Quote Originally Posted by Aldagrate View Post
The class I've been playing the most on FFXIV is the paladin. For the most part, I enjoy playing as the class, but I'm not always the best at picking up adds. Specifically, if I had to pick a specific situation, it'd be the last boss of Haukke Manor, with all these bombs and the three adds she spawns near the end and stuff. I'm not able to pick them up right away, mostly due to targeting issues. I'm still trying to get the hang of targeting filters and everything, like there are times where I'm scrolling through the enmity list and there are some enemies I can't scroll over. I'm guessing that's because I'm not close enough, and there comes a time where I'm just gonna have to move closer and lob a shield at them. But I'm getting off topic. In the time I haven't gotten those mobs aggroed, they're obviously attacking my other party members. Is it generally considered a reflection on your abilities if you can't snatch mobs right away? Sorry if this seems like a stupid question.
Generally speaking for trash mobs, if another players gets aggro, they should run to the tank. It just makes it way easier for the tank to pick it up with out changing the positions of the mobs they currently have in their net. If the player stands in one spot, or runs around, it disrupts the whole pull if the tank chooses to chase it down.

Losing a mob, or letting one slip though happens from time to time for even the best tanks, and I am sure every single one appreciates when they have a supportive group that helps them out.

As far as Haukke HM goes, bomb adds don't hit for much, and are only a threat when they explode, and sometimes it's better to just let them and move out of the blast radius. The most important part of that fight is to focus down the main add before she absorbs it. If DPS is too high on the boss, you can actually push the add phase before getting a chance to DPS the adds down and wipe the group, so it is really important to switch all DPS to the adds when they spawn.