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  1. #1
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90

    Suggestion for Tornado Kick(Monk)

    Ok so we all know that Tornado kick is currently completly useless due to the fact it consumes 3 stacks of GL.

    The suggestion i am making would make it viable in rotation and fit in with the new Monk changes that are comeing.

    Instead of making Tornado kick consume 3 stacks of Greased lightning make it consume 1 stack of greased Lightning.However change to cooldown to lets say 40 seconds or so.

    This would work given the fact that Riddle of Wind is probably going to give us one stack of GL.It would also make the skill viable in a Monk opener with stance switching.

    Would be interested to hear other monks thoughts on this.
    (0)

  2. #2
    Player
    BucklesTrespen's Avatar
    Join Date
    Dec 2016
    Posts
    176
    Character
    Bucky Trespen
    World
    Jenova
    Main Class
    Pugilist Lv 100
    Gonna hold the phone until we see how many stacks of GL RoW gives in 4.2, but I am a fan of the idea that Tornado Kick becomes MNKs OCGD heavy hitter like Bhavacakra.

    I personally liked the suggestion a while agro saying SB should have opened the 7th Chakra for Monks, then Tornado Kick (long cooldown like you say) unlocks on the 7th and consumes 2, allowing for a burst window with TK / TFC wombo combo. Simialr again to Ninja's choice between Bhavacakra and Hellfrog.

    But yeah, hope this thread stays active until after 4.2 and we can all put our heads together and see if SE helped MNK or made it needlessly more convoluted.
    (0)
    Last edited by BucklesTrespen; 01-22-2018 at 04:29 AM.

  3. #3
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by BucklesTrespen View Post
    ... see if SE helped MNK or made it needlessly more convoluted.

    My money's on the latter.
    (1)
    If you say so.

  4. #4
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by BucklesTrespen View Post
    Gonna hold the phone until we see how many stacks of GL RoW gives in 4.2
    http://forum.square-enix.com/ffxiv/t...61#post4541661
    Got updated today -- gonna be just on Riddle of Wind, which is the second one. Now I *suppose* it's possible that when they say it gives Greased Lightning they mean GL2 or GL3 but... yeah prolly not.
    (0)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  5. #5
    Player
    BucklesTrespen's Avatar
    Join Date
    Dec 2016
    Posts
    176
    Character
    Bucky Trespen
    World
    Jenova
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Powercow View Post
    http://forum.square-enix.com/ffxiv/t...61#post4541661
    Got updated today -- gonna be just on Riddle of Wind, which is the second one...
    Oh my god, if it's truly on the second then that is so dumb. That is so dumb I cannot think of an adequately dumb analogy.

    That is as dumb as putting a door in front of an emergency exit.
    That is as dumb as putting a freezer inside a fridge.
    That is, ugh... still gonna hold the phone on this.
    Wait and see, Bucky... Wait and see.....
    (0)

  6. #6
    Player
    BucklesTrespen's Avatar
    Join Date
    Dec 2016
    Posts
    176
    Character
    Bucky Trespen
    World
    Jenova
    Main Class
    Pugilist Lv 100
    Dear SE / Devs / anyone in any position to read this and pass it on...

    Dragoon does not have to use Blood of the Dragon twice to reset their timer.
    Black Mage does not have to use Enochian twice to reset their timer.

    Why do you keep making Monk needlessly complicated? Make it simple.

    Monks have to press many more buttons than other classes just to keep our class mechanic active. This is unfair. You said you wanted to close the gap between Monk skill levels and make them more forgiving, but then you add too many steps to a simple process.

    You have given us a way to keep Greased Lightning but put it behind three keystrokes and also attached to a skill that we use in our rotation because it has a high potency in Fists of Fire.

    Please consider something like the following:
    Remove Potency from all Shoulder Tackles and apply the potency to Steel Peak.
    Give Monks an actual Riddle of Wind skill button just like how there is a Riddle of Fire and Riddle of Earth skill button.
    Allow this new Riddle of Wind to automatically put us into Fists of Wind.
    Allow this new Riddle of Wind to reset the cooldown of Shoulder Tackle.
    Wind Tackle only has 1 charge and will refresh the cooldown of Greased Lightning on use.

    This will solve the problem of our Greased Lightning refresh / granting skill to not be used in our DPS rotation. It will always be on cooldown when we need it.

    Dragoon Elusive Jump does no damage so it is always available to them.
    Black Mage Aetherial Manipulation does no damage so it is always available to them.
    Monk Shoulder Tackle should do no damage so it is always available to us.

    For the love of-- please consider making simpler and more user-friendly changes.
    (1)

  7. #7
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by BucklesTrespen View Post
    Dragoon Elusive Jump does no damage so it is always available to them.
    yet drg jumps do dmg(and 2 of them can make them get closer to the enemy)
    (0)

  8. #8
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xau View Post
    yet drg jumps do dmg(and 2 of them can make them get closer to the enemy)
    Elusive jump is a damageless backstep for mobility, Monk has no such skill. It's just the least Mobile Melee for no good reason with half the gap closers of DRG and no free movement skills/backsteps.
    (0)
    Last edited by SpeckledBurd; 01-23-2018 at 11:15 PM.

  9. #9
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    Elusive jump is a damageless backstep for mobility, Monk has no such skill. It's just the least Mobile Melee for no good reason with half the gap closers of DRG and no free movement skills/backsteps.
    The point of Elusive Jump, as I understand it, isn't mobility as much as its an enmity dump since the skill halves it. But then that brings up the same issue that monk also has no enmity dump.
    (0)

  10. #10
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by BucklesTrespen View Post
    Monks have to press many more buttons than other classes just to keep our class mechanic active. This is unfair. You said you wanted to close the gap between Monk skill levels and make them more forgiving, but then you add too many steps to a simple process.
    You've to press 3 buttons each combo cycle. How is that a lot of buttons to keep your class mechanic alive. The only jobs that have their DPS rotation down to less than that are Healers. And even their cycles can be described as 2+ GCD buttons.
    (0)

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