Wrist items are visible on characters.
It's just that most of the time the hand items disable them because they cover them up.
Belts no longer have visible effects since they redid the game for 2.0.



Thank you for this information; it makes a lot of sense.
I had a thought while reading. If this is the issue, could they not keep the glamour dresser in the inn but have it function as the glamour log that people are asking for? Ie, you go into the inn and interact with the dresser, and then you can right-click on pieces of gear in your inventory and armoury to add them to the dresser? They stay as gear but are permanently part of the dresser (like the glamour log, the models would light up as 'unlocked' in the dresser menu). Then you could do with the original gear piece as you wish. It'd be a bit clunky (as you mentioned) to have to go to the inn and do this every time, but I think it would satisfy many concerns.
Side note: I'm excited to use the new glamour dresser and I'm glad we're getting it, but I understand why so many people would really prefer a proper log, too.
Theoretically, this type of system would bypass the need for moving more data when the character transfers across servers.Thank you for this information; it makes a lot of sense.
I had a thought while reading. If this is the issue, could they not keep the glamour dresser in the inn but have it function as the glamour log that people are asking for? Ie, you go into the inn and interact with the dresser, and then you can right-click on pieces of gear in your inventory and armoury to add them to the dresser? They stay as gear but are permanently part of the dresser (like the glamour log, the models would light up as 'unlocked' in the dresser menu). Then you could do with the original gear piece as you wish. It'd be a bit clunky (as you mentioned) to have to go to the inn and do this every time, but I think it would satisfy many concerns.
Side note: I'm excited to use the new glamour dresser and I'm glad we're getting it, but I understand why so many people would really prefer a proper log, too.
But it does come with the downside of only being able to glamor in an inn room.
I know I really only end up doing my glamoring at my apartment anyway, since I can't carry the stuff around due to inventory issues, so that's not much of a change.



I understood it as working exactly like this from what little we know. The caveat is that the dresser only hold 200 items..
I had a thought while reading. If this is the issue, could they not keep the glamour dresser in the inn but have it function as the glamour log that people are asking for? Ie, you go into the inn and interact with the dresser, and then you can right-click on pieces of gear in your inventory and armoury to add them to the dresser? They stay as gear but are permanently part of the dresser (like the glamour log, the models would light up as 'unlocked' in the dresser menu).
Roegadoom's explanation also explains why there is difficulty in having us return to the inside of housing when we zone back in from a dungeon.
That said, putting it in the inns also resolve access issues since all player can easily get to an inn, but not all can have the crafted, housing equivalents. (Orchestrion, Armoire, Toy Box, etc.)




Ultimately, this is my issue with the new system: Its a bandaid fix thats going to need to be re-bandaided continuously down the line until they pump money into fixing the original problems or announce their next MMO.



My suspicion on that is dye related. Right now, you can dye a source item, then use it on a target item, and the target item gains the dye as part of the glamour. That dye data is actually stored on the source item (the target item isn't truly dyed, if you remove the glamour the dye goes with it). In order for that system to work, you have to effecively treat the source item as an inventory item rather than a simple locked/unlocked flag. So if they destroyed the item and just stored a flag, that wouldn't work anymore without also reworking the dye system to cope with it, or saying simply "now you can only dye after you glamour on the target item".Thank you for this information; it makes a lot of sense.
I had a thought while reading. If this is the issue, could they not keep the glamour dresser in the inn but have it function as the glamour log that people are asking for? Ie, you go into the inn and interact with the dresser, and then you can right-click on pieces of gear in your inventory and armoury to add them to the dresser? They stay as gear but are permanently part of the dresser (like the glamour log, the models would light up as 'unlocked' in the dresser menu). Then you could do with the original gear piece as you wish. It'd be a bit clunky (as you mentioned) to have to go to the inn and do this every time, but I think it would satisfy many concerns.
By treating it as an inventory instead, all the existing dye systems (and dyes already on items) work with what shouldn't be large scale modification. Keeping this in place with a glamour log that could handle every item would require an inventory for around 12,000 items, which is obviously pretty huge.
When you're dealing with existing systems and a budget, sometimes you just have to work within the confines of what's already there. This strikes me as one of those situations. I don't know that, of course.![]()



You could, if they made the UI and code to let you do that. With the dye staying on the gear, the plate is just a collection of data: Player, Plate Number (my #4 should always be 4), and a link to which item in the glamour closet belongs in each slot. Then a bit of code to edit the plate and apply the plate to gear, which does so by simply running the "cast glamour" process that exists now on all of it at once. Done. No changes to how a glamour is actually applied are required because it's coming from a source item, same as now. The game already knows how to do it.
To make the plate able to have dye as well, each slot in the plate has to also store dye information. The UI code has to change to allow it to be edited in the plate (since it applies to a specific item right now), and the code to apply/display the glamour has to now know to get its dye information from the plate instead of from the source item. If the target item doesn't store which plate was used and instead just stores the source item, it now has to store the plate or dye as well, because the dye on the plate and the dye on the source item could be different.
Those things are all doable, but it involves adding and changing more code than keeping it on the source item (since the game already knows how to do that). That comes down to how much time and resources do you have to add the feature?
Hopefully I'm explaining this clearly.
Good to know, thanks!



Yeah, that makes complete sense - thank you! Hopefully one day they'll have some ideas on how to build this out into something like a proper glamour log, but I can see why it'd be a hassle right now. I'm glad we're at least getting this much!



I cannot state enough how happy it makes me to see possible solutions and well thought out criticism posted on this forum. Thank you Roegadoom for expressing what I failed to and directing attention to productive channels.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
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