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  1. #11
    Player
    Pondera's Avatar
    Join Date
    Oct 2016
    Posts
    151
    Character
    Venusiel Arcadia
    World
    Siren
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by ErryK View Post
    Buncha stuff
    That quickly devolved into doom saying, did it not? I am somewhat glad you are not in charge. Ad hominem aside, a focus on team play and increased raid utility has been a strong focus since the drop of stormblood. The other classes, such as Dragoon, Ninja, Samurai, and Summoner, have had strong adjustments to reflect this (Because no one liked old contagion). Yet, the problem remains that blunt damage is inflicted ONLY by Monk, so aside from a 5% damage boost to everyone who happens to be nearby and a 20% healing boost for everyone engaging in a group hug at the time, it brings relatively little to the table. It suffers from its uniqueness. Increasing it's utility and useability doesn't diminish or "screw over" other classes, and might even be on the to-do list for SE. Unfortunately, this increased physical vuln effect is the only thing I can think of that fits its theme, and does what I'm talking about. So...I am open to suggestions.
    (0)

  2. #12
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Pondera View Post
    Unfortunately, this increased physical vuln effect is the only thing I can think of that fits its theme, and does what I'm talking about. So...I am open to suggestions.
    A suggestion that has been thrown around is to change MCH to blunt damage (vs piercing damage). As a result, this will allow some synergy with another job. Another thing they could do is change One Ilm Punch to be able to stun every cast except enrage related casts. Since by One Ilm Punch's own tooltop: "Stun is impervious to stun nullifying effects". Hmm, seems bosses are still immune to it... Perhaps that could help it?
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #13
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Pondera View Post
    shade
    Is it doomsaying when literally no other job gives physical vulnerability/magic vulnerability up on a GCD skill? I wouldn't have thought so, as there's no precedent for that.

    As far as suggestions go, MCH turning into blunt damage would flip the meta composition on its head and allow MNK or DRG in one slot, with the other melee being the slashing type.
    (0)
    Last edited by ErryK; 01-22-2018 at 12:08 AM.



    Baby, tell me, what's your motive?

  4. #14
    Player
    Pondera's Avatar
    Join Date
    Oct 2016
    Posts
    151
    Character
    Venusiel Arcadia
    World
    Siren
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by ErryK View Post
    Is it doomsaying when literally no other job gives physical vulnerability/magic vulnerability up on a GCD skill? I wouldn't have thought so, as there's no precedent for that.
    Except for the fact that Ninja's trick attack increases all damage by 10% on a given target once per minute, regardless of class or source. You're going to have to forgive me if the idea of Monk being able to do that ONLY for physical damage dealers on an even longer cooldown doesn't exactly sound like the horribad game breakingness that you describe
    (0)

  5. #15
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I would like the monk sprint change changed while weapons are drawn. Something like Wolverines low and to the side would be nice.

    (1)

  6. #16
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Pondera View Post
    Except for the fact that Ninja's trick attack increases all damage by 10% on a given target once per minute, regardless of class or source. You're going to have to forgive me if the idea of Monk being able to do that ONLY for physical damage dealers on an even longer cooldown doesn't exactly sound like the horribad game breakingness that you describe
    In the quickest clear of O2S (probably the most melee-friendly fight of the Savage fights), at 5:58m, the Ninja had uptime of Trick Attack for 16.65% of the fight.
    In another clear of O2S at 6m, the Monk had an uptime of Blunt Resistance down for 96.09% of the fight.

    Tell me 10% Physical Damage up, buffing 6 members out of 8 is not broken, when Ninja is buffing 8 people for less than 20% of the fight. There is a reason why Magical and Physical resistance up skills are on a cooldown.
    (0)



    Baby, tell me, what's your motive?

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