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  1. #1
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51

    I don't see the grand picture. Help me understand.

    Water is not an offensive spell gained by BLM, CON or THM.
    (on a side note the elemental wheel is all over the place and now it will be worse)

    "Skillchains" have come back as self combos, (where is the party play?)

    All classes just lost 10+ abilities each (understandable assuming the skills don't suck)

    There are not Damage over time spells (saved for a new class?)

    There are no enfeeble spells (paralyze, slow etc...)



    I am not complaining, but I really need help in seeing the vision SE has for this game. This vision is not like any other game I have ever played, and I can not see how innovating new mechanics in FFXIV a second time will help. This game needs some solid, already tested, mechanics. Ones people know, ones people agree are staples to the MMO genre.

    A messed up Elemental wheel, a lack of debuffs, no party incentive (except loot? Thats another story... crafted vs NM loot... jesus...)

    If crafted gear is better or equal to raid gear, why raid?
    Sit in town, craft better gear, then don't raid because you have the best gear? Um.. k.


    I need some help community, where is this game going?
    (80)
    Last edited by DoctorMog; 11-22-2011 at 06:25 AM.

  2. #2
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    When seeking guidance on the direction you are heading, its best not to ask the horses pulling the cart. Most of the time there trying to pull it in multiple directions.
    (19)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  3. #3
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    There are some THM/BLM spells that have DoTs on it.
    (2)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by DoctorMog View Post
    Water is not an offensive spell gained by BLM, CON or THM.
    (on a side note the elemental wheel is all over the place and now it will be worse)

    "Skillchains" have come back as self combos, (where is the party play?)

    All classes just lost 10+ abilities each (understandable assuming the skills don't suck)

    There are not Damage over time spells (saved for a new class?)

    There are no enfeeble spells (paralyze, slow etc...)



    I am not complaining, but I really need help in seeing the vision SE has for this game. This vision is not like any other game I have ever played, and I can not see how innovating new mechanics in FFXIV a second time will help. This game needs some solid, already tested, mechanics. Ones people know, ones people agree are staples to the MMO genre.

    A messed up Elemental wheel, a lack of debuffs, no party incentive (except loot? Thats another story... crafted vs NM loot... jesus...)

    I need some help community, where is this game going?
    i dont care if they get re introduced at 2.0. i want them now since i did use them and did find them to be effective ever since stats become useful.
    why take them out now? dots saved my ass so many times.
    (8)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Jinrya-Geki View Post
    There are some THM/BLM spells that have DoTs on it.
    correction, that have dots with a specific proc rate.
    do you remember the proc rate of things in past FF games especially FFXI?
    things hardly ever proced in FFXI. the only thing i could hope for is that the proc rate is nothing like FFXI
    (2)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  6. #6
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    1.try it out at 1.20
    2.play at 1.20
    3. learn to play it right at 1.20

    do those 3 steps and you ll get the grand picture

    edit: I am not insult or sarcasm. if you dont know the system, try it out and play it right is the best way to know it, imo
    (19)
    Last edited by Shneibel; 11-22-2011 at 06:56 AM.

  7. #7
    Player
    MizoreShirayuki's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Mizore Shirayuki
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Grand picture: Over 1/2 the current community won't be paying for this in a month. Best wait til it goes P2P and ask the current community then.
    (5)

  8. #8
    Quote Originally Posted by Dreadnought View Post
    things hardly ever proced in FFXI. the only thing i could hope for is that the proc rate is nothing like FFXI
    Um, I think you mean when people didn't gear for enfeebling did things "not proc", because I'm pretty damn sure my enfeebles were rarely resisted as my RDM unless they have flatout resistance to it, for example Shiva resisting ice and earth based enfeebles. Things proc'd all the time if you didn't suck, plain and simple. Even my Blue Mage debuffs proc'd, you know, lowering defense, attack, evasion a powerful slow (before slow II became common place) and 3 - 4 sleeps (at the time)? When exactly did you play FFXI? Because I honestly don't remember enfeebles ever having a "never proc'd" period post 2002.

    It was Final Fantasy VII did debuffs truly not matter in the long run, stuff like Poison and Bio had its uses, but the majority of other debuffs were just plain useless.
    (2)

  9. #9
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    for gods sake, self combos AREN'T THE REPLACE OF BATTLE REGIMENT. no one said that. The actual replace it's still TBA.
    (16)

  10. #10
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Trying to explain anything with any certainty would be like the blind leading the blind. We all know only what the devs have told us, which is partial at best.

    All we can hope for is that it makes enough sense in the "try it and see" period post 1.20 to pay for it.
    (7)

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