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  1. #1
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I am in the healers need to decide for themselves whether they want to DPS or not camp, but I do think that if a healer can DPS, they should do it. I agree that maybe a fix for this would be to increase the healing requirements during fights, but this will also open up another problem. This problem is DPS players who underpreform, right now the dungeon run goes alot faster, because healers are DPSing and tanks switch to their DPS stance more often. If this bonus DPS were to go away, then fights would require more DPS from DPS players.

    As much as I want to see SE increase the healing requirement, I think we need to fix low DPS from DPS players first, because even though the new Stormblood changes have decreased the gap between high-skilled and low-skilled DPS players, the average random DPS player is most of the time still (from what I have experienced) underpreforming.
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    Last edited by Laerune; 01-17-2018 at 10:33 PM.

  2. #2
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    602
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Laerune View Post
    I am in the healers need to decide for themselves whether they want to DPS or not camp, but I do think that if a healer can DPS, they should do it. I agree that maybe a fix for this would be to increase the healing requirements during fights, but this will also open up another problem. This problem is DPS players who underpreform, right now the dungeon run goes alot faster, because healers are DPSing and tanks switch to their DPS stance more often. If this bonus DPS were to go away, then fights would require more DPS from DPS players.
    And that's how the fights should be, with everyone contributing with the party with their speciality.

    And more DPS from DPS players? I am sure that they will be more than happy to see bigger numbers popping from their damage skills.

    Quote Originally Posted by Laerune View Post
    As much as I want to see SE increase the healing requirement, I think we need to fix low DPS from DPS players first, because even though the new Stormblood changes have decreased the gap between high-skilled and low-skilled DPS players, the average random DPS player is most of the time still (from what I have experienced) underpreforming.
    Agreed. But they must take care to not fall into the powercreep trap. I think that one solution is could be solving the buttonbloat problem. Overly complex rotations (like SMN's) will only keep the median player from making a proper rotation.
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