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  1. #41
    Player
    DoctorMog's Avatar
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    Mar 2011
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    Doctor Mog
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    Hyperion
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    Lancer Lv 51
    Quote Originally Posted by ChiefCurrahee View Post
    @DocMog

    I can't sight it, but I recall Yoshi-P saying something about materials droping off bosses in raids which would be used by crafters to make rare gear. (incentive to raid)

    The omission of enfeebling spells obviously will be reworked into a new mage job. Yoshi already said the lack of caster types will be addressed by one of the first new jobs being a mage. How do you make that mage unique? Make them the enfeebler.

    Self-combos might not be a great for party play, but it opens the door to implement group combos down the road. Yoshi already expressed interest in doing that.

    I agree the lack of a water based attack spell is weird for a FF game. That it breaks the elemental wheel. Maybe you're being to rooted in what you think XIV should be. I can guarantee you it's not an oversight by the devs. Just because they haven't spelled it out for us doesn't mean they don't have a plan.

    Speaking of plans. Is it better keep giving us info on future plans (like the FFXIV ver. 2.0) so we can play that /wait game? Or is it better to give us info on things to be implemented in the near future like "next update"? So maybe "skill chains" are 3-6 months out. Should they let us know now, so we can bitch and complain for the next 6 months? What if that system needs more time to develop? What if the system just dones't work out? I'd rather know about stuff to be issued in the next update, thats 100% going to make it in.

    If you want the big picture heres a link:
    http://lodestone.finalfantasyxiv.com...ser/index.html
    Thank you!

    A serious answer.
    (4)

  2. #42
    Player
    RedAffinity's Avatar
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    May 2011
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    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    It's nearly impossible to coordinate chains with a group of 8, and battle speed of XIV and how frequently each front line class will launch off a WS

    Can't really see a reason to complain, if you focus you can create greater damage by yourself.

    As far as the issues brought up by OP, the only one direction i can't really accept is crafted armor being on par with dungeon drops. No matter how it's explained, i don't like it personally but i'll deal with it and hope they reconsider
    (0)

  3. #43
    Player
    Nagamaki's Avatar
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    Mar 2011
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    10
    Character
    Nagamaki Rei
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by DoctorMog View Post
    I dont think:

    because if innovation was what people wanted, FFXIV wouldn't be where it is now. FFXIV started "too far outside normal MMO's rules" and for that, its paid dearly.
    I don't know about you but I'm pretty sure the huge numbers of people who quit right after launch didn't do so because they thought "I can't take all this innovation". Crippling lag in all menus, terrible UI, stats that mean almost nothing, ridiculously poor design in basic game tools like party search and markets... The game wasn't rejected because it was too far outside the way other MMOs work but because it was a half-baked unplayable mess.

    Innovation just for the sake of being different is bad but a game that doesn't come up with original ideas or combine existing ideas in new and interesting ways won't have a player base. Looking at how the game has changed over time with any objectivity nobody could say there have been no mistakes and there obviously will be some in the future but so far the master plan has managed to transform a pool of toxic sludge into something almost legitimately enjoyable, they might go off the rails at some point for now and until proven otherwise, I'll trust that they actually have a pretty good idea of where they need to go. Of course some prefer to react like our friend friend Kiote who has seen the future and knows that 1.20 will bring the rapture and the end of days.
    (3)

  4. #44
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    Quote Originally Posted by DoctorMog View Post
    The "like it or gtfo" mentality will get you nowhere. So, thanks for that.

    Rather than make coherent arguments to support your opinion, you resort to this?

    Childish really.
    Except I'm not telling you to get out. I'm just giving you some advice. The changes are going to happen. If you're not willing to first give the changes a try before complaining about them, then you're going to be very frustrated for a long time with this game.

    I've given coherent arguments. If anything you haven't given me anything other than saying the same things over and over again or talking about different points than the ones I've made. So please don't resort to an ad hominem by calling me childish.
    (0)

  5. #45
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DoctorMog View Post
    I need some help community, where is this game going?
    A few questions:

    Do you feel that the additions in each patch resulted in a net positive change for the game (gameplay, content, entertainment, fun, etc)?

    Do you feel that any of the changes that you were preemptively concerned about turned out to be not that bad? (for example, you were very much against the removal of the stamina bar. Do you still think that it has resulted in a net negative effect for the game now that you have played the game without a stamina bar?)

