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  1. #1
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    Quote Originally Posted by Unease_Lemming View Post
    Everyone outside of Behemoth does not care at all though, since everyone just assumes we're lazy whiners. SE does not care either from the looks of it.
    I don't believe this is an accurate statement. Everyone seems to recognize that people who pull quickly are irritating, but most also realize that SE designed it this way so those players aren't actually breaking any rules. Unfortunately for Behemoth, your massive population compounds the issue; larger populations means more fast pulls, solo kills, and more people that don't get to make it. I'd be interested if the percentage of selfish vs community oriented hunters is any different on Behemoth compared to other worlds.

    In regards to the rules governing hunts...I think most of the community would accept a revision of the rules but I don't know if a revision is possible. Lets say SE decided to change the rules, what do they change them to and how do they try to enforce it? There is no rule that could be programmed that can't be easily avoided, or worse, voided completely through happenstance. For example, there was once a proposal that a hunt is invulnerable for the first X minutes after spawn or for the first X minutes after being seen. So the S Rank spawns, a random botanist sees it, or someone who doesn't hunt sees it while they run past on chocobo, and kicks off the timer. Timer expires and then it gets seen by hunters...same result as things are now without the rule. Having an invuln buff that lasts until X minutes after the first attack just means things take longer for the legit hunters and doesn't actually stop the selfish people because if they don't call it out, the likelyhood of another hunter seeing it and calling it out is rather minimal.

    Its not enough to say the rule has to change, it has to change to something effective and can be applied universally through programming. Thats a difficult proposition.
    (3)

  2. #2
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Alien_Gamer View Post
    Its not enough to say the rule has to change, it has to change to something effective and can be applied universally through programming. Thats a difficult proposition.
    I'm gonna attempt to put forward 2 suggestions that will turn the hunt system on its head, to open up some discussion of improvements.
    1) Convert all B/A/S rank hunts to a special "Hunt Rush" trial area. You'd queue for it like any other duty, and it'd work a bit like Aquapolis, in that if ya wipe, you're thrown out and locked out from rewards for say, a day. Each successfully killed hunt will reward seals.
    2) Keep the hunts as they are but instance them per party (that will have an opening window, a bit like ephem nodes, during which time anyone can party up and attempt to access it). You'll only get credit for your 1st kill of that hunt.
    (2)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #3
    Player
    Spiroglyph's Avatar
    Join Date
    Aug 2015
    Posts
    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Paladinleeds View Post
    I'm gonna attempt to put forward 2 suggestions that will turn the hunt system on its head, to open up some discussion of improvements.
    1) Convert all B/A/S rank hunts to a special "Hunt Rush" trial area. You'd queue for it like any other duty, and it'd work a bit like Aquapolis, in that if ya wipe, you're thrown out and locked out from rewards for say, a day. Each successfully killed hunt will reward seals.
    2) Keep the hunts as they are but instance them per party (that will have an opening window, a bit like ephem nodes, during which time anyone can party up and attempt to access it). You'll only get credit for your 1st kill of that hunt.
    I'd like for hunts to be turned into FATEs of sorts, with level sync and all. Would make it a hell of a lot more interesting, and not soloable. It'd still be competitive, as FATEs have a timer once engaged and people would still have to rush there to make it in time - just to add another suggestion to this thread (that's already been mentioned in other hunt-related threads).

    As for OP - while I understand you did what you did with good intentions at heart, and while it annoys me personally when I see people selfishly doing hunts like those people from your server - shouting profanity, resetting hunts and following them around calling them out on their behaviour, when they weren't actually desrespecting any rules in place (unlike you), well. :/ I'm not surprised you were banned.
    (5)