Page 2 of 2 FirstFirst 1 2
Results 11 to 16 of 16
  1. #11
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by zuzu-bq View Post
    You've to press 3 buttons each combo cycle. How is that a lot of buttons to keep your class mechanic alive. The only jobs that have their DPS rotation down to less than that are Healers. And even their cycles can be described as 2+ GCD buttons.



    I think he/she is talking about how MNKs feel they need to do a dog and pony show to keep their GL buff up vs every other DPS. Personally, it's unnecessarily extended how, barring PB. MNK needs to do 3 buttons for anything GL related, which is not bad. But Riddle of Wind will be a 3 button thing and in no way different than FS x2 and Demo, sans damage.
    (0)
    If you say so.

  2. #12
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    Elusive jump is a damageless backstep for mobility, Monk has no such skill. It's just the least Mobile Melee for no good reason with half the gap closers of DRG and no free movement skills/backsteps.
    me point there is what he is comparing a gap widen skill whit a gap closer skill, asking what shoulder tackle should have no dmg, yet not asking the same or similar treatment for drg gap closer skills(either no dmg for the movility, or not gap closing for the dmg), elusive jump, albeit it can be used as a gap closer, isn't meant to be used that way by desing
    (0)

  3. #13
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Xau View Post
    me point there is what he is comparing a gap widen skill whit a gap closer skill, asking what shoulder tackle should have no dmg, yet not asking the same or similar treatment for drg gap closer skills(either no dmg for the movility, or not gap closing for the dmg), elusive jump, albeit it can be used as a gap closer, isn't meant to be used that way by desing
    Well, when you think about it each jump DRG can do it does something different, be it gap closer (SSD and DFD), aoe (DFD), stun(SSD), long range strike(All), or enmity dump(EJ). MNK "nominally" as of stormblood has the same number of options but all of them are gap closers with glued gimmicks that still have less use than all the jump options DRG has, ignoring the fact that all 4 of DRGs jumps are unique buttons vs MNKs tackles all branching from the same one.

    tl;dr: MNK has nothing that gives them mobility without doing damage and the player is asking to scrap damage on shoulder tackle if that would mean more mobility for the melee dps that has very little of it.
    (0)
    If you say so.

  4. #14
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mahrze View Post
    MNK "nominally" as of stormblood has the same number of options
    none of the 3 fists makes shoulder tackle do aoe, neither makes one of them be a gap wider(as in the fact what you get far away from the enemy and not you get closer to it to push it away from you), nor long range attack, all 3 still works as "gap closers" albeit earth one is very ankward for its knockback effect what serves no purpose at all on most content

    second, elusive jump, is a complete diferent skill at all, comparing it to shoulder tackle is wrong for the fact what they serve complete diferent purposes as i said earlier, one is meant for you to get closer to the enemy, the other is meant to take you away from it(the best whay to compare dragon EL is by comparing it to rdm displacement), besides what earth tackle is not that kind of skill just for the fact what its knock back effect does not work half of the time because the majority of the enemies are not affected by it, so is a error call that variation of shoulder tackle be a gap wider

    as for mobility, that needs to be a new skill, because shoulder tackle was never a "mobility" skill per se, is just meant to be a gap closer, once you are close to the enemy is just free dmg, to be a mobility skill, it needs to be something what does not require something to be targeted to be used, elusive jump or shukuchi for example, both can be used while you have no target, but shoulder tackle can't be used whit no target

    edit: also what i consider as mobility is skills what allows you freely move where you want, shoulder tackle and jumps do not allows you that, since its direction is always the same, towards the targeted enemy, elusive jump, albeit meant as a gap wider, it can be used too as a gap closer if used correctly, as well for move you faster on a direction outside of battle, shukuchi is the true mobility skill as for now, since it does not have the awkwardness of elusive jump requiring you to place your back on the direction you want to go, tho is still somehow awkward to be used for controler players
    (0)
    Last edited by Xau; 01-24-2018 at 08:21 AM.

  5. #15
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    So with RoW granting a GL stack wouldn't it be important to weave a Tornado Kick right before a Snap Punch, RoW, Dragon Kick, Twin Snakes, Snap Punch for 3 stacks? So instead of taking 7 GCD's it is down to 4? with only one GCD being at 0 GL Stacks and 3 being at 2 GL stacks? You could do RoW immediately following TK but I would be worried about animation lock during the GCD cooldown.
    (0)

  6. #16
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Xau View Post
    ...
    That still doesn't change that my explanation was to guide you to his perspective. Hence why I loosely used the term "nominally". Ideally we would need a "true mobility" skill (to adhere to your term and avoid unnecessary walls if text) but we know that this is very unlikely.

    That the option to have maybe riddle of wind be a gap closer that sacrifices damage for the gl reset/stack of whatever is a much more realistic approach. But again, that is under what I personally assume is their perspective.
    (0)
    Last edited by Mahrze; 01-24-2018 at 11:20 AM.

Page 2 of 2 FirstFirst 1 2