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  1. #11
    Player
    SummerScorcher's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    I'm hoping DRK's usability improvements are talking about changing DP to be usable in single target and lowering Shadow Wall's recast time-- maybe also upping the duration on TBN? Guess only time will tell, but I'm happy DRK actually got mentioned this patch, however small its buffs may be.
    (0)

  2. #12
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SummerScorcher View Post
    I'm hoping DRK's usability improvements are talking about changing DP to be usable in single target and lowering Shadow Wall's recast time-- maybe also upping the duration on TBN? Guess only time will tell, but I'm happy DRK actually got mentioned this patch, however small its buffs may be.
    Damage wise if they gave us 5% more on Darkside's damage buff id be happy, Dark Passenger and maybe up duration/lower mp cost of TBN would be nice but i dont count on it. HOPEFULLY no more "Increased potency of Soul Eater by 20"... I'd be pretty cheesed if that were the case.
    (0)

  3. #13
    Player
    Sipherous's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    67
    Character
    Siph Erous
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    I'm not miffed about the PLD nerfs. PLD is just to damn strong for what it brings to the table in terms of DPS and mitigation. It has the most stable DPS of the 3 tanks and the most options for saving a Raid. A WAR cannot save a RAID and DRK cannot Save a RAID. A PLD can heal, apply multiple party wide mitgation and negate any dmg on healer for a quick LB raise if needed (ive done this in ultimate its broken).

    The potency nerf to Holy Spirt will probably drop it to 380. Currently at 400, a 3x use of Holy Spirit unbuffed is greater than a FoF+slashing buffed RA combo. Dropping it to 380 will balance out. Shield swipe likely be brought to 120/130 potency as its essentially free DPS. Most of PLDs oGCD's are free DPS and are greater in overall potency than DRK and WAR's offering.

    WAR's arent getting a potency increase, what they are getting is a more streamlined DPS metric that doesn't rely on luck to deal dmg. Its very easy to tell when a WAR's IR is down because their dmg drops massively and should a fight end near the center of this window it heavily reflects on their known dmg output. By streamlining this window they will essentially balance WAR's massive up and down burst so its far more stable, very similar to what they did with DRG's.

    DRK's getting a potency increase seems like a bandaid solution. Their DMg is crap yes, but that really doesn't fix the issues it has. DRK's need a secondary mana regen combo off syphon strike. Delerium needs a reduction in CD and DRK passanger needs a nerf in mana consumption. These would contribute more to DRK's DPS than flat potency increases.

    On top of that DRK's need an answer for sheltron and Inner beast. DRK Mind was only good because all of alex having shit tons of magical busters. I think nerfing DaDm to 20% but adding in all dmg reduced to both DM's 10% and DaDm would help DRK alot. Also DA Blackest Knight spreads a 10% shield to whole party that generates 10 blood per shield break would help with their party wide mitgation. Also increase the length of the shield lasting to 10 sec. 5 sec is like playing hot potato.
    (7)

  4. #14
    Player
    Lina_Slayer's Avatar
    Join Date
    Nov 2017
    Posts
    107
    Character
    Lina Slayer
    World
    Exodus
    Main Class
    Black Mage Lv 80
    Thanks God the incredibly complicated mechanic of keeping Storm's Eye up is being changed so dropping this ultra hard to maintain buff won't be as punishing... (/s by the way)
    (1)

  5. #15
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Aana View Post
    Vague as F. What the hell are "System Changes to IR and Zerk". Wtf is simplified beast gauge management? Getting rid of the leftover 5s? Drk 'Usability will be improved'? Why bother saying anything at all in these things. So useless.
    Ya, if he is going to start the sentence he should finish it, at least some short explanation of wtf he is going on about.
    The changes to eye is imho not needed, do not think anyone voiced their concern about keeping that up being a problem, pretty much how I felt about it when they made those changes to DRG.
    Zerk as it has been since 4.0 really does not need to be changed in any way shape or form, the only thing that made it problematic for new players as well as in new fights was how IR works making every other minute a huge and insanely important burst window.
    IR has imho always needed a change due to how it places all the WAR eggs in one basket.
    What worry me is how these system changes to IR and zerk will work, if done wrong they will either make the class op as f or result in an unintended nerf neither of which I want to see, kinda how shake if off was turned from a useless skill in 4.0 into the best group mitigation in 4.1, a nerf to that skill would not make me cry.

    Any and all DRK buffs are a good thing, that tank really need them and I do not mind if they get a patch or two as the op tank. But ya usability will be improved tells me nothing.

    The PLD nerfs are not surprising, I do however hope that SE does not go overboard with this, PLD is a great tank right now and I want them to continue being just that. The best thing about 4.0 is how PLD was turned into the tank they thematically should have been all along, the holy fighter that shield his comrades from harm while with the sword striking at the enemies with attacks both physical and holy.

    With the information given being this vague all we can do is wait and see what these nerfs, buffs, and changes are all about.
    (1)

  6. #16
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Well knowing SE’s terrible track record at balance PLD is about to get screwed. Why can’t they ever just fix the underperforming jobs and leave the ones that are perfectly fine alone?
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  7. #17
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Cabalabob View Post
    Well knowing SE’s terrible track record at balance PLD is about to get screwed. Why can’t they ever just fix the underperforming jobs and leave the ones that are perfectly fine alone?
    Consolation? They did say "small" nerf pld and "small" damage buff war/drk. /shrug
    (0)

  8. #18
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    On a light hearted note.... DRK's be like:

    (8)

  9. #19
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,381
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    We don't know the exact potency nerf on holy spirit
    (0)

  10. #20
    Player
    Warkupo's Avatar
    Join Date
    Sep 2011
    Posts
    90
    Character
    Akos Talon
    World
    Mateus
    Main Class
    Paladin Lv 90
    I can't get too upset yet without knowing the exact, numerical changes they want to implement. Until then a buff could be a 1% increase or a nerf could be a 50% decrease. The problem is I don't really trust them to balance things given how many things shipped in SB being horrendously under-powered to later be buffed into OP level standards. Combine that with how purposefully vague they are when talking about anything and it makes everyone paranoid whenever they start talking about balance passes. They have a record of constantly over-tuning or under-tuning something and always sailing right past where balance should be for several iterations.

    I don't think WAR and PLD need adjustments. Nerfing Paladin worries me because Paladin wasn't great for most of Heavensward, its' my main class, and I like being relevant. I think Dark Knight struggles with his identity and mechanics more than he does dealing relevant damage; Dark Knight often comes off as just trying to be DIFFERENT than WAR/PLD for the sake of being different, rather than feeling like an actualized, realized class in of itself.
    (3)

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