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  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tiem View Post
    snip
    Appreciate your candor here. Honestly when I first saw the thread I thought I missed something in the live letter about Shake it Off being removed or changed again in some way and admittedly I freaked out a bit lol. Come to find out that wasn't the case, but I was already fired up!

    There was potential for old SiO to be useful (still would've needed to be better) such as an AoE cleanse which would've at least been unique to the game, or you know if it actually cleared debuffs that might not otherwise be able to cleared (like, eff yo' lightning resist Exdeath). TBH it might have even been alright if it was left alone but made a level 25 ability. As it was presented, though, it was absolutely terrible waste of a high level ability.
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  2. #2
    Player
    Tiem's Avatar
    Join Date
    Sep 2012
    Location
    Glorious Ul'dah
    Posts
    8
    Character
    Captain Fabulous
    World
    Cactuar
    Main Class
    Marauder Lv 60
    Quote Originally Posted by whiskeybravo View Post
    Honestly when I first saw the thread I thought I missed something in the live letter about Shake it Off being removed or changed again in some way and admittedly I freaked out a bit lol.
    There's still a chance of that! They seem to be "reworking" warrior in some way but haven't given any real info yet, but based on the changes for SB and the patches since then it seems like they really aren't sure where they want warrior to be in terms of damage, lifesteal, or what-have-you.

    Quote Originally Posted by whiskeybravo View Post
    There was potential for old SiO to be useful (still would've needed to be better) such as an AoE cleanse which would've at least been unique to the game, or you know if it actually cleared debuffs that might not otherwise be able to cleared (like, eff yo' lightning resist Exdeath).
    It would have seen use in 8 man content if it were something like what you said, or something that lets you ignore all detrimental effects for 10 seconds... but then it feels like basically being another invincibility because it would be used to ignore "die at x stacks" or other things that basically just kill you if it could (though even if it were limited to the things that didn't kill you through Holmgang it would still be useful to ignore 2-3 stacks of nonremovable vulnerability, or to prevent another stack from being applied due to being immune to status effects would let it time out and fall off).

    THAT would have been a great way to rework it into something that would get tons of use.
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