Results 1 to 10 of 112

Dev. Posts

Hybrid View

  1. #1
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    ...
    /sigh
    Really?
    Back to only caring about PGL again. Disappointing since I was actually looking forward to using ARC again but given we're sticking to the retarded punching auto-attack (again, what the hell is that, really?). Maybe ARC should just not bother using /ra?

    The damage will probably suck (which fair enough we're a support class now), the animation lock will get us thoroughly owned against anything where position matters, requiring us to manually hit a button to melee screws us due to issues such as lag and the lack of command stacking, and what's more we have to pay gil for the priviledge of having the worst regular attack in the game? No thank you.

    Also you know what? Shadowbind is a terrible excuse, if autoattack is a feature of how combat works then you design the class around that, not screw the class just because of 1 skill that's only applicable during solo anyway.

    Know who else has a bind skill? LANCER DOES FFS
    (4)
    Last edited by Wevlum; 11-22-2011 at 05:53 PM.
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  2. #2
    Player
    Teia's Avatar
    Join Date
    Nov 2011
    Posts
    80
    Character
    Teia Rabishu
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Wevlum View Post
    The damage will probably suck (which fair enough we're a support class now), the animation lock will get us thoroughly owned against anything where position matters, requiring us to manually hit a button to melee screws us due to issues such as lag and the lack of command stacking, and what's more we have to pay gil for the priviledge of having the worst regular attack in the game? No thank you.
    Really, it's a combination of the first and third that annoys me the most. Why make a class pay for attacks and then have those attacks suck? Then second most is mashing the button to do an attack because of no command stacking, when they could just queue it up and force the animation to finish before the queue advances.

    Honestly, I'm getting FFXI RNG vibes. Best class in the game gets nerfed to uselessness then never brought up to par with the other classes. But I'll reserve judgement until I see 1.20 myself. Who knows, SE might pull it out yet.

    Edit: Also on the sweet spot thing, there's the fact that you can't actually see what your specific distance is from the target, which in FFXI meant you could only play RNG optimally with Windower. You should never have to cheat in order to play a class to its fullest.
    (2)
    Last edited by Teia; 11-22-2011 at 06:35 PM.

  3. #3
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Teia View Post
    Really, it's a combination of the first and third that annoys me the most. Why make a class pay for attacks and then have those attacks suck?
    I don't mind the weakened damage too much because of ARC's ranged saftey net. But yeah the pay to shoot thing is annoying. They should just scrap arrows and allow us to equip quivers which are infinite.
    (0)