

I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.




This isn't about covering someone else's ass, it's about improving the group's performance and more critically, increasing the likelihood of a clear whilst your team is still progressing.
There are plenty of great examples where a group that does damage above and beyond what the DPS alone can reasonably be expected to do will significantly increase their odds of a successful clear, either through skipping key mechanics either through pushing phases or even simply killing the thing before something bad happens.
The Zurvan Skip Soar meme is probably the most widely seen example of this, having the healers DPS hard in the opening phase (It can almost entirely be healed with 2 regens and a fairy after all) massively increases the likelihood of skipping that all too well known and feared mechanic that tended to wipe a very significant number of runs.
A12S was also another great example of this. Even with echo, very few PFs were ever able to survive the second set of final phase fountains with the tethers at the same time. You'd routinely see farm groups clear the encounter consistently, but fail the moment someone dropped the ball costing them the chance to kill it before that mechanic. ThordanEX was a pretty similar story and in both of these occasions, I'd actually argue that surviving as a group to hit the enrage was actually harder than simply killing the thing.
There have been plenty more examples like this, A3S and A4S needed some healer contribution pretty much right up until the echo was added. O3S and O4S also get easier significantly easier the quicker you can clear them.
Taking a healer low to no DPS up to a modest contribution through dots and a few nukes where safe is by far the easiest way to increase nearly any raid's overall DPS. If your DPS are performing at a decent standard yet the healer is standing around then that's inconsiderate to the group IMHO.
Hitting enrage is the fault of the group as a whole, and it's down to the group as a whole to fix that with the means available to them.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~



Except when fights are just added, nobody has the gear for them yet. That's very much in the gearing up phase, and healer DPS is going to help your progression go that much faster so you can accelerate getting geared up.
So what are you doing if you don't like DPSing? Nothing? Because standing around waiting for damage to happen while also blaming other people (who are actually doing something during that time) isn't exactly top notch team play.Thats the reason i dont like dpsing as a healer. Sorry but fight are not made with a healer dmg so a healer not dpsing is not the cause. Make dps job accountable is their job doing the dmg not the healer job to do it if they cant
If a group is hitting enrage, it needs more DPS. You can either carry your own weight by contributing what you can, or you can stand idle and complain that other people aren't able to carry you. One of these is a more useful contribution to the success of the group than the other.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
This here is an excellent guide to healing in general, it goes into detail about what a healer is supposed to do, and why.
What I want you to look at are "The Purpose of a Healer", "Healer Identities and Their Roles" and "Healing Practices" sections.
If you either decide to not to read it or disagree with its contents I can only assume you are refusing to improve, in which case we have nothing more to talk about here.
Sure, you pay your subscription I suppose, so feel free to do all the dungeons and normal mode trials you want, but don't complain if people are asking you to do better.
I also don't want to see you anywhere near high-end content.
Last edited by Jollyy5; 01-13-2018 at 03:42 AM.
There is a drastic difference between what you're saying and what the post you quoted is saying.
I too think it's insane to have a healer pulling half the dps of an actual dps job and see them get trash talked. If you're hitting 2k ST as a healer there is likely not much anyone can complain about there.
You're implying if you don't dps at all on a healer you still shouldn't be held accountable for hitting enrage. This is untrue. If you aren't putting out any dps on a healer and the group hits enrage part of that blame is on you. I have never seen a run of anything go so poorly that I can't contribute anything and if a run does go that far south it is almost assuredly a wipe even without enrage. The first 30 seconds of almost any raid are free dps time for healers. You need to find these windows and use them or keep away from content that requires that of you.




