they do have uptime issues, while proging it or on early kills.., and then their dps is way too low (since its too low even when theres no movement for a non utility dps)
hence blm are the least wanted of all dps in prog
Last edited by Shiroe; 01-18-2018 at 08:31 PM.


The thing is everyone is improving during prog and if you know your job very well you need but few pulls to get a general idea of what to do to counter mechanics and quite frankly on ultimate where you need an average of 100+ pulls to get a kill that argument is quite moot.
The problem arises when however even when you play perfectly your dps is not something that is really something to brag for, while also not bringing ANYTHING of any value to the group (mana,shift, apoc, addle can be brought by the other casters) and that's the reason why blm are not wanted in prog.
As Harold nd Blackcat have said BLM are at the best they have ever been in the movement department and quite frankly the BLM are jinxed by mechanics to me has the same value as DRG tanking the floor
blm have never been more mobile as now.., but some of the mechanics in recent endraids force (all) dps to move more often then ever and for longer periods than ever
(and even with no movment at all, blm are not doing enogh dps .. especially for a "no utility / raw dps" class..; and our ideal aoe needs a long build up too..and were're forced to LB3 during the best burst/buff aoe phases -.-"....)
Last edited by Shiroe; 01-18-2018 at 11:34 PM.


And that's the core of the problem that we are all saying, the movement problem can most of the time be resolved and good BLM will obtain up to 100% uptime in nearly of the content however that should be rewarded with higher dps and it is not, which IS the root of the problem
a good blm will have near 100% uptime on difficult raids (once fully well farmed), but unlike other classes, that uptime is the lowest and very low on new / not yet killed raids (or only newly killed)
and the fact, that even with 100% uptime, the dps is too low for such classes, makes blm really broken / a pain
Last edited by Shiroe; 01-19-2018 at 12:56 AM.
The movement issue is more of a barrier on players that start playing BLM than anything else. Experienced BLM players know how to deal with it even on learning stages of a fight. Even melee DPS jobs experience similar issues on uptime. In one ofthe many BLM threads Harold compared how a BLM and how Melees deal with it. The only jobs that have literal no issues with uptime ever are the Physical Rangeds. SMNs have a great time with it but oftenly sacrificing a few of its R3 potency for a R2 and optimization of them eventually leads to pushing as much R3 hard casts you can possibly put.
Last edited by zuzu-bq; 01-19-2018 at 01:03 AM.
even experienced blm have the hardest time (of all dps) maintaining uptime in new fights.. especially in rng movement mechanics in endraids (waste a tripple cast or just induce a proc and sidestepp the rest etc.)
blm are often also the most dying classes in new fights, trying to estimate how late or slow they can move in certain situations at the limits, of not eating an aoe or mechanic
Last edited by Shiroe; 01-19-2018 at 03:59 AM.
Well, the DPS isn't even there at higher play either. SMN isn't the issue - its in a good spot - its that BLM is just bad.
Foul's main use is a 0 mana spell to use at the start/end of Umbral Ice.
I've progged on BLM just fine when we had even less movement, and i'm in no way close to being one of the top BLM's in my opinion. We've got more movement tools than ever, and while yes we have the most uptime issues - its not the root cause of the classes issues. BLM are the least wanted of all dps in progression because they flat out don't do enough damage, even if a fight had 0 movement at all.
the imo "root problems are" we dont do enough dps even when not moving as a "raw dps" class.., and the fact we have issues when proging too, makes it even worse (is part of the problem too, the learning curve for new fights is still too steep in heavy /rng movement fights for blm compared to other classes)
ah.. I'm just repeating myself.., eitherway just a "potency" buff would imo not be enough.. blm need a tick more mobility tweaks too (shorter LL CD for BTLines or shorter AetherM CD or proc storing etc...)
Last edited by Shiroe; 01-19-2018 at 06:16 AM.


Consider this, when you are moving, with triple, swiftm, procs and sharpcast you can still do something to the boss, melees if a mechanics requires them to get away from the boss can't really do much as such each job has it's incovinience during movements the only jobs on which this don't apply is the 2 ranged jobs and SMN because of how they work.
Frankly giving more movements won't solve anything on high end play because good BLM already are at the cap of the dmg potential of BLM and that is not enough,
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