    Is the outline of the relationship between DoW/DoL/DoH he elaborated on in this post:

    http://forum.square-enix.com/ffxiv/t...683#post439683

    something you agree or disagree with?
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #46
    Player
    normalforce's Avatar
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    Apr 2011
    Location
    Gridania
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    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ChiefCurrahee View Post
    How do you make that mage unique? Make them the enfeebler.
    This was just an idle thought I was having on the uniqueness of classes/jobs. With the new breakdown, CNJ/WHM will fill the healer role, THM/BLM will be the nuker and a potential third job (ACN/RDM?) could be an enfeebler.

    What other potential unique mage roles are there? Buffer? Summoner?
    (0)

  7. #47
    Player
    DoctorMog's Avatar
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    Doctor Mog
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    Hyperion
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    Lancer Lv 51
    See, I could reply to each of the questions, but my answer might change after 1.20. I can't say, Largely because I don't know what's going to change tomorrow, for the better or worse. Ill try to answer though for how things are currently.

    Do I believe that the additions in each patch resulted in a net positive? Gameplay, content, entertainment etc..
    Yes, but not because of the improvement to any system in particular. Any content, even in the old system, would still be entertaining and fun. Simply because it is new content if for no other reason. So the new systems have no influence on my perception of how fun the game is. (with the exception of removing the random SP per kill SP system which was just stupid.) The old system had its flaws, but I still believe it could have been "fixed" instead of overhauled. Right now things are just "different". Old systems or new, the new content in either situation would have "fun and entertaining" because the old system would have had a years worth of development and fixes alongside content.

    Do I feel that any of the changes I was preemptively concerned about turned out to be "not that bad"
    Yes, they did turn out to be adequate. But I see the time spent on the new systems to be a "side move" I still don't see this game a "substantially better" than it was previously. It still has many flaws, just "different" flaws. For instance, where crafting has become less of a clusterfuk, battle classes and powerleveling is a joke. There is no reward for getting battle jobs to 50 anymore. We took Premium Virtue from fresh made character, to level 50 PUG in less than 24 hours. How is this acceptable? I am not "butthurt" btw about others being able to do this, I am upset that there is no reward for playing this game, and powerleveling at this extent diminishes the reward of playing this game.

    Is the outline of the relationship between DoW/DoL/DoH he elaborated on in this post:

    Yes. It should have been that way from the start.

    I do not think the game was perfect before, but I do think that remaking this game twice is VERY ballsy. They are doing this game over again from scratch rather than following a guideline set by previous MMO's or even fixing their original system with input from the community. I could be wrong, but personally, I fix my cars when they break instead of buying new ones every time I get a flat.
    (3)
    Last edited by DoctorMog; 11-22-2011 at 10:29 AM.

  8. #48
    Player
    Madruk's Avatar
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    Madruk Darkrune
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    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by DoctorMog View Post
    because if innovation was what people wanted, FFXIV wouldn't be where it is now. FFXIV started "too far outside normal MMO's rules" and for that, its paid dearly.
    Honestly I think it had more to do with there being absolutely nothing to do in the game (and really there still isn't). People probably would have been more forgiving of the mechanics back then if there was actually something to do other than grind.
    (5)

  9. #49
    Player
    DoctorMog's Avatar
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    Doctor Mog
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    Quote Originally Posted by Madruk View Post
    Honestly I think it had more to do with there being absolutely nothing to do in the game (and really there still isn't). People probably would have been more forgiving of the mechanics back then if there was actually something to do other than grind.
    Also a good point.
    (1)

  10. #50
    Player
    Madruk's Avatar
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    Madruk Darkrune
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    Excalibur
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    Carpenter Lv 50
    Quote Originally Posted by ChiefCurrahee View Post
    Speaking of plans. Is it better keep giving us info on future plans (like the FFXIV ver. 2.0) so we can play that /wait game? Or is it better to give us info on things to be implemented in the near future like "next update"? So maybe "skill chains" are 3-6 months out. Should they let us know now, so we can bitch and complain for the next 6 months? What if that system needs more time to develop? What if the system just dones't work out? I'd rather know about stuff to be issued in the next update, thats 100% going to make it in.
    We're essentially playing that wait game whether they give us info or not. What we're experiencing is the gradual changes to herald the coming of 2.0. Most everything we do in the game right now will be obsolete by next year so if you came back after a 10 month break you wouldn't miss out on much.
    (0)

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