the encounters have been similar for the most part, save for a couple gimmicks like the gobwalker or the gorilla, and the raid style gameplay has been static for over three years. They even started standardizing and reusing earlier mechanics from past endgame, in order to enable players to eyeball and predict them. The big difference is that its easier overall, and people only adapted because they nerfed the heck out of HW to bring it down to a much more palatable level.Whenever they make it hard again, grats less than 1% of the playerbase clears, i.e Super Savage. I don't think they'd adapt as easy as people think, and for people who talk so much about unskilled players, they forget how much raiding was nerfed to keep people even doing it, and how easy SE can just break 90% of raiders through difficulty in content. And pigheaded is the constant raider obsession with getting parsers into the game; they need to make raids much harder if they are going to worry so much about others playing and not themselves.