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  1. #21
    Player
    TraeSnow's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Deo Luminai
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Zyneste View Post
    Rawrz Says, "Give Enchanted Riposte Piercing Resistance down for 30 seconds. About 18-20% of a RDMs damage is physical. This would increase RDMS personal DPS by 1% and give them better synergy with BRD/MCH, allowing a melee slot to be an actual choice of DRG or not a DRG."
    The Enchanted version of RDM's melee is magical - not physical. Which means it get no boost from Pierce resistance debuffs. The only "physical" a RDM does is their NORMAL melee skills (That are considered weaponskills) - if they use enchanted, it changes to magic. Considering a RDM will never use their Melee combo unless it is enchanted, all of their dps is magic.
    (0)

  2. #22
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    All of their OGCDs are piercing. Yes, even the flying swords.
    (4)

  3. #23
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by TraeSnow View Post
    The Enchanted version of RDM's melee is magical - not physical. Which means it get no boost from Pierce resistance debuffs. The only "physical" a RDM does is their NORMAL melee skills (That are considered weaponskills) - if they use enchanted, it changes to magic. Considering a RDM will never use their Melee combo unless it is enchanted, all of their dps is magic.
    Again. RDMS DPS is 18-20% physical.

    About 10% Fleche. 5% Contre Sixte. 2% Corps. 2% Displacement and .5-1% autos. So no, all of their DPS is not magical.

    A 5% increase in physical damage results in 1% dps increase. The core reason to change it though is to allow RDM to assist another melee in getting a spot while a BRD/MCH is present. Right now DRG is too important.
    (2)

  4. #24
    Player
    Zytoryu's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    21
    Character
    Valerie Venerer
    World
    Zalera
    Main Class
    Viper Lv 100
    Quote Originally Posted by Zyneste View Post
    Rawrz Says, "Give Enchanted Riposte Piercing Resistance down for 30 seconds. About 18-20% of a RDMs damage is physical. This would increase RDMS personal DPS by 1% and give them better synergy with BRD/MCH, allowing a melee slot to be an actual choice of DRG or not a DRG."
    This is a nice idea, but it doesnt really do much since DRG already brings so much more to the table than RDM and any other melee DPS will bring. Battle Litany, Tether, Elusive Jump for aggro dumps, as well as their own solid damage out put would still out weigh what a RedMage + Samurai / Monk would do. especially since you could drop that RedMage for a Summoner or another Ranged DPS.
    (0)

  5. #25
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Zyneste View Post
    Rawrz Says, "Give Enchanted Riposte Piercing Resistance down for 30 seconds. About 18-20% of a RDMs damage is physical. This would increase RDMS personal DPS by 1% and give them better synergy with BRD/MCH, allowing a melee slot to be an actual choice of DRG or not a DRG."
    It should honestly apply on Fleche. It can be essentially be applied and kept up 100% of the time where you either delay your melee combo or delay the piercing debuff otherwise.

    Also, we should just remove all permanent vulnerabilities on DPS and put them on tanks.
    (0)

  6. #26
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Danatoth View Post
    Is there literally any reason to play one?
    Is there any reason to bring one?


    ...wat
    Yes - its Rez utility is unique and a fantastic tool for progression.

    Unless it loses that, there is literally no reason to buff its damage or utility otherwise we'll have another Ninja on our hands.
    (0)

  7. #27
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kabooa View Post
    It should honestly apply on Fleche. It can be essentially be applied and kept up 100% of the time where you either delay your melee combo or delay the piercing debuff otherwise.

    Also, we should just remove all permanent vulnerabilities on DPS and put them on tanks.
    Altough I personally think weapon debuff should just get removed because they have too much of an impact on specifci job DPS which impact negatively raid balance and make some job synergise too well with other (DRG + BRD/MCH as we are all too well aware)

    I agree with your suggestion and it'd be very nice if another job get that debuff, this would allow a different comp. I don't think RDM would replace DRG in the meta but it would be a viable replacement (I believe).

    Regarding the weakness, having a different effect on dps and tank could be a solution but I think they should instead avoid putting weakness on boss spamming very hard hitting AoE that nearly kill all dps after Shield + AoE dmg reduction. I prefer to see weakness as some sort of soft enrage that simply makes the fight harder and harder.
    Unfortunately FF14 doesn't rely much on soft enrage, all we have are hard enrage and skippable phases.
    (0)
    Last edited by Sylvain; 01-24-2018 at 03:25 AM.

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