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  1. #1
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100

    One hope i have for DRK's in 4.2

    I hope Sole Survivor gets the SiO treatment. I'd argue it's more useful and equally as useless as pre-change SiO was. What it brings to the table is not enough to justify it having a 120s recast timer, so in the few instances where you'd need it it doesn't serve any real tangible use to the DRK/party.
    (0)

  2. #2
    Player
    KleineDiva's Avatar
    Join Date
    Aug 2015
    Location
    Lalafell Kindergarten
    Posts
    627
    Character
    Leah Nebeltau
    World
    Shiva
    Main Class
    Sage Lv 90
    Pls SE, bring back Scourge!
    (0)

  3. #3
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Also salted earth, dark passenger, blood weapon and delirium would need some changes.

    I dont understand the concept of a skill that does almost no damage like 75 potency on a 45 cd cooldown or dark passenger, which costs double MP for DA to actually make it useful... I dont know, but it seems like someone was so stupidly drunk when he was designing it. Salted earth for example, wtf is that, its like putting level 5 ability and make it lvl 60 ability in any other mmorpg, lol.

    Salted earth should be doing 75 potency each second aoe dps, blood weapon should be used with the grit on (with 10-20% dmg converted into mp), dark passenger shouldnt have mp cost and sole survivor should just heal hp and MP to everyone hitting the target, not by the kill, but by dealing specific amount of damage so it could be actually useful on the bosses and bring some actual utility into the team.
    With a Delirium, it would be useful if we actually could have activate blood weapon that we for some stupid reason cant use.

    At least i wish for the changes like this. :P
    (2)
    Last edited by Nedkel; 01-23-2018 at 12:00 PM.

  4. #4
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nedkel View Post
    Also salted earth, dark passenger, blood weapon and delirium would need some changes.

    I dont understand the concept of a skill that does almost no damage like 75 potency on a 45 cd cooldown or dark passenger, which costs double MP for DA to actually make it useful... I dont know, but it seems like someone was so stupidly drunk when he was designing it. Salted earth for example, wtf is that, its like putting level 5 ability and make it lvl 60 ability in any other mmorpg, lol.

    Salted earth should be doing 75 potency each second aoe dps, blood weapon should be used with the grit on (with 10-20% dmg converted into mp), dark passenger shouldnt have mp cost and sole survivor should just heal hp and MP to everyone hitting the target, not by the kill, but by dealing specific amount of damage so it could be actually useful on the bosses and bring some actual utility into the team.
    With a Delirium, it would be useful if we actually could have activate blood weapon that we for some stupid reason cant use.

    At least i wish for the changes like this. :P
    In general I wish they would not stance lock our abilities. "Please remove blood weapon and SE HP restore from stance lock" complaints from Heavensward were somehow heard as please lock blood price behind grit in addition to our current stance lock outs.

    Blood weapon restoring exactly as much MP out of grit as siphon strike restores in grit over 40 seconds, please buff Blood Weapon so that this is a real offensive cooldown again.
    (4)
    Last edited by Chrono_Rising; 01-23-2018 at 12:06 PM.

  5. #5
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Nedkel View Post
    Also salted earth
    i am pretty sure Salted Earth does 75 potency every 3 seconds, so 525 potency overall - and it's aoe! plus you gain 7 blood per enemy over the whole duration.

    but yeah, the tooltip is a little confusing o.ô;
    (3)

  6. #6
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    At the very least TBN should always give blood and/or have extended duration.

    Dark passenger: either no/lower MP cost or revert to 3.x values.
    Right now, it's only usefull in leveling before you learn DA (so only 5 levels) or with DA AoE. Single target: never.

    Fit CDs better with party buffs.
    SE has done this to almost every talent in 4.0, just not DRK... for whatever reason.
    (0)

  7. #7
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    While I really want DRK to have some form of a party-wide utility skill like the other tanks, I also really feel that DRK needs an ability that works as a real self-heal, Sole Survivor is just so ... meh and utterly useless in most boss fights.

    Personally I want to see Sole Survivor completely reworked and turned into the DRK version of a snap self-heal, maybe greatly increasing the healing from the next Soul Eater or giving a hefty self-heal to the next Blood Spiller or something that is uniquely DRK.

    I want to see the darkness effect from Dark Passenger changed to a straight % damage down debuff to fill the party-wide utility gap, as well as DP getting it's damage and cost tweaked.

    Also as Chrono mentioned I really really really want SE to get rid of the stance requirements for the Soul Eater heal and how much MP you get from Syphon.
    (1)
    Last edited by TouchandFeel; 01-24-2018 at 05:06 AM.

  8. #8
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    450
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nedkel View Post
    Also salted earth, dark passenger, blood weapon and delirium would need some changes.

    I dont understand the concept of a skill that does almost no damage like 75 potency on a 45 cd cooldown
    Seems to me that you don't understand how DoTs work. Salted Earth is a DoT, also known as "Damage over Time", these skills rely on three second server "ticks" to apply their affect, meaning for the full time Salted Earth is up it is inflicting 75 potency every 3 seconds to each enemy affected by the skill. The skill is up for a full 21s, and ticks 7 times within that window for a full potency of 7 x 75 which is 525 potency.
    (2)
    Last edited by Aniya_Estlihn; 01-24-2018 at 05:32 AM.

  9. #9
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by TouchandFeel View Post
    While I really want DRK to have some form of a party-wide utility skill like the other tanks, I also really feel that DRK needs an ability that works as a real self-heal, Sole Survivor is just so ... meh and utterly useless in most boss fights.
    I really dread the idea of each tank getting a party-wide mitigation/utility, because it will just come down to (not like it already isn't) which tank has better party wide buff/mitigation/utility and which is the best pair up for party-wide overall buff. Healers are on an overall equal footing and each has something unique to bring to the team, It shouldn't be any different with tanks imo.
    (3)
    Last edited by Mahrze; 01-24-2018 at 05:54 AM.

  10. #10
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Mahrze View Post
    I really dread the idea of each tank getting a party-wide mitigation/utility, because it will just come down to (not like it already isn't) which tank has better party wide buff/mitigation/utility and which is the best pair up for party-wide overall buff. Healers are on an overall equal footing and each has something unique to bring to the team, It shouldn't be any different with tanks imo.
    the problem is PLD is designed for having the best defense and WAR is designed to have the best dps. and it seems square will go back to this course in 4.2.

    DRK should had have the best utility from the very beginning.

    but now the best defense tank also has the best utility and the best dps tank has the second best utility. PLD and WAR excell at defense, selfheal and utility over DRK, dps will be adjusted in 4.2 - but there simply is no niche left for DRK except you take something away from PLD and / or WAR. this will not happen. so all we can hope for is make the classes at least equal. Shake it Off was a mistake!
    (0)

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