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  1. #1
    Player
    Pondera's Avatar
    Join Date
    Oct 2016
    Posts
    151
    Character
    Venusiel Arcadia
    World
    Siren
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by ErryK View Post
    Monk already has that, it's called Brotherhood.
    not exactly what I'm talking about. Dragoon's piercing debuff grants extra damage to machinist, itself, and bard, and if the player knows what they are doing, this is kept up nearly 100% of the time and has no max radius single it effects a single target. Brotherhood has a 90s CD, and a 15 yalm radius, so even when a monk can generate the effect, some people could be missed with the effect.
    (0)

  2. #2
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Pondera View Post
    .
    What you're asking for is for Monk to be taken instead of Dragoon. Dragoon won't matter anymore because who wants to benefit three party members when they can benefit six? Let alone the fact that it would be a constant buff kept up on the boss (or kept up as much as possible). It would be insanely overpowered. Since that takes piercing resistance out of the question, you don't even need to consider Battle Litany anymore when Monk can essentially bring in it's own Trick Attack for physical jobs every three minutes when you combine Brotherhood with the "new" Dragon Kick. It just means healers and casters, yet again, get screwed because of the lack of party utility for them... but you also screw over Dragoons now too.

    5% Physical Vulnerability benefits not only the Monk themselves, but the Ninja, Bard, Machinist and tanks that are in the party. It would essentially make MNK "meta" and simply exacerbate the problem with balance. 10% would be overkill due to the fact that it is 10% Physical Vulnerability, not resistance.

    If it were to be anywhere near what you're asking, as in to be useful, it would need to be a 2% or 1% Physical Resistance or simply make Machinist blunt damage, as that would make Dragoon less relied upon for the "meta" composition. Ultimately, something needs to change with Monk, or other jobs need to change or be introduced (and be useful) for Monk to be useful to its fullest.
    (2)
    Last edited by ErryK; 01-21-2018 at 05:41 PM.



    Baby, tell me, what's your motive?

  3. #3
    Player
    Pondera's Avatar
    Join Date
    Oct 2016
    Posts
    151
    Character
    Venusiel Arcadia
    World
    Siren
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by ErryK View Post
    Buncha stuff
    That quickly devolved into doom saying, did it not? I am somewhat glad you are not in charge. Ad hominem aside, a focus on team play and increased raid utility has been a strong focus since the drop of stormblood. The other classes, such as Dragoon, Ninja, Samurai, and Summoner, have had strong adjustments to reflect this (Because no one liked old contagion). Yet, the problem remains that blunt damage is inflicted ONLY by Monk, so aside from a 5% damage boost to everyone who happens to be nearby and a 20% healing boost for everyone engaging in a group hug at the time, it brings relatively little to the table. It suffers from its uniqueness. Increasing it's utility and useability doesn't diminish or "screw over" other classes, and might even be on the to-do list for SE. Unfortunately, this increased physical vuln effect is the only thing I can think of that fits its theme, and does what I'm talking about. So...I am open to suggestions.
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  4. #4
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,215
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Pondera View Post
    Unfortunately, this increased physical vuln effect is the only thing I can think of that fits its theme, and does what I'm talking about. So...I am open to suggestions.
    A suggestion that has been thrown around is to change MCH to blunt damage (vs piercing damage). As a result, this will allow some synergy with another job. Another thing they could do is change One Ilm Punch to be able to stun every cast except enrage related casts. Since by One Ilm Punch's own tooltop: "Stun is impervious to stun nullifying effects". Hmm, seems bosses are still immune to it... Perhaps that could help it?
    (0)
    White Mage ~ Sage ~ Astrologian
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #5
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Pondera View Post
    shade
    Is it doomsaying when literally no other job gives physical vulnerability/magic vulnerability up on a GCD skill? I wouldn't have thought so, as there's no precedent for that.

    As far as suggestions go, MCH turning into blunt damage would flip the meta composition on its head and allow MNK or DRG in one slot, with the other melee being the slashing type.
    (0)
    Last edited by ErryK; 01-22-2018 at 12:08 AM.



    Baby, tell me, what's your motive?

  6. #6
    Player
    Pondera's Avatar
    Join Date
    Oct 2016
    Posts
    151
    Character
    Venusiel Arcadia
    World
    Siren
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by ErryK View Post
    Is it doomsaying when literally no other job gives physical vulnerability/magic vulnerability up on a GCD skill? I wouldn't have thought so, as there's no precedent for that.
    Except for the fact that Ninja's trick attack increases all damage by 10% on a given target once per minute, regardless of class or source. You're going to have to forgive me if the idea of Monk being able to do that ONLY for physical damage dealers on an even longer cooldown doesn't exactly sound like the horribad game breakingness that you describe
    (0)

  7. #7
    Player
    ErryK's Avatar
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    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Pondera View Post
    Except for the fact that Ninja's trick attack increases all damage by 10% on a given target once per minute, regardless of class or source. You're going to have to forgive me if the idea of Monk being able to do that ONLY for physical damage dealers on an even longer cooldown doesn't exactly sound like the horribad game breakingness that you describe
    In the quickest clear of O2S (probably the most melee-friendly fight of the Savage fights), at 5:58m, the Ninja had uptime of Trick Attack for 16.65% of the fight.
    In another clear of O2S at 6m, the Monk had an uptime of Blunt Resistance down for 96.09% of the fight.

    Tell me 10% Physical Damage up, buffing 6 members out of 8 is not broken, when Ninja is buffing 8 people for less than 20% of the fight. There is a reason why Magical and Physical resistance up skills are on a cooldown.
    (0)



    Baby, tell me, what's your motive?