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  1. #1
    Player
    Poptartzilla's Avatar
    Join Date
    Jul 2017
    Posts
    26
    Character
    Pumpkinspice Latte
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    I think the only way you can fix black mage is to make it top tier of dps period. They have zero mobility as they need to stand still most of the time. Red and sum have more mobility and is not rooted to a circle as black mages are. My fix would be - keep everything the same and just buff the numbers higher make them top damage as a trade off.
    (2)

  2. #2
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Poptartzilla View Post
    I think the only way you can fix black mage is to make it top tier of dps period. They have zero mobility as they need to stand still most of the time. Red and sum have more mobility and is not rooted to a circle as black mages are. My fix would be - keep everything the same and just buff the numbers higher make them top damage as a trade off.
    this is actually the way they do it since years and also a way most of the com aren't satisfy with. I'm glad that they try balancing via hot fixes in design-matter than just in pot since late HW/early SB. It took longer yeah but it is less boring just pushing pots will result in unbalance with similar cls like SAM -> than an unbalance between SAM and other melees will pop up... and the circle starts again. Just raising pots is bad, always was and alway will be Imo.... and its just a proof that you (the devs) are clueless how to handle the problem by its core so no - simple pot-raise isn't the answer (in a long term).
    (0)
    Last edited by Neela; 01-18-2018 at 10:43 PM.

  3. #3
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by VenusStar View Post
    I fail to see how it would lead to RDM's issue imo, but Thunder idea seemed the simplest solution without completely changing Black Mage's rotation. But on Ley Lines, I think it would a worthwhile change since healers do count as Casters, and I'm at least partial to the idea even if it doesn't scale as well.
    Red Mages issue is that it does not have enough raid dps, but is taken because of its chain rezzing ability.

    The thunder idea while simple would completely change Black Mages rotation because we would need to start clipping in order to use the procs, and Black Mage is the only class in the game with no damaging OGCD's - which is an inherant part of its identity.

    Regarding Healers being buffed - If that was the case, it wouldn't make much difference because you still don't buff Ranged Physical/Melee's or Tanks which take up the majority of the party spots. Furthermore, haste has its own situational issues where sometimes its a large gain (getting an extra cast into a buffed burst window), and sometimes you don't get much gain out of it (not getting an extra cast due to a break in the fight).


    Quote Originally Posted by FFgame View Post
    I'd like each consecutive Foul to do more damage as long as you maintain Enochian, along with passive dmg buff increase each cast(no longer 10% static) while maybe increasing the 30secs requirement to balance it out.
    That would completely break the flow of Black Mages rotation because Black Mage relies on the spell in Umbral Ice phase to ensure continuous casting. It would require changes to Black Mages mana to work, and would also require changes to AF so you can reliably fit it into your rotation. I personally prefer the idea of tying it to number of casts.

    Quote Originally Posted by Neela View Post
    this is actually the way they do it since years and also a way most of the com aren't satisfy with. I'm glad that they try balancing via hot fixes in design-matter than just in pot since late HW/early SB. It took longer yeah but it is less boring just pushing pots will result in unbalance with similar cls like SAM -> than an unbalance between SAM and other melees will pop up... and the circle starts again. Just raising pots is bad, always was and alway will be Imo.... and its just a proof that you (the devs) are clueless how to handle the problem by its core so no - simple pot-raise isn't the answer (in a long term).
    Black Mage has never done the most damage in the game. SAM, while it has, has never been meta because it does not do enough damage to justify being taken. A Raw damage is essential to BLM being fixed - either that, or a nerf to the damage of BRD/DRG/NIN/MCH/SMN/MNK/SAM.
    (0)

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