Actually, I just thought of a better analogy to this:
https://www.youtube.com/watch?v=q5TDzbqfEAo
Namely my run at tanking Titan HM as a WHM back in 2.0.
This situation pretty much turns your objection full circle. I suspect you've been around long enough to remember how comical most Titan HM pugs were back whilst it was still current content and required to finish the first proper relic weapon. Take a note of the run and how smooth is was. The first proper attempt at this and we one shotted it quite easily despite the tissue paper tank (me).
Why is that?
Because we went in with a strict plan (pretty much the plan we used for Turn 5) of debuffs to be applied to every mountain buster to ensure I didn't simply get one shot like any healer typically would if they got cleaved in a normal pug. Keeping me alive wasn't just the healer's responsibility, it was the DPS's as well via Rain of Death and Virus.
Why is this relevant? Because 4.0 and SB has largely bought this back, yet by your thinking, they shouldn't be bothering using them? After all, it's the healers job right?
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~


If they missed the simple concept that a Healer contributing DPS isn't about 'covering for the actual DPS' then I highly doubt they're going to trawl through an excessive guide on the subject.
It's sad, really. There are DPS spells in a Healer's repertoire and a wealth of opportunities to use them. All DPS contributed (especially outside of the DPS role) lessens fight duration, thus causes less Healing needed and a quicker clear - but this seems to go over people's heads. This whole 'my role as Healer is to just heal' thing is absurd. If you walk into non-solo content of any kind, you are entering a team-environment where everyone - Tank, Healer and DPS - work together to conquer X or Y. The more efficient the team, the quicker and smoother the clear. If you're the type of player who draws the line at a class/role description and have no interest or desire to go beyond that, you're the type of person I'd much rather not have in a group.
I'm just out of a L50/60 roulette with the exact type of Healer that makes me wish I could throttle people through the internet. I'm talking pre-pull regens, MedII's on full-health party vs trash packs, using CureII when the over-geared tank is on 99% health and barely even getting scratched in the first-place -- and when all else fails, idling and just watching fights unfold when they could have been DPS'ing 65% of the time for absolutely no consequence. Did they fulfil their role description? Yes. And very badly. The only saving grace was that the tank recognized they'd have an emnity problem and compensated - good at picking things up despite 3/4 constantly having HotS (I was removing mine in-between cringes). However, despite having a "I'M A HEAL-ONLY KINDA GUY" on the team, they kept pulls small, so the entire ordeal was unnecessarily long.
In the above run I was levelling a Bard. If role description is all that matters, then I shouldn't have wasted CD's buffing the party, refreshing the tank/healer's MP, stunning mobs when they went for the Healer due to the above mess, or doing anything that would sacrifice my DPS, because hey, that's not my job. I just happen to have spells on my bar that help. No point using them, right?
The required item level is not what the fights are balanced for, if the requirement is let's say 300, the fights may be balanced for 320 (they won't tell us). And, as Yoshi P says, before the party reaches this magical item level, they will need healer DPS to make up for the difference, even if their DDs are playing 100% perfectly. And even at that item level, their DDs and tanks will have to play nearly perfectly (80-90% of theoretical optimal performance) to be able to do it without healer DPS. For normal players (not the 100% in FFlogs), they will need healer DPS for a long time after this.
When next tier of Savage comes out, check the DPS requirements, split them between four DDs and two tanks in a reasonable way, and then check how high % you would be asking from them to beat the fight without any healer DPS. Then you can reconsider if it's a realistic expectation (especially if at the same time you're asking nothing but healing from your healers).
And even then, if that DPS would be a reasonable expectation from your tanks and DDs, there's really no reason to expect lower level of performance from certain party members than you expect from others just because their job icons have a different colour.
SourceOriginally Posted by Yoshi P
Last edited by Taika; 01-14-2018 at 12:05 AM.
Okay was reading through this thread and came upon this, I really have to interject.
No. I play FFXIV on ps4 so obviously play with a controller and in no way, shape or form have I ever felt that my controller hinders me in targeting either my enemies or party members whilst playing SCH, and that is WHILST micromanaging my faerie in order to be as effective as possible in the content that i do.
Given it is clunky at first but once you get used to it its just as fast as using a mouse.


Your own Yoshi P quote explain what im saying so i dont know what else u looking into. If u cant understand that and just divergise to say that the dev have said that dps is needed to clear content i dont know what to say. The whole thing about dev balance it for a higher ilvl that the one required is just opinion. I know of ppl that have beat the mim ilvl challange of some Coil run i belive where they give u a tittle and no healer dps was done.
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.
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