  2. #2
    Player
    Rosalynd's Avatar
    Join Date
    Oct 2014
    Posts
    161
    Character
    Elrica Edoras
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Quor View Post
    Illogical strawman argument
    Congratulations, you got your wish. You are now able to spend more time in tank stance! (hell, it looks outright encouraged, have people even considered how much stronger tank stance is going to be now with the spammed inner beast or steel cyclone? literal 10 seconds of being unkillable in almost every fight in the game)

    Also, no, you are not encouraged to do so as a tank. As Yoshi said, all fights are tuned with the MT in tank stance 100% of the time and varying levels up tank stance uptime for the offtank. This whole YOU MUST PUSH OUT MAX DPS thing is a side effect of the american community and their exceptionally strong lust for efficiency and speed. It is the community who started the entire thing, not the devs, and now the community is up in arms when the devs change it up.

    Also, nice strawman there with the "wut about" at the end.
    (1)

  3. #3
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rosalynd View Post
    Congratulations, you got your wish. You are now able to spend more time in tank stance! (hell, it looks outright encouraged, have people even considered how much stronger tank stance is going to be now with the spammed inner beast or steel cyclone? literal 10 seconds of being unkillable in almost every fight in the game)
    Stronger how? Yeah we can use a lot of IB's or SC's to self-heal, but 6x IB at best will be 60-70% of our life. While that's certainly significant, it's also something that should be avoided. If you're in a situation where you would need to, as a tank, heal 60-70% of your life, then the shit has already hit the fan and you're just delaying the inevitable. More than that, Defiance WAR deals even less damage now. The SE nerf means instead of ~90% of our non-Defiance damage, we're dealing ~82.5% of our non-defiance damage. None of the potency increases we are getting make up for that loss, and this is on top of the damage we lose from no longer having Berserk as a separate skill.

    Also, no, you are not encouraged to do so as a tank. As Yoshi said, all fights are tuned with the MT in tank stance 100% of the time and varying levels up tank stance uptime for the offtank. This whole YOU MUST PUSH OUT MAX DPS thing is a side effect of the american community and their exceptionally strong lust for efficiency and speed. It is the community who started the entire thing, not the devs, and now the community is up in arms when the devs change it up.
    Sure, you say we're not encouraged, and even SE comes out and says "hey, this isn't how we want things to be" but then they go and do exactly the opposite of what they say. They encourage maximum DPS as a means of progressing through game content. Everything is about killing stuff. Even class/job quests are about killing things. I do beastman dailies on my SAM because, if I have to kill anything, it's going to be much faster than on my WAR. There hasn't been anything in this game for a long time that has rewarded solid tanking power outside of progression. I use Defiance when I'm learning a fight. Once I've got the fight down, it's a matter of spending as much time in Deliverance in order to beat the fight faster (and, in some cases, help beat the enrage). Yeah yeah, DPS should be better. That doens't mean players who enjoy tanks should suffer. Give me a fight where staying in tank stance is something that's needed and I'll happily do it. But if it's a choice between what someone says and what someone does, I'll trust what they do over what they say. SE can talk a big game about how things "should" be, but the content they put out speaks far louder than any live letter or interview ever could. They make DPS checks and they put enrage timers in, and if you want to beat the fight you need to beat those. This means the highest chance of success (i.e. progressing through the provided content) hinges on increasing damage for the entire raid.

    Also, nice strawman there with the "wut about" at the end.
    Huh?
    (1)
    Last edited by Quor; 01-27-2018 at 07:26 PM.