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  1. #111
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jollyy5 View Post
    I don't think I would bother switching back to Defiance unless I REALLY need to, since Unchained only lasts for 20 seconds, and even then I would be missing out on 5% damage dealt.

    Not to mention I'd also be missing on Deliverance's crit increase.
    Some quick napkin math and it looks like it would be worth it to switch into deliverance (tank stance) for unchained and upheaval. Especially if the rumors about unchained double dipping on upheaval are true.

    The bigger issue in my mind with this is that this would effectively mean Warrior would have 0 penalty for using a nonzero amount of tank stance, which is a huge benefit to have, essentially another 2 minute cooldown.
    (0)
    Last edited by Chrono_Rising; 01-16-2018 at 08:43 AM. Reason: Wrong tank stance named

  2. #112
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jollyy5 View Post
    I don't think I would bother switching back to Defiance unless I REALLY need to, since Unchained only lasts for 20 seconds, and even then I would be missing out on 5% damage dealt.

    Not to mention I'd also be missing on Deliverance's crit increase.
    20 seconds is more than enough(twice as much actually) time to go back to Deliverance before the penalty kicks back in. I never suggested to sit full time in Defiance, just enough to take advantage of Unchained and the increased Upheaval damage.
    The loss of 5% bonus from Deliverance and the varying bonus crit would indeed be something to consider, but that might be outweighed by the gain in healer dps.
    (0)

  3. #113
    Player
    drgnmstr44's Avatar
    Join Date
    Oct 2016
    Posts
    36
    Character
    L'konnala Runja
    World
    Siren
    Main Class
    Warrior Lv 90
    I agree with the OP. War is just perfect where it is now not that shake it off was changed. if you have issues, maybe you need to learn more about how to actually play war. plenty of people around here that are willing to help you figure it out. it's different from the other two. it really doesn't need changed or tweaked at all
    (0)

  4. #114
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Either way, I wouldn't be too worried, since I can't recall SE ever downright nerfing a class between patches unless they were obviously broken, which WAR isn't.

    I guess the mentioned "usability" might refer to the fact that WAR's DPS abilities scream "OT", while their defensive abilities and the lack of a buddy shield say "MT", so they'll probably look into that.
    (0)

  5. #115
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jollyy5 View Post
    Either way, I wouldn't be too worried, since I can't recall SE ever downright nerfing a class between patches unless they were obviously broken, which WAR isn't.

    I guess the mentioned "usability" might refer to the fact that WAR's DPS abilities scream "OT", while their defensive abilities and the lack of a buddy shield say "MT", so they'll probably look into that.
    I'm not sure what this means, this seems like a good thing and one of their stated goals for the expansion? Can you elaborate?
    (0)

  6. #116
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    To my personal experience, Warriors have always been the off-tank, but things being as they are now, many want Warriors to main tank instead, because the other two fill the OT job better nowdays.

    It also doesn't help that Warrior's DPS rotation is more susceptible to mechanics than that of PLD and DRK.
    (0)

  7. #117
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by drgnmstr44 View Post
    I agree with the OP. War is just perfect where it is now not that shake it off was changed. if you have issues, maybe you need to learn more about how to actually play war. plenty of people around here that are willing to help you figure it out. it's different from the other two. it really doesn't need changed or tweaked at all
    Define perfect?

    Also if some of the best warrior players in the world or even just top tier ones talk about its issues, then do they need to learn to play warrior?

    Sounds more like you just want to downplay Warrior concerns by telling people to "git gud" and that "it's perfect".

    Quote Originally Posted by Chrono_Rising View Post
    Some quick napkin math and it looks like it would be worth it to switch into deliverance (tank stance) for unchained and upheaval. Especially if the rumors about unchained double dipping on upheaval are true.

    The bigger issue in my mind with this is that this would effectively mean Warrior would have 0 penalty for using a nonzero amount of tank stance, which is a huge benefit to have, essentially another 2 minute cooldown.
    Where did you hear that from?
    (0)
    Last edited by Tegernako; 01-17-2018 at 04:00 AM.

  8. #118
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Which part? The napkin math? I did that myself, if unchained were seperated from Inner release, it appears to be a gain, despite the 5% buff loss to switch as long as you don't stay in deliverance for more than 10 seconds.

    Unchain double dipping with upheaval? I tested myself. Unchained appears to produce a 25% increase in damage on upheaval above and beyond tank stance bonus. You don't need anything fancy to test just a pen and paper. Do upheaval and look at the bas damage, no crits or direct hits a few times. Then do it again with unchained, you'll notice a 25% boost, which would be exactly what is needed to counteract tank stance.

    I have no doubt this is an unintended consequence (like the dissipation glitch) but it has existed since 4.0.
    (0)
    Last edited by Chrono_Rising; 01-17-2018 at 04:07 AM.

  9. #119
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Chrono_Rising View Post

    Unchain double dipping with upheaval? I tested myself. Unchained appears to produce a 25% increase in damage on upheaval above and beyond tank stance bonus.
    Not quite understanding. What you mean by double dipping. Do you mean if unchained was separate from inner release that you'd use upheaval with both stances?

    And yes it does more damage based on your health and ignores damage penalties so if you were in unchained it would do more damage then in deliverance.

    Sorry if I'm not quite understanding lol
    (0)

    Halo kid

  10. #120
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    So what I mean is that unchained works by buffing the damage output of warrior by 25% to ignore the tank stance penalty, unless a move already ignores the tank stance penalty like inner beast.

    Upheaval gains a damage boost from defiance, as it should, and it ignores the tank stance penalty. Unchained should not modify its damage further. However, this is not the case, if you pop unchained and use upheaval you will do more damage than if you just used it in tank stance without unchained. That is what I mean by double dipping.
    (0)

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