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  1. #1
    Player
    drgnmstr44's Avatar
    Join Date
    Oct 2016
    Posts
    36
    Character
    L'konnala Runja
    World
    Siren
    Main Class
    Warrior Lv 90
    I agree with the OP. War is just perfect where it is now not that shake it off was changed. if you have issues, maybe you need to learn more about how to actually play war. plenty of people around here that are willing to help you figure it out. it's different from the other two. it really doesn't need changed or tweaked at all
    (0)

  2. #2
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by drgnmstr44 View Post
    I agree with the OP. War is just perfect where it is now not that shake it off was changed. if you have issues, maybe you need to learn more about how to actually play war. plenty of people around here that are willing to help you figure it out. it's different from the other two. it really doesn't need changed or tweaked at all
    Define perfect?

    Also if some of the best warrior players in the world or even just top tier ones talk about its issues, then do they need to learn to play warrior?

    Sounds more like you just want to downplay Warrior concerns by telling people to "git gud" and that "it's perfect".

    Quote Originally Posted by Chrono_Rising View Post
    Some quick napkin math and it looks like it would be worth it to switch into deliverance (tank stance) for unchained and upheaval. Especially if the rumors about unchained double dipping on upheaval are true.

    The bigger issue in my mind with this is that this would effectively mean Warrior would have 0 penalty for using a nonzero amount of tank stance, which is a huge benefit to have, essentially another 2 minute cooldown.
    Where did you hear that from?
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    Last edited by Tegernako; 01-17-2018 at 04:00 AM.

  3. #3
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Which part? The napkin math? I did that myself, if unchained were seperated from Inner release, it appears to be a gain, despite the 5% buff loss to switch as long as you don't stay in deliverance for more than 10 seconds.

    Unchain double dipping with upheaval? I tested myself. Unchained appears to produce a 25% increase in damage on upheaval above and beyond tank stance bonus. You don't need anything fancy to test just a pen and paper. Do upheaval and look at the bas damage, no crits or direct hits a few times. Then do it again with unchained, you'll notice a 25% boost, which would be exactly what is needed to counteract tank stance.

    I have no doubt this is an unintended consequence (like the dissipation glitch) but it has existed since 4.0.
    (0)
    Last edited by Chrono_Rising; 01-17-2018 at 04:07 AM.

  4. #4
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Chrono_Rising View Post

    Unchain double dipping with upheaval? I tested myself. Unchained appears to produce a 25% increase in damage on upheaval above and beyond tank stance bonus.
    Not quite understanding. What you mean by double dipping. Do you mean if unchained was separate from inner release that you'd use upheaval with both stances?

    And yes it does more damage based on your health and ignores damage penalties so if you were in unchained it would do more damage then in deliverance.

    Sorry if I'm not quite understanding lol
    (0)

    Halo kid

  5. #5
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    So what I mean is that unchained works by buffing the damage output of warrior by 25% to ignore the tank stance penalty, unless a move already ignores the tank stance penalty like inner beast.

    Upheaval gains a damage boost from defiance, as it should, and it ignores the tank stance penalty. Unchained should not modify its damage further. However, this is not the case, if you pop unchained and use upheaval you will do more damage than if you just used it in tank stance without unchained. That is what I mean by double dipping.
    (0)

  6. #6
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Chrono_Rising View Post
    So what I mean is that unchained works by buffing the damage output of warrior by 25% to ignore the tank stance penalty, unless a move already ignores the tank stance penalty like inner beast.

    Upheaval gains a damage boost from defiance, as it should, and it ignores the tank stance penalty. Unchained should not modify its damage further. However, this is not the case, if you pop unchained and use upheaval you will do more damage than if you just used it in tank stance without unchained. That is what I mean by double dipping.
    Huh, interesting.
    (0)

    Halo kid

  7. #7
    Player
    RamzaRuglia's Avatar
    Join Date
    Jun 2015
    Posts
    14
    Character
    Axel Marodeur
    World
    Zalera
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Chrono_Rising View Post
    So what I mean is that unchained works by buffing the damage output of warrior by 25% to ignore the tank stance penalty, unless a move already ignores the tank stance penalty like inner beast.

    Upheaval gains a damage boost from defiance, as it should, and it ignores the tank stance penalty. Unchained should not modify its damage further. However, this is not the case, if you pop unchained and use upheaval you will do more damage than if you just used it in tank stance without unchained. That is what I mean by double dipping.
    No, that isn't how Defiance works. Defiance reduces damage by 20% while increasing HP by 25%.

    Unchained, nullifies the 20% damage reduction.

    Upheaval does MORE damage in tank stance because you have more HP, because damage scales off of HP.

    EDIT: ~25% Damage boost, 25% HP increase in Defiance. It's not double dipping, it's doing exactly what it should be doing.
    (1)
    Last edited by RamzaRuglia; 01-17-2018 at 07:54 AM.

  8. #8
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by RamzaRuglia View Post
    snip.

    what he is saying is upheaval is afected by the damage penalty of defiance, and on top of that recive the bonus of the 25% of extra vit, with result that unchained buff upheaval when is used raising the damage of the skill even further.
    (1)